UPDATE 4 - Status

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Peter Fisla, Paullus

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Peter Fisla
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UPDATE 4 - Status

Post by Peter Fisla »

Hi All,

Just a quick status update, things are going well and I plan to finish all the development by the end of October - or earlier if possible. While I'm doing development, Jorgen and I continue with testing. If all goes well, I hope to send the final version of UPDATE4 to matrix games in the middle of November.


Here is a kind of a rough list of items what will be part of UPDATE 4, this is not final:

Bug fixes:

- Do not display AI setup zones information in the Hex Information Box (section 4.6.2. of the manual)
- When a scenario side has AI control units, even if that side is currently being controlled by a human player and no human controlled units (Infantry or AFV) are being deployed in the current turn, the game will now not enable Reinforcements Segment.
- AI will now place eligible ordnance into Rubble, Buildings and Lumberyards
- German 75mm PAK 40 would not fire from a building
- If a personnel unit is broken/broken+, "p" pinned sign will not be now displayed
- When an AFV fails to start and is immobilized/fails a bog check/Stalls/Starts/Stops/changes its hull or turret orientation, the message displayed in the Auction Log Window would quickly disappear without user being able to see the message
- The Pzkpfw IVF1 counter art sprite had long barrel, instead it should have short barrel, Terrain.png was modified
- German 7.5cm leIG 18 and 15cm sIG 33 Infantry guns, British 6-Pounder Anti-Tank Gun, 17-Pounder Anti-Tank guns and British M1A1 75mm Artillery Howitzer now carry limited HEAT ammunition.
- Any weapon belonging to a personnel unit that is locked in a Close Combat/Melee cannot fire

New Feature:

- Added support for Text Labels in the editor as well as in the game engine
- Added support for colored text in the User Control Panel
- Added support for colored text in the Auction Log window
- Added fire target evaluation functionality – Combat Target Advisor

Changes:

- OBA accuracy has been improved by 50%
- SW/Ordnance/AFV weapons when they break, the message in the Action Log window will display "Malfunctioned" rather than "Broken". The term "broken" now applies to the personnel units only.
- Line of Sight and Fog of War processing is now up to 45% faster, this should help with large maps and campaign games
- Manual changes and updates, added APPENDIX 6 and 7

Cheers!
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stevemk1a
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RE: UPDATE 4 - Status

Post by stevemk1a »

Thank you! [8D]
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UP844
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RE: UPDATE 4 - Status

Post by UP844 »

Thanks, Peter!!!
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
Ticonderoga60
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RE: UPDATE 4 - Status

Post by Ticonderoga60 »

Good work Peter, thanks!!!
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rico21
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RE: UPDATE 4 - Status

Post by rico21 »

Mmmouais!!!
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Big Ivan
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RE: UPDATE 4 - Status

Post by Big Ivan »

Thanks for the update Peter![;)]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
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Cataphract88
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RE: UPDATE 4 - Status

Post by Cataphract88 »

ORIGINAL: rico21

Mmmouais!!!

+1
Richard
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RE: UPDATE 4 - Status

Post by slaphappypappy »

Yes!! Thanks!!

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Hailstone
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RE: UPDATE 4 - Status

Post by Hailstone »

I like but now there's anticipation. Why, why...[;)]
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Peter Fisla
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RE: UPDATE 4 - Status

Post by Peter Fisla »

So as of today I have completed development on UPDATE 4:) Now Jorgen and I are doing testing and stuff. Assuming testing goes smooth, I hope to get the whole package sent to matrix games by the end of October.

Cheers!
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UP844
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RE: UPDATE 4 - Status

Post by UP844 »

[&o] [&o] [&o]

Let's go with the fireworks!

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Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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LN59
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RE: UPDATE 4 - Status

Post by LN59 »

Bientôt la mise à jour n°4 ? Faut fêter ça !
________________________________

Soon Update #4? Must celebrate!

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Peter Fisla
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RE: UPDATE 4 - Status

Post by Peter Fisla »

Quick update, I was able to improve line of sight and Fog of War processing logic by up to 45% - this should help with large maps...especially campaign games. UPDATE4 is shaping up to be quite an update indeed :)
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Hailstone
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RE: UPDATE 4 - Status

Post by Hailstone »

Thanks man.[:)]
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UP844
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RE: UPDATE 4 - Status

Post by UP844 »

Great news! Thanks a lot, Peter! [:)]
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
Ticonderoga60
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RE: UPDATE 4 - Status

Post by Ticonderoga60 »

Great Peter, this is a very good news. The most important thing in this state of game is the lag during movement segment expecially. Thx Peter for maked a dream in reality!
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Cataphract88
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RE: UPDATE 4 - Status

Post by Cataphract88 »

Sounds like a good step forward, Peter, thanks a lot. [:)]
Richard
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Big Ivan
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RE: UPDATE 4 - Status

Post by Big Ivan »

ORIGINAL: Peter Fisla

Quick update, I was able to improve line of sight and Fog of War processing logic by up to 45% - this should help with large maps...especially campaign games. UPDATE4 is shaping up to be quite an update indeed :)


If it will help the slow speed issue with larger scenarios and reinforcements coming in later turns, that would be a HUGE update Peter!!

Couple that with the new color text coding, eligible ordnance in buildings, map labels and Target Combat Advisor it will be quite an update for sure!

Thanks!

John[:)]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
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RE: UPDATE 4 - Status

Post by slaphappypappy »

Yes, Yes, and Yes!!
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stevemk1a
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RE: UPDATE 4 - Status

Post by stevemk1a »

Thanks again, Peter!
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