Create TF

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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ertiyu28
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Joined: Thu Sep 12, 2013 4:05 am

Create TF

Post by ertiyu28 »

Hello
What does the numbers in parentheses 12 and 6 represent?
Why are they different from the max values shown on the Destroyer (10 and 4)?
Thank you for your answers.
Sorry for english, i'm french and i google google translation.
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dcpollay
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RE: Create TF

Post by dcpollay »

The numbers in parentheses are the maximum number of hexes the ship can travel in one movement phase at each speed. Your 12/6 hexes represents the ship sailing in a straight line toward its destination with no interruptions.

In game, the number will be modified, mostly reduced, by several factors, including any other operations that take place during the phase, such as bombardments, surface combat, maneuvering during air/submarine attack, refueling, bad weather, or other activities.

I not sure why a 35-knot destroyer would have a 10/4 limit. Do those numbers appear on some other screen for this same ship?
"It's all according to how your boogaloo situation stands, you understand."

Formerly known as Colonel Mustard, before I got Slitherine Syndrome.
ertiyu28
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Joined: Thu Sep 12, 2013 4:05 am

RE: Create TF

Post by ertiyu28 »

Thank you for the answer.
Actually on the card of the destroyer it is indicated 10-04.
See attached file.

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BBfanboy
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RE: Create TF

Post by BBfanboy »

ORIGINAL: dcpollay

The numbers in parentheses are the maximum number of hexes the ship can travel in one movement phase at each speed. Your 12/6 hexes represents the ship sailing in a straight line toward its destination with no interruptions.

In game, the number will be modified, mostly reduced, by several factors, including any other operations that take place during the phase, such as bombardments, surface combat, maneuvering during air/submarine attack, refueling, bad weather, or other activities.

I not sure why a 35-knot destroyer would have a 10/4 limit. Do those numbers appear on some other screen for this same ship?
The figures show the movement per phase at cruise speed and at full speed (if there are no interruptions). 35 knots for one phase of 12 hours is 420 nautical miles or 10.5 hexes. The DD could in fact travel 10 hexes in the first phase and with the carry-over of the .5 hex, could go 11 hexes in the second phase. Any movement short of a full hex is stored and carried over to the next phase or the next turn.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
ertiyu28
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Joined: Thu Sep 12, 2013 4:05 am

RE: Create TF

Post by ertiyu28 »

Thanks for the answers.
So the TF screen shows the maximum that can go through the TF.
But why a gap of 2?
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BBfanboy
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RE: Create TF

Post by BBfanboy »

ORIGINAL: ertiyu28

Thanks for the answers.
So the TF screen shows the maximum that can go through the TF.
But why a gap of 2?
The max hex movement figure on the TF screen appears to be an estimate. Very fast ship can sometimes make an extra hex because of carry-over but to do 12 hexes consistently you would have to be capable of 40 knots (1 hex per hour, 12 hours in the phase).
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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