Cool, just had a Bear kill a S3 Viking with guns

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wild_Willie2
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Cool, just had a Bear kill a S3 Viking with guns

Post by wild_Willie2 »

I was playing around with my Bears and suddenly had the idea to let it attack a patrolling S3, it took five salvos from the Bears rear guns, but the Viking went down :)

Now I have to ask of course why the AI did not make the S3 do evasive maneuvers :)

W.
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

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HaughtKarl
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by HaughtKarl »

Heh a kill's a kill.

Did you check to see if auto-evasion is enabled for the opposition? I wonder if the sim would even take into account the option to evade if under attack by a tail gun.
mikmykWS
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by mikmykWS »

ORIGINAL: wild_Willie2

I was playing around with my Bears and suddenly had the idea to let it attack a patrolling S3, it took five salvos from the Bears rear guns, but the Viking went down :)

Now I have to ask of course why the AI did not make the S3 do evasive maneuvers :)

W.

Added to our list of annoying stuff[;)]
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SeaQueen
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by SeaQueen »

ORIGINAL: mikmyk

Added to our list of annoying stuff[;)]

I'm sure it's always the "Why would anyone think of testing that?!?!?" stuff that annoys you the most. :-)
Casinn
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by Casinn »

ORIGINAL: SeaQueen

ORIGINAL: mikmyk

Added to our list of annoying stuff[;)]

I'm sure it's always the "Why would anyone think of testing that?!?!?" stuff that annoys you the most. :-)

On the flip side, some of the people testing really odd things have found some of the better bugs I think!
mikmykWS
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by mikmykWS »

ORIGINAL: Casinn

ORIGINAL: SeaQueen

ORIGINAL: mikmyk

Added to our list of annoying stuff[;)]

I'm sure it's always the "Why would anyone think of testing that?!?!?" stuff that annoys you the most. :-)

On the flip side, some of the people testing really odd things have found some of the better bugs I think!

Actually people that take digs at us for no reason is the most annoying, We try our best to be pretty responsive on just about everything.

Mike


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Dysta
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by Dysta »

To be fair, even a tiny scratch of any aircraft in CMANO will becomes a fatal crash, we really need damage points implemented.
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SeaQueen
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by SeaQueen »

ORIGINAL: mikmyk
Actually people that take digs at us for no reason is the most annoying, We try our best to be pretty responsive on just about everything.

If it's any consolation, I think you guys have done excellently.
thewood1
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by thewood1 »

ORIGINAL: Dysta

To be fair, even a tiny scratch of any aircraft in CMANO will becomes a fatal crash, we really need damage points implemented.

Games used to have these things called abstractions. I assume you have heard of it.
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Dysta
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by Dysta »

ORIGINAL: thewood1

Games used to have these things called abstractions. I assume you have heard of it.
Presumed that none of a pilot would want to continue the mission with a damaged plane, sure, it is imaginable. But when it is instantly disappeared with a message of "XXXXX has been crashed!", I have difficulty to think that way.

In such circumstance, those planes are also 'crashed', and people who piloted them are 'dead':

Image

Image

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mikmykWS
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by mikmykWS »

Creating an aircraft damage model is on the list but the current impact of not having isn't huge by any stretch. Aircraft damaged like the one's above are mission killed (more or less) and if they make it back to base are rarely back in the fight before the duration of any current scenario expires. As far as long term design goals it is something we should add though.

Mike
thewood1
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by thewood1 »

Again, its called abstraction. There are many things that can take a plane out and not have an actual kill. Its just a threshold of damage that makes it become a non-factor in the battle.
mikmykWS
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by mikmykWS »

Wood. We designed it. We get it. I totally agree.

Dysta isn't though so we have to over articulate our rationale in the hopes that he does[:)]

Mike
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NakedWeasel
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by NakedWeasel »

The only reason I'd want planes with a critical damage level, is to make combat rescue missions to be made possible and more realistic. Of course, we also need personnel (that are deployable from, and to- aircraft). I know that it's really beyond the scope of the title, but I think that aircrew and maintainers should be a reloadable "munition" or resource like fuel, stored in barracks and bunkers. These resources are necessary for the operation of aircraft, (and ships?) And are lost from the players inventory permanently once their numbers in the bunkers and barracks are depleted, or those facilities are destroyed. If the editing software is as robust as it seems to be, it should be fairly easy to implement.
Though surrounded by a great number of enemies
View them as a single foe
And so fight on!
mikmykWS
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by mikmykWS »

ORIGINAL: NakedWeasel

The only reason I'd want planes with a critical damage level, is to make combat rescue missions to be made possible and more realistic. Of course we need we also need personnel (that are deployable from, and to- aircraft). I know that its really beyond the scope of the title, but it think that aircrew and maintainers should be a reloadable "munition" or resource like fuel, stored in barracks and bunkers. These resources are necessary for the operation of aircraft, (and ships?) And are lost from the players inventory permanently once their numbers in the bunkers and barracks are depleted, or those facilities are destroyed. If the editing software is as robust as it seems to be, it should be fairly easy to implement.

Good idea. Will add to our list.

Thanks!

Mike
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NakedWeasel
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by NakedWeasel »

Really? You think so? That would make my whole day if you meant that sincerely. [8D]
Though surrounded by a great number of enemies
View them as a single foe
And so fight on!
mikmykWS
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by mikmykWS »

ORIGINAL: NakedWeasel

Really? You think so? That would make my whole day if you meant that sincerely. [8D]

Sure.

Thanks!

Mike
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NakedWeasel
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by NakedWeasel »

that's awesome! Actually, its conversations about the simulation with my brother- who is an active duty aircraft hydro-specialist and crew chief with AFSOC, was a bit put off that there was no representation of aircraft maintainers in the game, and had made the statement "If you kill the maintainers who is going to generate the aircraft? You kill me and my troops and that entire squadron of aircraft is going nowhere." I extrapolated and realized the same issue existed with pilots/crew for aircraft and ships, and personnel to operate, (and repair) grouped land facilities.

I don't know how the idea of an aircraft resource/muntion or sub-section of the complex called, "Crew" would function as a deployable/controllable/recoverable units on the ground if the unit reached a critical level of damage, or that unit's "Crew" subsection was completely destroyed. Perhaps no survivors? (Obvious)

Perhaps the "Crew" munition has an "engine: parachute", with a "fuel type: controlled descent air-time" to reach the ground within a short range of the aircraft point of destruction. Once the "munition" reaches the ground it deploys "warhead: USAF Pilot". I don't know how to load "warhead: USAF Pilot" to a rescue aircraft and return it to a bunker or barrack inventory, however. This all becomes very complex.
Though surrounded by a great number of enemies
View them as a single foe
And so fight on!
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Cool, just had a Bear kill a S3 Viking with guns

Post by mikmykWS »

ORIGINAL: NakedWeasel

that's awesome! Actually, its conversations about the simulation with my brother- who is an active duty aircraft hydro-specialist and crew chief with AFSOC- He was a bit put off that there was no representation of aircraft maintainers in the game, and had made the statement "If you kill the maintainers who is going to generate the aircraft? You kill me and my troops and that entire squadron of aircraft is going nowhere." I extrapolated and realized the same issue existed with pilots/crew for aircraft and ships, and personnel to operate, (and repair) grouped land facilities.

I don't know how the idea of an aircraft resource/muntion or sub-section of the coplex called, "crew" would function as deployable/recoverable units on the ground if the unit reached a critical level of damage, or that unit subsection was completely destroyed. Perhaps no survivors? (Obvious)

Ok. We've added this to our list.

Thanks!

Mike
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NakedWeasel
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RE: Cool, just had a Bear kill a S3 Viking with guns

Post by NakedWeasel »

Im happy to contribute. Thank you!
Though surrounded by a great number of enemies
View them as a single foe
And so fight on!
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