By the way is it realistic to shoot down bombs with IR missiles? (what heat the sensor can lock on?)

Moderator: MOD_Command
ORIGINAL: Sunburn
1. The gradual reduction of ground speed is realistic (pitch-down attitude).
Added both Missile crisis and a test scenario. In Korean missile crisis, I have a save where the weapons are just released against IWON AB (N40°11'01" E128°50'34") In this game the Mig23's were able to circle around the bombs and reattack2. Can you post a pre-engagement save of the above? Thanks.
Ok I didn't knew that. Thanks for explanation3. Modern IR seekers can home on even relatively cool surfaces, they don't need a blazing exhaust/afterburner trail like the older ones. What _is_ strange is that a small warhead should have a reduced ability to deflect a guided bomb weapon. Again a save would help.
The current DB in 1319.1 is DBv499, does that mean the signature issue have been fixed?Dimitris wrote: Tue Mar 28, 2023 7:48 am Okay, there are three inter-related factors at work:
1) Guided weapons had somewhat excessive sensor signatures, because we used the wingspan as the main reference dimensions for auto-calculating them. In DBv499+ we switched to using the body diameter as the reference value instead. This is especially important for glide/winged weapons like the SDB.
The reduced signature has two significant effects:
(a) It reduces the range at which the weapons are detected, and combined with the revised OODA values this results is a vastly reduced reaction window.
(b) The reduced signatures also make it harder to actually engage those weapons, both from surface-to-air defences and also by airborne fighters.
Note that you have to migrate any scenario of interest to a v499+ DB in order to observe this.