Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post new mods and scenarios here
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

Sneak preview... EDIT: I will try to use the proper Italian terminology. So, it's not Mortario BUT Mortaio :)

Klink, Oberst

Image
Attachments
cats.jpg
cats.jpg (399.61 KiB) Viewed 824 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

Okies... where, how and so on can one find, use and utilize certain TO&E info at the 1st place? Well, research of course, but also making use of other games one might already have (board- and PC-games that is).

Klink, Oberst



Image
Attachments
Tutorial4..ditor_01.jpg
Tutorial4..ditor_01.jpg (89.83 KiB) Viewed 823 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

A good resource I stumbled upon was here:

http://www.comandosupremo.com/italian-d ... e-a-s.html

as well as the old website bayonet strength -

https://web.archive.org/web/20150101022 ... africa.htm

So, we're not that far off with our 1a Compagnia...

Klink, Oberst

Image
Attachments
Tutorial4..ditor_02.jpg
Tutorial4..ditor_02.jpg (33.88 KiB) Viewed 824 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

OK... one thing... if you don't use modified .EQP files, than how would the unit look like in 'vanilla' TOAW IV terms?

Now, the Rfl Sqd M91/41 is in 'vanilla' terms the Light Rifle Squad. Basically, just grunts without light MGs, just rifles.

The Rfl Sqd M91/41 + Breda LMG(2) would be the equivalent to the Heavy Rifle Squad. Why heavy? The standard HRS has 2 LMGs. The regular Rifle Squad in the 'vanilla' would have one LMG.

I'll talk a tad more about it tomorrow... and Si! We'll create more units for Bella Italia ;)

Klink, Oberst




My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
bde4soldier223
Posts: 191
Joined: Mon Jul 29, 2013 8:38 pm

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by bde4soldier223 »

it looks good so far. cant wait to see more of it tomorrow. im understanding it now
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

Pronto!

Klinkoni, Col.


Image
Attachments
Tutorial 4..ditor_03.jpg
Tutorial 4..ditor_03.jpg (503.3 KiB) Viewed 825 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

Now a battalion of Reggimento Corazzato 132°. Si, the armoured regiment of the famous Ariete (Ram) division!

Klinkoni, Col.

Image
Attachments
Tutorial4..ditor_04.jpg
Tutorial4..ditor_04.jpg (424.53 KiB) Viewed 822 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

Now... Can we modify, add, delete and so on our units and OOB without the editor at all? Sì possiamo!

Klinkoni, Col.

Image
Attachments
Tutorial4..ditor_05.jpg
Tutorial4..ditor_05.jpg (453 KiB) Viewed 823 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

Okidiki, my anglo-friends would say...

Klinkoni, Col.

Image
Attachments
Tutorial4..ditor_06.jpg
Tutorial4..ditor_06.jpg (482.5 KiB) Viewed 822 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

It worked, miei amici!

Klinkoni, Col.

Image
Attachments
Tutorial4..ditor_07.jpg
Tutorial4..ditor_07.jpg (440.8 KiB) Viewed 822 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
bde4soldier223
Posts: 191
Joined: Mon Jul 29, 2013 8:38 pm

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by bde4soldier223 »

looks pretty good. [:D]
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

OK, here are the files for you to play with them...

https://www.dropbox.com/s/bjfa8mbem8qnm ... r.zip?dl=0

You know the drill where to put the files. Also, get Notepad++, or another XML editor, to see for yourself how you can easily open, modify (but also screw up!?) a .OOB file ;) Right now, I am waiting for our feedback and suggestions before I will continue.

Klinkoni, Col.
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

OK, time to share some other insights into the whole process of creating what's called TO&E of units for TOAW IV and where to find OOBs.

A good start for our purposes: https://web.archive.org/web/20160526041 ... n_army.htm

and here: https://web.archive.org/web/20150720174 ... 42IQAD.PDF

As well as this site:

http://www.niehorster.org/019_italy/__italy.htm

They do provide just the basic stuff we need in order to model our force(s) and units.

Remember, that all the numbers and authorized equipment were rarely matched in reality. But potential and actual sustained losses of men & equipment can be easily implemented.

Klinkoni, Col.
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

OK, now something that explains the importance of proficiency...

Klinkoni, Col.

Image
Attachments
Tutorial4..ditor_08.jpg
Tutorial4..ditor_08.jpg (419.79 KiB) Viewed 822 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

Time to test some of the units, si?

Klinkoni, Col.

Image
Attachments
Tutorial4..ditor_09.jpg
Tutorial4..ditor_09.jpg (479.65 KiB) Viewed 822 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

Rule of thumb - Never attack infantry with just tanks, especially if the defender(s) is(are) in urban hexes and fortified.

Klinkoni, Col.

Image
Attachments
Tutorial4..ditor_10.jpg
Tutorial4..ditor_10.jpg (478.35 KiB) Viewed 822 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

Okidoki, the tanks do need some grunts on the ground...

Based on - https://web.archive.org/web/20110905232 ... 201942.htm

Klinkoni, Col.

Image
Attachments
Tutorial4..ditor_12.jpg
Tutorial4..ditor_12.jpg (483.43 KiB) Viewed 822 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

Tha's it lads! Let's kick some butts, so to say...

Lt.Col. William 'Bill' McKlinkock

Image
Attachments
Tutorial4..ditor_13.jpg
Tutorial4..ditor_13.jpg (449.35 KiB) Viewed 822 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

For Pete's sake... They didn't run like they did in 1940, eh?

Lt.Col. McKlinkock

Image
Attachments
Tutorial4..ditor_14.jpg
Tutorial4..ditor_14.jpg (509.07 KiB) Viewed 822 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4884
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Tutorial '42 - Editor... Or how to create units for Bella Italia!

Post by Oberst_Klink »

OK, that's it for today. Attached the updated .SCE and .EQP file; you know where to put them. I also included some guidelines about force/formation/unit proficiency/supply default values.

On behalf of Col. Klinkoni and Lt.Col. McKlinkock your feedback and suggestions are, as usual, appreciated. Please, note: The scenario is purely a sandbox scenario for you to toy around, ja?

EDIT: Recommended supplemental reading - tm.asp?m=4401059&mpage=1&#4401963 - How is Defense Strength of Equipment used in combat resolution? - A big thanks to MarGol, the Försvarsminister.

Klink, Oberst
Attachments
Tutorial42Editor.zip
(272.39 KiB) Downloaded 53 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Post Reply

Return to “Mods and Scenarios”