Tutorial for Barrikady Factory Battle

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asl3d
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Tutorial for Barrikady Factory Battle

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Factory 1
This Tutorial is to show a possible tactic to follow in the Barrikady Factory Scenario of Heroes and Leaders mod. The Tutorial is limited to turn 1 of this scenario.
It is convenient to have read the shining description that a forum member, GiveWarAchance, has made about this scenario in the thread:

tm.asp?m=4566675

All observations contained in the thread "Barrikady Factory Battle in Stalingrad" of After Action Reports are considered known.

Impulse 1:
The Soviets have won the initiative and have conducted mortar fire against the SdKfz 251/9 Stummel successfully. The vehicle has been broken.
We started well !!!!
We started the attack with the Panzergrenadiers of the 24th Panzer Division, specifically with the HS in U2 moving towards S3.


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RE: Tutorial for Barrikady Factory Battle

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Factory 2
When the HS of U2 enters T2, on its way to S3, it is attacked by the Soviet HS of S4. The German HS is broken and remains vulnerable in S3.
The German impulse ends and the Soviet commander passes.
The AI has acted prudently. Instead of passing on his own Impulse, he could have fired to Kill the HS broken and vulnerable in S3. I could have even sent his HS in R3 for a winner Close Combat on S3, for example.
The Russians remain calm.


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RE: Tutorial for Barrikady Factory Battle

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Factory 3
Impulse 2:
In the new impulse, the German commandant move the HS from S2 to S3 to reveal all the units in R3 and the squad still hidden in S4.
Another option would be to move all or any of the units located in T1. However, if they decide to move to T2 (which would be an acceptable destination), there is a risk of being attacked in T2 along with the unit already broken in T2.
The HS of S2 reaches S3 and nothing happens! Well, then the squad, which has already achieved its objective of revealing the units of R3 and S4, continues its movement to R2.
It's the turn of the Soviets. Now, the unit that has not yet fired since S4 opens fire on the HS that has just arrived at R2, but without success.
Well, this works.


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RE: Tutorial for Barrikady Factory Battle

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Factory 4
Impulse 3:
We are facing the first important decision. We know that the orders are to advance against the enemy with the HS to discover their positions and expose them to our attack. Now we have within our reach the group of Soviet units located on S4, since I can not defend myself with defensive fire. The German group that could make this attack will be the one located in S2.
However, the Soviet group at R3 has not yet fired and has already been discovered. Surely if the German assault group now enters S3, they will be attacked by those desperate Russians.
Calm.
The attack can wait.
Verifying the probabilities of success in an attack with the flamethrower of the group in Q2 (without using neither the Leader nor the other units located there), there is a 99% chance.
This is what we are going to do.


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RE: Tutorial for Barrikady Factory Battle

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Factory 5
Impulse 3 (continued):
Disappointing result. I expected something more from that flamethrower. At least the squad has been broken and it has had to withdraw due to the attack of the flamethrower.
Our impulse has ended.


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RE: Tutorial for Barrikady Factory Battle

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Factory 6
Impulse 3 (continued):
Kharchenko and the men he has left are now firing at R2's HS and breaking it.
Note that Kharchenko is the only Leader in charge of building P3-Q4-R3-S4 (Storehouse west). If Kharchenko is eliminated or broken, the building would be greatly weakened.
However, it is not yet time to energetically attack the Storehouse building. If we activate the LOS (Line of Sight), by pressing the LOS key in the Action Bar, and select the S3 hex, we can trace the LOS from this hex to any hex we want.
Thanks to this tool, we can verify that the Soviet group of Q4 has a LOS degraded (but not blocked) until S3, that the group in P3 has a LOS blocked until S3, and that the group in N3 has a clear LOS until S3.
The Soviet units can see the Hex S3 above the Storehouse west in P3, because they are in level 2 of the building of N3, of 3 levels of height of obstruction to the LOS.
Recapitulating, there are still units that can fire against the transition Hex to assault the Storehouse west building through S3.


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RE: Tutorial for Barrikady Factory Battle

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Factory 7
Impulse 4:
We continue advancing with the HS just against those Soviet units that have some visibility on S3. We started with the HS of the German attack group in O2.
Although it may be tempting to move to O3, this move has the problem that there is a Soviet vehicle in O11 that can fire at the HS. Then, the HS moves to N2, where the group of Russian units of N3 fires at it and breaks it.
We have finished our impulse.
The Russians now fire their mortars at the T2 hex where our broken HS was and eliminate it.
Our first loss.


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RE: Tutorial for Barrikady Factory Battle

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Factory 8
Impulse 5:
Now we move the HS of the German assault group located at P1. First he enters hex P2, where the Soviet group located in P3 shoots him point-blank with his units. But, fortunately, our unit is unharmed.
Therefore, it continues its movement until Q3, causing another attack, now from the Soviet units located in hex Q4. This time our HS has not been so lucky and has been eliminated.
Our second loss.
The Germans want revenge. But we have to be cautious. Activating the LOS again from the Hex S3, we see that there is LOS degraded to the Soviet group located in V6. This group can only reach S3 with its machine gun, since it is at a range of 5 hex. It is preferable to wait. There are better options ....


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RE: Tutorial for Barrikady Factory Battle

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Factory 9
Impulse 5:
It seems safer that Sergeant Stauffer and the rest of his assault group (that has not yet participated in the current turn) move to R3 to enter Close Combat against Karchenko and his men.
The result of Close Combat has been a failure. Stauffer has lost an HS and Karchenko has left alive. We have the first melee in R3 and we will have to reinforce later to try to win the Close Combat in the next turn.
Fair play:
When Sergeant Stauffer's group moved from his initial hex, the hexes surrounding his starting point have been shaded green. This game takes into account that Stauffer is a Leader, so it is also possible to activate, during this same impulse, any unit that has initiated the impulse adjacent to it (in one of those shaded hexes). This is a very important attribute and rule that gives some advantage to the side that uses it. Recall that normally only one hex worth of units per impulse, so it is easy to see how this ability of the Leader can be very important under fire.
However, I have not seen that the AI has used it when it plays against me. Therefore, I always act with Fair Play with her and I do not use it either. After all, it is not human.


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RE: Tutorial for Barrikady Factory Battle

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Factory 10
Impulse 6:
Assuming the risk of being attacked from V6, the Germans decide to assault S4 with the group of sergeant Primozic in S2, going through S3.
In S3 the German assault group is not attacked and enters directly into the Close Combat. This time all the Soviet units in S4 are eliminated, but Primozic loses the Schutzen squad.
The Storehouse west building begins to have German color.
We just won the first Victory Hex.
The Germans finish their impulse and the Soviets pass.
If the Soviets decide to pass means that the Germans are not offering them too many options to do something. Good news.


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RE: Tutorial for Barrikady Factory Battle

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Factory 11
Impulse 7:
Once some penetration has been achieved in the Storehouse West building, now we have to bring the rearguard units closer to strengthen the melee in S3 in the next turn.
The HS of T1 moves to S2 and then to S2. The Soviets do not shoot from V6 and pass.
Impulse 8:
The Schutzen of T1 repeat the same movement as the HS to get to S2 and the Soviets still do not react and pass again.
However, this does not mean that the V6 machine gun does not fire later. At the moment it does not shoot and it reserves the option to do it later. We have to see to it that this never happens.



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RE: Tutorial for Barrikady Factory Battle

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Factory 12
Impulse 9:
Now is the time to launch another assault group against the increasingly weakened Soviets of the Storehouse West building. Sergeant Pfluger's team launches the assault on the P3 hex.
The Close Combat eliminates all the Russian defenders and the Germans lose the Schutzen squad. We are suffering losses in each Melee but the Russians still lose more units.
We just won the second Victory Hex. 2 vs. 37. Much remains to be done.


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RE: Tutorial for Barrikady Factory Battle

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Factory 13
Impulse 10:
Now the group of R1 moves towards the front.
First move the Panzergrenadier to Q3. The Soviet commander passes.
Impulse 11:
Then, Colonel Schulz moves to R2 to try to rally the broken HS. The Soviet commander pass again.
Impulse 12:
Finally, the remaining group, consists of an HS and a Schutzen squad, move to P2. Error!!!.
I have not see the HMG Maxim in M6. The Soviets do not doubt and shoot to the German group. The result is a broken squad. It could have been worse, but it has been a mistake.
The Soviet commander passes.
Impulse 13:
The last squad of the 108th Panzer Regiment of 14th Panzergrenadier Division, located in T1, moves to R1, avoiding passing through T2.
The Soviet commander keeps going.


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RE: Tutorial for Barrikady Factory Battle

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Factory 14
Impulse 14:
Now it's the turn of the boys of the 21st Panzergrenadier of the 14th Panzer Division. Let's remember that our orders are to conquer, in the first place, the adjacent building of the Industrial Training School F.Z.O., and then advance against the Substation of trams.
Again, and following the same strategy, the HS in N1 moves to M1. Once there is attacked by everything group (error !!!) of Soviet units of M1. To the greater misfortune of the Soviets, our squad is unharmed, so it continues to advance to M2, where it is attacked by the squad of M4. Again our squad remains in good order.
We finish our impulse and the Soviets pass.
It has been a good impulse because, suddenly, the units in M1 are defenseless in front of a frontal attack of the German shock forces.


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RE: Tutorial for Barrikady Factory Battle

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Factory 15
Impulse 15:
Indeed, hex M1 is not within the range of Soviet units in L3 (its range is 2 hexes and they do not have the ability to shoot long distance). Then, the German assault group on N1 moves to M1 and then assaults the Soviet units on L1 by entering Close Combat.
The result of the Close Combat is excellent, being eliminated all the Soviet units, surviving all the German units, and conquering a new Victory Hex (3 vs 36).
We have finished our impulse.
The Soviets react by shooting with all their units in hex K2 against our broken HS in N2.
Our HS bravely resists enemy fire and an Héreo emerges from its rows. His name is Haug and he has a Skill Card Slayer.
The impulse finishes magnificently for the German side.
Impulse 16:
Now, the rearguard units of the attack group of the 108th Panzergrenadiers regiment in O1, move following the assault group of Senior Sergeant Rietscher, from O1 to M1.
The Soviet commander passes.


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RE: Tutorial for Barrikady Factory Battle

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Factory 16
Impulse 17:
Now we are in another important moment. Major Muller's group in O2 is the last remaining to take part in this impulse within the left flank of the German attack.
One option is to wait a few more impulses for the group of Staff Sergeant Nikolai Panteleyevich Kabak in O2 to decide to shoot our broken HS accompanied by Hero Haug in N2.
The other option is for the Major Muller group to advance directly towards N2, exposing themselves to the more than certain attack of the Soviet group of Staff Sergeant Kabak. This option has the additional problem that the shots of the Kabak Russians would also be directed against the HS and our Hero. Too many targets !!!
The third option is to advance to O3, risking being attacked from N6. So, Major Muller's group moves to O3 and, effectively, is attacked by the Russians of N6. The attack has no effect and the Germans continue to N3, entering there in Close Combat.
The result of the Close Combat ends with all the Soviet units Kill and the Schutzen squad also dead.
Our impulse ends with another Victory Hex won (4 vs 35).
The Russian commander passes.


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RE: Tutorial for Barrikady Factory Battle

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Factory 17
Impulse 18:
The center of gravity of the German attack moves towards its right flank, with the less powerful units of the 577th Rifles Regiment of the 305th Infantry Division and of the 545th Rifles Regiment of the 389 Infantry Division.
However, the first movement is made by the AFV PzKpfw IV-C 75 * to get closer to the front.
The German impulse ends.
The Soviets of Staff Sergeant Nikolai Panteleyevich Kabak in O2 to decide to shoot our broken HS accompanied by Hero Haug in N2. Our HS is eliminated and the Hero Haug is wounded.
This impulse has not been as good as the previous one.


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RE: Tutorial for Barrikady Factory Battle

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Factory 18
Impulse 19:
Vehicles of the 21st Panzer Regiment of the 21st Panzer Division continue to move. Now it does it on the SdKfz 251/9 Ausf. D Stummel that is broken since the first Soviet attack.
The SdKfz moves to AB2 and then to AC3 where it can no longer move to AC4 because it has no more movement points left and because it has detected the presence of the Russian AFV T34 M41 76L and can not move towards a known enemy unit when it it's broken.
The German impulse has ended.
Now, the T34 M41 76L fires at the SdKfz and fails. The subsequent attack with the MG shipped in the AFV also fail.
The impulse ends.


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RE: Tutorial for Barrikady Factory Battle

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Factory 19
Impulse 20:
Now move the PzKpfw IV F1 75 * from AB2 to AA5 following the route AB2-AG3-AG4-AG5-AB5-AA5. The Russians have not intercepted this movement so it is likely that the Soviets no longer have units in the street of the AC column.
Good to Know.
The Germans have finished their momentum and the Russians pass once more.
The rest of the vehicles must move to the left flank to reinforce the main attack of the grenadiers. But the street that connects the right flank with the left flank is beaten in hexes W3 and S3 by the gun located in V5.
Therefore, vehicle movements will have to wait until later.


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RE: Tutorial for Barrikady Factory Battle

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Factory 20
Impulse 21:
We continue with the tactic of attacking from the right to the left.
The German Infantry Regiments have few HS available, so they will have to start their approaches using the Conscripts Rifles.
The Conscripts in AB7 move to AA8 and receive shots from one of the Y8 squads, but they do not suffer damage. It continues its movement until AA9 where they are again attacked by the sniper in AA10 and, this time, they are eliminated.
The turn ends for the Germans. The Russians pass.


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