Bombing the Reich v1.05 bugs?

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Orm
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Bombing the Reich v1.05 bugs?

Post by Orm »

I thought the return bug was fixed. But I had it three times during the ten first turns of the long '43 campaign. Or maybe I misunderstood what the return bug was.

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Orm
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RE: Bombing the Reich v1.05 bugs?

Post by Orm »

And I even had it during the night.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: Bombing the Reich v1.05 bugs?

Post by Orm »

Why is JGr.102 attached to Luft. Sud Ost? Seems like a bug to me. But what do I know? [:D]

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: Bombing the Reich v1.05 bugs?

Post by Orm »

A few times it has happened to me that axis squadrons with plenty of aircraft suddenly has 0 available aircraft. Then a few minutes later they are back at full strength. Even happened to a group that hadn't even flown once in the game nor had their base bombed. They were just not available when I should launch them. And ca 10 min later they had 36 aircraft again.

Edit: This can be seen by watching bases flick from blue to white and then later back to blue again.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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mark dolby
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RE: Bombing the Reich v1.05 bugs?

Post by mark dolby »

Is the 0 Axis aircraft available at the same time as some of your other units are taking off?
I have noticed this a lot but as soon as the time flicks to the next minute (after all of the aircraft are airbourne) then you have the units back at their strength and available to launch.
This only happens to me when I am trying to launch more interceptors and other units are taking off.

As for the 'turnback', I also thought it was what you are describing but I think I was informed otherwise.
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Orm
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RE: Bombing the Reich v1.05 bugs?

Post by Orm »

No, this bug is something else, and new, It lasts, as far as I can tell, during the entire round. And for several minutes.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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simovitch
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RE: Bombing the Reich v1.05 bugs?

Post by simovitch »

The turnback bug only occurred after bombing the target, when the group would return again to the target. Aircraft that are turning back before the mission is over are either single aircraft damaged by mechanical failure or icing, or whole groups who are failing morale checks due to combat. Keep an eye out and let me know.

On the other topic, are you guys talking about monitoring the aircraft during the action phase through the order of battle?
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mark dolby
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RE: Bombing the Reich v1.05 bugs?

Post by mark dolby »

Having the turnback occur on the turn I am on now.
I've got the day saved not long before this occurred.
Will send you the file and a save at the end of the day if you want?
Mark.
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simovitch
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RE: Bombing the Reich v1.05 bugs?

Post by simovitch »

yes, send it to me.
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RE: Bombing the Reich v1.05 bugs?

Post by brettermeier_bp »

I'm currently playing the Full BtR 43' campaign with v1.05 and wanted to share some bugs I have noticed.

First, I can confirm the turnback bug. No big problem though, since I play the Axis and simply leave the affected planes alone.

Someone mentioned a bug in the patch section that I've also experienced: Some AA trains are disappearing for no apparent reason. Is it possible that if an AA train has been stationed in an area that is later taken over by the Allies (e.g., Southern Italy before Avalanche), once the area is ceded to the Allies the AA train vanishes even though it has long been moved elsewhere? I had a train in Naples, relocated to Rome several turns before Naples fell, but once it did the AA train disappeared from Rome. Also, it seems that retreating troups do not move the AA train with them, unfortunately [8|]

Moreover, until v1.04 I oftentimes experienced army units with no supply on the Gustav Line or later on the Gothic Line, even though the railway stations were largely intact. During retreat, the same units were supplied. I have not checked whether this problem continues to exist in v1.05 though, since I am a few turns away from establishing the Gustav Line in my current save.

Finally, there is a "bug" that can save you movement points, particularly on turn 1: When opening a unit window via the "list units" button, then change the aircraft type and move the unit using the same unit window, no movement points are used. Also, you can circumvent the 500 aircraft restriction for converting units with outdated types by changing the aircraft type on enough units with 109G-6s to some other, hence filling the pool until 500 is reached, and then start converting old types with no need to having produced enough 109G-6s. Ok, the latter is not really a bug, more of a gamey way of playing the first round.
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joey
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RE: Bombing the Reich v1.05 bugs?

Post by joey »

I have seen the turn back bug also. It occurs every three to four turns with typically a B17 unit that was in group of B17s. Once this unit reached England, it turns back to its original target. I usually send on squadron to intercept it; upon interception, it then turns back to England a second time. I then recall by fighters.

I have not seen the lost of AA trains, but it does make sense.

Supply in the Gustav line always seemed like an issue to me. I never could understand it.

I don't find you last point a bug. I see it as gamey, but not a bug.

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mark dolby
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RE: Bombing the Reich v1.05 bugs?

Post by mark dolby »

I would never change all those units on the first turn, the first turn is always good weather and you are going to have a lot of units out of action re-equipping with aircraft. However, leave it several turns and you can have a reasonable pool so you dont have to strip so many units of their 109's. Also with the new weather prediction, you can wait until a bad weather day is forecast for tomorrow and not regret changing those units because the 'heavies' are coming over again!

You can save movement points on any turn by re-equipping a gruppe with another aircraft type, moving it to the new location and then giving it back the fighters. There is a trade off, if you move a gruppe without changing it's type then although it costs to move it, the gruppe will become active earlier than one which is moved for no cost by changing aircraft. A single gruppe moved by the free method becomes active normally, more than that and you will have delays.

I must be mean, I just shoot down anything that returns to Axis airspace. And they don't always turn around again when getting attacked. I had always put it down to a reciprocal compass heading until I heard of the bug.
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joey
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RE: Bombing the Reich v1.05 bugs?

Post by joey »

Have you seen an issue with fighter sweeps? I have seen some FS actually strafe the targeted airfield, but more often I see it doing one of two things. Either it just circles the airfield like a night intruder or it strafes the nearest rail yard. Have you seen this? Before 1.4 it would always strafe the targeted airfield, but not any more.
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simovitch
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RE: Bombing the Reich v1.05 bugs?

Post by simovitch »

ORIGINAL: joey

Have you seen an issue with fighter sweeps? I have seen some FS actually strafe the targeted airfield, but more often I see it doing one of two things. Either it just circles the airfield like a night intruder or it strafes the nearest rail yard. Have you seen this? Before 1.4 it would always strafe the targeted airfield, but not any more.
in 1.05 you have to have good recon on the airfield for the fighters to go in, otherwise they do as you describe.

Turnback bug in 1.05? every 3-4 turns? can I get a save or a replay?
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simovitch
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RE: Bombing the Reich v1.05 bugs?

Post by simovitch »

ORIGINAL: mark dolby

Having the turnback occur on the turn I am on now.
I've got the day saved not long before this occurred.
Will send you the file and a save at the end of the day if you want?
Mark.
i just checked the code and fixed another instance where the number of flights (3000 max) were being limited by the number of raids (200 max). The problem is although the first 200 flights are reserved for the attacker "raids" many, many more attacker flights beyond 200 are spawned whenever aircraft break away from the main group but waypointing was not looking for any flights above 200. Some of these flights>200 would "turnback" to Germany once they enter friendly airspace!

Alberto fixed a big one for 1.05 but another was found which should fix this turnback stuff once and for all. Having the code on the MSVS2010 platform is extremely helpful.

Thanks everyone for reporting this, otherwise I never would have thought to check.
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RE: Bombing the Reich v1.05 bugs?

Post by brettermeier_bp »

ORIGINAL: simovitch
in 1.05 you have to have good recon on the airfield for the fighters to go in, otherwise they do as you describe.

On the axis side, from 1.04 to 1.05 the number of suicide attacks of the Allied AI on railyards and airfields has declined significantly, in particular the repeated ones where the number of undamaged fighters would decrease until zero were left. It still happens sometimes, but overall the improvement is great
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simovitch
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RE: Bombing the Reich v1.05 bugs?

Post by simovitch »

Finally, there is a "bug" that can save you movement points, particularly on turn 1: When opening a unit window via the "list units" button, then change the aircraft type and move the unit using the same unit window, no movement points are used. Also, you can circumvent the 500 aircraft restriction for converting units with outdated types by changing the aircraft type on enough units with 109G-6s to some other, hence filling the pool until 500 is reached, and then start converting old types with no need to having produced enough 109G-6s. Ok, the latter is not really a bug, more of a gamey way of playing the first round.
Squashing the first one. Now for any group you can either move or change types per turn but not both. The last one doesn't make sense to me... is it really cheating, or just allowing you to convert more than 500 aircraft?
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joey
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RE: Bombing the Reich v1.05 bugs?

Post by joey »

ORIGINAL: simovitch
Finally, there is a "bug" that can save you movement points, particularly on turn 1: When opening a unit window via the "list units" button, then change the aircraft type and move the unit using the same unit window, no movement points are used. Also, you can circumvent the 500 aircraft restriction for converting units with outdated types by changing the aircraft type on enough units with 109G-6s to some other, hence filling the pool until 500 is reached, and then start converting old types with no need to having produced enough 109G-6s. Ok, the latter is not really a bug, more of a gamey way of playing the first round.
Squashing the first one. Now for any group you can either move or change types per turn but not both. The last one doesn't make sense to me... is it really cheating, or just allowing you to convert more than 500 aircraft?


I really don't see the changing of 500 aircraft an issue.

How is the testing of the patch coming along?
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simovitch
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RE: Bombing the Reich v1.05 bugs?

Post by simovitch »

Driving to RL work this morning I told myself I am done and happy with the alpha-testing results of this patch. I'll pack it up to the beta-testers tonight for a few weeks of testing and then God willing, send it off to Matrix.
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joey
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RE: Bombing the Reich v1.05 bugs?

Post by joey »

If you need someone to help test it, I volunteer.
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