Looking at Chaos vs Pelton, Pelton vs smokindave, M60A3TTS vs smokindave and mine vs Vigabrand, I think we see some common themes and some interesting differences.
The Panzer ball operational tactic is very effective and every German player has prioritised the south and the destruction of Soviet units. The front lines are mostly similar. Vigabrand is the furthest to the west but then we made an agreement about Lvov. I regret this now, not that I think its realistic, but the secondary impact of the loss of FBD5 in 1941 means that not doing a Lvov pocket really hampers the ability to construct a rail net in the Ukraine.
One difference is that Vigabrand kept his Pzrs intact in the winter, I think we can see this as a perfectly valid tactic (as I suggested in my AAR at the time), its certainly not led to a radically different summer 1942 campaign.
I think myself and Chaos45 probably got out more HI than the other 2 AARs which may have an impact going forward.
I've nicked a couple of screenshots from M60s AAR, in particular post 67 to give a like with like comparison to my current game, ie up to 2 Sept 1942.
Should stress, this is not about discussing good/bad play, more interested in the reason for differences and for similarities.
In terms of airlosses, its a bit like two completely different games. Whether the difference is on the German or the Soviet side, in one game the loss ratio is 4-1 and the other 6.5-1 (and only a little can be explained by a more devastating T1). The interesting bit is my fighter losses are lower but my bomber losses are massively higher.

(M60)

(loki100)
In terms of ground losses, its roughly more similar. I've lost more and killed less but the differences are relatively marginal. The reason is I have seen far more lost as prisoners (by 500,000) which probably reflects play style – but oddly shows that Lvov is not the only way to seriously cull the Red Army.

(M60)

(loki100)
I tend to use sacrificial defensive lines a lot and have made 2 bad mistakes in the summer 1942 battles.
I guess my truck losses are so much lower, as I tend not to emphasise the use of armour in 1942. So while I've actually lost more on supply movement, I've lost far less in relation to combat and unit movements.
So I think what we are seeing is that 1.08 is producing a relatively fixed game (assuming no major brain farts), mostly, I believe, driven by the low Soviet morale from April 1942.
For what its worth, I'd suggest thinking about resetting that to 45 in September rather than October for 1.08.05.