According to the situation meter I've got a major shock advantage at the start so that's a good thing. I'll take it. The difference will probably decrease as time passes.

Yeah but enemy planes LOVE to shoot down balloons, they burn really bright for a short period of time.ORIGINAL: John B.
If I was in a big balloon filled with hydrogen (as most WWI observation balloons were I think) I would not want an AA unit under me shooting up.![]()
Here's some of the house rules. I stole this from the scenario briefing:ORIGINAL: devoncop
I have problems with the height of a decent set of step ladders so I won't be applying to the Balloon Corps any time soon
Seriously this is an interesting scale...I am always dubious about a scenario with so many house rules needed but it will be a great AAR if it works on such a huge scale.
The D21 scenario creaters, I guess Rick and Steve both, changed the CD guns to garrison mode just so *I* wouldn't disband them I think. And sending more cannon fodder to the front lines is only part of the reason for doing that. I primarily wanted to get them off the OOB list and get rid of the formation(s) that have them as equipment [ almost always CD units ]. I go through the OOB list multiple times you see. The first round to move ALL the units that are going to move, then the combat, then I scan the OOB list for those units that have remaining MP's and move just them. So I have less and less units to move as the turn progresses and usually I can dig everybody in on the last round before I end the turn. So I can make it through the OOB list about 5 times in a turn for about five combat rounds, usually. Sometimes I fail a proficiency check and the turn ends early but for the most part I get four or five rounds per turn and have to make multiple passes through the OOB and so anything that makes that list shorter is a benefit.ORIGINAL: DanNeely
Just knowing how you think from all the D21 AARs...
I'm virtually certain the only reason there isn't a prohibition against disbanding all the coastal artillery and assorted rear area garrisons is that the designer didn't think it needed said; not that he was OK with a completely a-historical stripping of rear area defenses to send more cannon fodder to the front lines.
Hey there Cfant dude. I would be curious to know why you found it unplayable under the older version. Map too big?ORIGINAL: Cfant
Ah, die big WW1-scenario. I love this thing, but had to accept it as unplayable under TOAW III / 3.14. I hope it works fine under TOAW IV.
I can't find the Danube but I found what I think is Belgrade and the answer is no I haven't but it's possible for the future. A lot of the Axis units are in garrison mode. I think the scenario designer is trying to replicate the movements of the troops in the actual war or something. Those Axis units in Africa don't "awake" until T4 or so.ORIGINAL: Cfant
Have fun and take good care of my AustriansDid you cross the Danube east of Belgrade?