possible bug/error
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
possible bug/error
My game with Wargmr continues and I have had an odd thing happening I am hoping someone can help with.
Ever since I started this game I have not seen an Allied TF unless it is adjacent to my ground units. Wargmr explained this saying he is maximum speed moving from port to port, although auto-disbanding into size 0-2 ports with no ground unit should not be happening per the rules.
Anyway, I started noticing that my spotting reports were much like my TFs, so I did a little test. I build a 6 PB TF at Tokyo, sent it a bit offshore and had it steam slowly east and then west. Sure enough every turn my aircraft spotted 5-7 Allied ships steaming east or west near Chichi Jima. This went on for 15 turns.
Am I supposed to be spotting my TFs every turn and misidentifying them?
Could this be a result of me not having the beta patch on when we started and Wargmr having it on?
Ever since I started this game I have not seen an Allied TF unless it is adjacent to my ground units. Wargmr explained this saying he is maximum speed moving from port to port, although auto-disbanding into size 0-2 ports with no ground unit should not be happening per the rules.
Anyway, I started noticing that my spotting reports were much like my TFs, so I did a little test. I build a 6 PB TF at Tokyo, sent it a bit offshore and had it steam slowly east and then west. Sure enough every turn my aircraft spotted 5-7 Allied ships steaming east or west near Chichi Jima. This went on for 15 turns.
Am I supposed to be spotting my TFs every turn and misidentifying them?
Could this be a result of me not having the beta patch on when we started and Wargmr having it on?
- MakeeLearn
- Posts: 4274
- Joined: Sun Sep 11, 2016 1:01 pm
RE: possible bug/error
I don't know about every turn, but some of my spotting of enemy forces are actually my own. Beta.
RE: possible bug/error
Fog of War is a fickle Bit*h. Sometimes. Spotting your TF as the allies is nothing new. NavSearch training of your pilots in search aircraft to 70 will help....GP
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- HansBolter
- Posts: 7456
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: possible bug/error
TFs set to auto disband do not disband at the end of the naval movement phase, but rather later in the turn and should still be visible to NAV search at the port of arrival.
What kind of NAV search are you running? What types of aircraft? What ranges? Are you setting search arcs or allowing default 360 degree search coverage?
With Fog of War turned on your own search planes will misreport your own TFs as enemy, especially if the pilots are low in NAV search skill.
What kind of NAV search are you running? What types of aircraft? What ranges? Are you setting search arcs or allowing default 360 degree search coverage?
With Fog of War turned on your own search planes will misreport your own TFs as enemy, especially if the pilots are low in NAV search skill.
Hans
RE: possible bug/error
I dont think having different levels of patches is good.
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RE: possible bug/error
I was just surprised how many turns in a row I identified my ships as an allied TF.
I am playing Japan so i am hard up for search aircraft. I noticed that in AE my G3M and G4M pilots are blind (25-30) at NS. I have been training them most days as it is not like I have anything else to do with my bombers.
So my search is usually Mavis's at 30-40% search with set arcs 15 range or so, while my Jake's are at 50% search random arcs often, sometimes I set them. I have a group of 12 Mavis's sitting in Cam Ranh since early game searching across the South China sea 30% or so per turn, they have never spotted anything but my ships.
I have never seen his ships in port with nav search, only port recon. And the Mavis's with their great range have about... 25 recon skill, so I cannot use them for effective recon.
I am playing Japan so i am hard up for search aircraft. I noticed that in AE my G3M and G4M pilots are blind (25-30) at NS. I have been training them most days as it is not like I have anything else to do with my bombers.
So my search is usually Mavis's at 30-40% search with set arcs 15 range or so, while my Jake's are at 50% search random arcs often, sometimes I set them. I have a group of 12 Mavis's sitting in Cam Ranh since early game searching across the South China sea 30% or so per turn, they have never spotted anything but my ships.
I have never seen his ships in port with nav search, only port recon. And the Mavis's with their great range have about... 25 recon skill, so I cannot use them for effective recon.
- pontiouspilot
- Posts: 1131
- Joined: Fri Jul 27, 2012 7:09 pm
RE: possible bug/error
While no expert I have told that we may upgrade betas any time...you do risk bugs if not both using same Beta
If you are scrambling for Japanese search planes use some Nells or Bettie's.
If you are scrambling for Japanese search planes use some Nells or Bettie's.
RE: possible bug/error
ORIGINAL: decourcy2
I have never seen his ships in port with nav search, only port recon. And the Mavis's with their great range have about... 25 recon skill, so I cannot use them for effective recon.
Naval Search only spots TFs not ships disbanded in port. At least that has been my experience.
RE: possible bug/error
Yea, I know that Xargun, that is why Don & I pushed to make it a rule for no auto disband in below size 3 ports with no friendly land unit.
-
- Posts: 2835
- Joined: Sat Sep 19, 2009 6:13 am
RE: possible bug/error
What was patrol altitude?ORIGINAL: decourcy2
I was just surprised how many turns in a row I identified my ships as an allied TF.
I am playing Japan so i am hard up for search aircraft.
It is fine by me to have aircraft spot some TF and not be able to ID its side until later when cross referensing with Navy data. In the end no false Allied TFs are ever shown where your own TFs were. So working as designed in my book
RE: possible bug/error
ORIGINAL: HansBolter
TFs set to auto disband do not disband at the end of the naval movement phase, but rather later in the turn and should still be visible to NAV search at the port of arrival.
+1.
I believe TFs disband during the "Return TFs to Port" step at the end of each phase.
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RE: possible bug/error
ORIGINAL: BBfanboy
ORIGINAL: HansBolter
TFs set to auto disband do not disband at the end of the naval movement phase, but rather later in the turn and should still be visible to NAV search at the port of arrival.
+1.
I believe TFs disband during the "Return TFs to Port" step at the end of each phase.
Depends on op points remaining.
Early in the game, search is harsh because of low skill, low experience, range, limited assets, high fatigue, weather, etc.
You really need to blanket areas with lots of planes flying both day and afternoon search in an area, and as always land base air is more reliable than Mavis/Jake/Dave etc.
Anything past 12 hexes is very hard to spot. Low experience pilots often report your own ships.
Float plane night search does help.
- geofflambert
- Posts: 14887
- Joined: Thu Dec 23, 2010 2:18 pm
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RE: possible bug/error
It will take a year for false reports of enemy ships and TFs to stop, presuming you are training these people. I pay no attention to such reports because more likely than not they are bogus. Go to the global map display and eliminate your own TFs, ground forces and air forces and what you have left is what you should be concerned with.
RE: possible bug/error
Yeah, that would be nothing. I have spotted nothing all game, cause Wargmr has stealth tech.
- kbfchicago
- Posts: 364
- Joined: Sat Oct 17, 2009 4:46 pm
- Location: NC, USA
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RE: possible bug/error
Decourcy2, to address this here is what I do;
- 1 - Build skills. Load up your searching Squadrons (FP and LBs) with pilots. e.g. You can put 16 pilots in a 12 plane squadron. Set 60-70% search, 30-20% training, 10% rest (4E FPs will need higher rest or your aircraft will quickly fatigue out of service). That will help accelerate skills. It will take @ 4 months to get everyone up to 70%ish search, when that occurs, transfer out 20% trained and replace with fresh recruits. As IJ you need to do this for at least the first 12 months to build up FP pilots.
- 2 - Expand FP units. Note: some consider this gamey, even as an AFB I consider this "survival" for IJ... Use your CS ships to expand most of the small fragment FP squadrons to 20 or 24 AC each. This gives you many more squadron for expansion of pilots as noted above and cover your coastal areas. Note this also means not cutting FP production for fighters early in the game! You will need/want AC with a decent range to fill these expanded units.
- 3 - Settings/Range. Search ONLY out to 12 hexes range. Beyond that capabilities rapidly diminish.
- 4 - Settings/Arch. (you can find lots of debate on this on the forum...) I VERY seldom us specified arcs. Use 000/000. My understanding of prior posts and general observation is the game engine will always give you x% chance to sight if you are using random arcs and a target is within range. If you specific arcs that x% seems to diminish. Counter intuitive...but that's my observation.
Lastly...know that with FOW you will not know what you don't know. So "be paranoid" even if searching an area. Also, get your versions in sync with your PBEM partner, there can be nothing good that comes from using two different versions!
Happy gaming,
Kevin
- 1 - Build skills. Load up your searching Squadrons (FP and LBs) with pilots. e.g. You can put 16 pilots in a 12 plane squadron. Set 60-70% search, 30-20% training, 10% rest (4E FPs will need higher rest or your aircraft will quickly fatigue out of service). That will help accelerate skills. It will take @ 4 months to get everyone up to 70%ish search, when that occurs, transfer out 20% trained and replace with fresh recruits. As IJ you need to do this for at least the first 12 months to build up FP pilots.
- 2 - Expand FP units. Note: some consider this gamey, even as an AFB I consider this "survival" for IJ... Use your CS ships to expand most of the small fragment FP squadrons to 20 or 24 AC each. This gives you many more squadron for expansion of pilots as noted above and cover your coastal areas. Note this also means not cutting FP production for fighters early in the game! You will need/want AC with a decent range to fill these expanded units.
- 3 - Settings/Range. Search ONLY out to 12 hexes range. Beyond that capabilities rapidly diminish.
- 4 - Settings/Arch. (you can find lots of debate on this on the forum...) I VERY seldom us specified arcs. Use 000/000. My understanding of prior posts and general observation is the game engine will always give you x% chance to sight if you are using random arcs and a target is within range. If you specific arcs that x% seems to diminish. Counter intuitive...but that's my observation.
Lastly...know that with FOW you will not know what you don't know. So "be paranoid" even if searching an area. Also, get your versions in sync with your PBEM partner, there can be nothing good that comes from using two different versions!
Happy gaming,
Kevin
MacBook Pro / WITP-AE running in Parallels v15.x
RE: possible bug/error
Seriously? And I felt i was being smart using specific arcs. Dammit. Okay, I will try 0/0.
12 hexes? Okay, I can try that. I had been using about 15 or 16 since anything beyond and my pilots were exhausted the next day.
I have expanded a few FP units, but mostly to 10's as I have, um, Nisshin I think putting 2 FP units on it and increasing them from 4-6 to 10 aircraft.
We are on the same version now, I started my first turn on the release, Mike did his first turn on Beta, then on installed Beta for second turn. We know it had some negative effects as he has seen a few inconsistencies in reports.
As an aside while I love the idea of specific pilot skills, and I know why this was added, it may be a little to specific. My flying boat crews "Sir, we see a TF over the South China sea!" "Report it in crew." "Sir, we have lost them, they went into a port and we cannot see them now as we have a recon skill of 19!"
12 hexes? Okay, I can try that. I had been using about 15 or 16 since anything beyond and my pilots were exhausted the next day.
I have expanded a few FP units, but mostly to 10's as I have, um, Nisshin I think putting 2 FP units on it and increasing them from 4-6 to 10 aircraft.
We are on the same version now, I started my first turn on the release, Mike did his first turn on Beta, then on installed Beta for second turn. We know it had some negative effects as he has seen a few inconsistencies in reports.
As an aside while I love the idea of specific pilot skills, and I know why this was added, it may be a little to specific. My flying boat crews "Sir, we see a TF over the South China sea!" "Report it in crew." "Sir, we have lost them, they went into a port and we cannot see them now as we have a recon skill of 19!"
- HansBolter
- Posts: 7456
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: possible bug/error
Don't lose sight of the fact that it is a game that has limitations on how accurate a simulation it can be.
The Nav search mission is required to spot ships in Task Forces whether in a port hex or not.
Ships disbanded into the port (representing ships anchored/docked and not in TFs) can only be spotted by the recon mission targeting the port.
A good technique is to have some recon squadrons set with no target (local commander discretion on target selection).
These squadrons may just target a port you had no idea might contain disbanded ships.
If you suspect a particular port is harboring disbanded ships target it with recon and a port bombing mission.
Its also a good technique for finding enemy ground troops moving in open country and not adjacent to your ground troops that would allow them to be spotted.
The Nav search mission is required to spot ships in Task Forces whether in a port hex or not.
Ships disbanded into the port (representing ships anchored/docked and not in TFs) can only be spotted by the recon mission targeting the port.
A good technique is to have some recon squadrons set with no target (local commander discretion on target selection).
These squadrons may just target a port you had no idea might contain disbanded ships.
If you suspect a particular port is harboring disbanded ships target it with recon and a port bombing mission.
Its also a good technique for finding enemy ground troops moving in open country and not adjacent to your ground troops that would allow them to be spotted.
Hans
RE: possible bug/error
Yeah, I know Hans. The problem I am having is the 10 hex range most of recon Sqds have. This does not give them the range to recon what I need.
The Japs start with a number of 9 plane chutai Nell units that I have taken off line and am training in recon. And in between raids I am training the larger Nell/Betty units in nav search.
Just the total lack of available air units is what is killing me; it does not help that 25% of the Japanese air force is not on map at game start as it should be.
Part of the reason I left CHS, and did not work on AE was the influx of AFBs fighting us on giving Japan what they historically had.
The Japs start with a number of 9 plane chutai Nell units that I have taken off line and am training in recon. And in between raids I am training the larger Nell/Betty units in nav search.
Just the total lack of available air units is what is killing me; it does not help that 25% of the Japanese air force is not on map at game start as it should be.
Part of the reason I left CHS, and did not work on AE was the influx of AFBs fighting us on giving Japan what they historically had.
-
- Posts: 270
- Joined: Fri Dec 04, 2015 12:07 pm
RE: possible bug/error
Curious. I always thougth WITP AE would have pinpoint accuracy in units, historically.
What is japan missing?
What is japan missing?
- HansBolter
- Posts: 7456
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: possible bug/error
I typically only play the Allie side and I can attest that there is no paucity of both Nav search and Recon on the opposing side.
You can use any plane type for recon. You get better and more reliable info from recon aircraft and even from non-recon aircraft that are camera equipped, but you do get results with non-recon aircraft flying the recon mission.
Its the Allied side that has a real lack of recon aircraft in '42 and resorts to using B17s for that purpose.
I sense you are holding yourself in check by not using all of your resources to their maximum.
Just about every TF I send out gest spotted by the far ranging Emily's and Mavis's.
The Japanese AI uses Betties relentlessly for recon.
Almost across the board the lighter weight Japanese planes have a distinct range advantage over their more rugged Allied adversaries.
You have the advantage for both Nav search and recon.
You can use any plane type for recon. You get better and more reliable info from recon aircraft and even from non-recon aircraft that are camera equipped, but you do get results with non-recon aircraft flying the recon mission.
Its the Allied side that has a real lack of recon aircraft in '42 and resorts to using B17s for that purpose.
I sense you are holding yourself in check by not using all of your resources to their maximum.
Just about every TF I send out gest spotted by the far ranging Emily's and Mavis's.
The Japanese AI uses Betties relentlessly for recon.
Almost across the board the lighter weight Japanese planes have a distinct range advantage over their more rugged Allied adversaries.
You have the advantage for both Nav search and recon.
Hans