I'm not wicked, I play to destroy the opponent [:D]. Playing this scenario with the Germans is not so easy.
I planned to withdraw the two outposts as soon as possible, but the British overran them in the first turn [:(].
I set up just like I did with the British (see image). British artillery, however, destroyed a Panzer IV J before I ever saw anyone [:@]. I then had to redeploy to avoid getting another shower of 200mm shells (I had been lucky, and British OBA disappeared for the rest of the scenario [;)]).
When the British finally appeared, I had the confirmation that Pz IVs are quite fragile and Shermans - even 75mm versions - have no trouble destroying them. I got a series of "Immobilized", "Shocked" results and lost two of the remaining Pz IV. StuG's fared better, thanks to their low silhouette and APCR rounds. I tried an infantry assault through the orchard-covered hill, but it failed, even though I managed to kill a Firefly.
The British lost much time milling around before surging forward (and falling into my carefully prepared trap [:D]), and when I finally managed to stop them I was down to 2 working AFVs (a Panzer IV and a Stug III) and I reckoned I had no chances to take the last VP, which is protected by a 6pdr and a 17 pdr. On the last turn, the lone Pz IV dashed forward an took the fourth VP hex required to get a Minor Victory.
