
Now I have to ask of course why the AI did not make the S3 do evasive maneuvers

W.
Moderator: MOD_Command
ORIGINAL: wild_Willie2
I was playing around with my Bears and suddenly had the idea to let it attack a patrolling S3, it took five salvos from the Bears rear guns, but the Viking went down
Now I have to ask of course why the AI did not make the S3 do evasive maneuvers
W.
ORIGINAL: mikmyk
Added to our list of annoying stuff[;)]
ORIGINAL: SeaQueen
ORIGINAL: mikmyk
Added to our list of annoying stuff[;)]
I'm sure it's always the "Why would anyone think of testing that?!?!?" stuff that annoys you the most.![]()
ORIGINAL: Casinn
ORIGINAL: SeaQueen
ORIGINAL: mikmyk
Added to our list of annoying stuff[;)]
I'm sure it's always the "Why would anyone think of testing that?!?!?" stuff that annoys you the most.![]()
On the flip side, some of the people testing really odd things have found some of the better bugs I think!
ORIGINAL: mikmyk
Actually people that take digs at us for no reason is the most annoying, We try our best to be pretty responsive on just about everything.
ORIGINAL: Dysta
To be fair, even a tiny scratch of any aircraft in CMANO will becomes a fatal crash, we really need damage points implemented.
Presumed that none of a pilot would want to continue the mission with a damaged plane, sure, it is imaginable. But when it is instantly disappeared with a message of "XXXXX has been crashed!", I have difficulty to think that way.ORIGINAL: thewood1
Games used to have these things called abstractions. I assume you have heard of it.
ORIGINAL: NakedWeasel
The only reason I'd want planes with a critical damage level, is to make combat rescue missions to be made possible and more realistic. Of course we need we also need personnel (that are deployable from, and to- aircraft). I know that its really beyond the scope of the title, but it think that aircrew and maintainers should be a reloadable "munition" or resource like fuel, stored in barracks and bunkers. These resources are necessary for the operation of aircraft, (and ships?) And are lost from the players inventory permanently once their numbers in the bunkers and barracks are depleted, or those facilities are destroyed. If the editing software is as robust as it seems to be, it should be fairly easy to implement.
ORIGINAL: NakedWeasel
Really? You think so? That would make my whole day if you meant that sincerely. [8D]
ORIGINAL: NakedWeasel
that's awesome! Actually, its conversations about the simulation with my brother- who is an active duty aircraft hydro-specialist and crew chief with AFSOC- He was a bit put off that there was no representation of aircraft maintainers in the game, and had made the statement "If you kill the maintainers who is going to generate the aircraft? You kill me and my troops and that entire squadron of aircraft is going nowhere." I extrapolated and realized the same issue existed with pilots/crew for aircraft and ships, and personnel to operate, (and repair) grouped land facilities.
I don't know how the idea of an aircraft resource/muntion or sub-section of the coplex called, "crew" would function as deployable/recoverable units on the ground if the unit reached a critical level of damage, or that unit subsection was completely destroyed. Perhaps no survivors? (Obvious)