Westwall scenario: AI needs some love

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

Moderators: Joel Billings, RedLancer

Post Reply
Charest
Posts: 140
Joined: Tue Sep 11, 2007 12:37 am

Westwall scenario: AI needs some love

Post by Charest »

Trying the scenario as the Germans for the first time, I was up for a challenge, but it seems that Western Allies AI as no clue on how to win, or even defend.

At turn 5, the entire southern part of the front is abandoned except for a few units, I could sneak behind and retake Antwerp and disrupt his entire offensive, while he was unable to make any significant progress elsewhere.

In the South, I retook Luxemburg, I'm at the gates of Sedan, re-established a frontline on the Meuse and encircled powerful US infantry units around the Vosges and even destroyed a powerful FF armored unit. In the North, a small force is occupying Antwerp but the front is at Nijmegen and along the Maas river.

Fat kids are harder to kidnap
Post Reply

Return to “Gary Grigsby's War in the West”