Neverending Wait

The Starships Unlimited v3 is a fun, addictive and elegant 4X space strategy game.
EricLarsen
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Neverending Wait

Post by EricLarsen »

Yet another week has gone by and no one at Matrix has botehred to post the SUDG 2.1 patch that was available to be posted for over two weeks now. All I can say is this is the last Apezone game I ever buy and if Matrix doesn't get on the ball I may not bother to buy any other Matrix titles. It's nice to know Matrix cares so much about us SUDG customers.:p
Eric Larsen
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David Heath
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Post by David Heath »

Hi Eric

I had a very bad family issue I had to deal with. Bottom line it will get posted as soon as we can.

David
EricLarsen
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Thanks

Post by EricLarsen »

David,
I hope your family issue works out well. Thanks for the update.
Eric Larsen
madjoseph
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Post by madjoseph »

Yes David. Sorry to hear of your misfortune. Whatever it was, I wish you the best and hope things work out for the better. Darn it all, Life just has the unfortunate consequence of getting in the way of good gaming. So I wish you the best anyway.

madjoseph
Andrew Ewanchyna
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Post by Andrew Ewanchyna »

I've actually used the time to discover and fix another bug, so the delay really falls back to me. Sorry about that.
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madjoseph
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Post by madjoseph »

Great to hear!

Andrew, I hope you'll continue to look for improvements. SUDG is a great game and certainly one of the best in the 4X field. Although I suck at it, I certainly enjoy it, and hope to continue doing so for some time to come.

Any chance of some add-on's or something like that in the future?

best,

madjoseph
Andrew Ewanchyna
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Post by Andrew Ewanchyna »

What specifically do you have in mind? Always open to suggestions.
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madjoseph
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Post by madjoseph »

Well, I'm such a clutz at the game, I hesitate to say. I think this has perhaps been discussed on the forum before. You, no doubt would be a better judge of what would work than I.

However, I guess the usual things. A new race? New universe shape? New random events? New artifacts? Other smaller races that just appear in the universe? New ships? New technologies?

As I've said, I like the game very much. But I seldom win and I'm not very good. I do think the game stands up very well with the current competition. I'm just hoping more can be done with it, and that it'll become more popular.

so, keep up the good work, and we're all looking forward to the next patch.

madjoseph
SideshowBob
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Post by SideshowBob »

Yeah, still hoping for this patch soon - I've gotten too **** good and the game is no longer a challenge.

For future improvements, I'd like to see fuller development of the star systems, so they are harder to conquer, and much more detail in the star systems, along with larger ships to assult these tougher defenses.

I'd envision this being in a 2nd edition add-on version that would cost more, like some more commercial releases have done (ex: Empire Earth Gold Edition graduates to space)

The star systems can have moons for the planets, asteroid belts, more planets, and different size stars.

You could then colonize all the planets and moons in a star system. You wouldn't want to until near the end of the game. When you do, you should be able to research a star system defense system that links the shields of all the planets/moons, and maybe has the asteroid belt act as an even tougher linked shield with generating stations scattered on larger asteroids. The star system defense system would tap into the star's energy (again after researching some associated technologies and building some sort of elaborate power transfer and shield system), and would depend on the size of the star for effectiveness. This would give you another factor to consider when colonizing systems early in the game.

Then, you'd need better ships to assult these tough defenses with. Say, ships with several extra notches or special ships carrying regenerative capabilities for components (more or less aircraft carriers) or be able to repair other ships/replace finite weapons, and maybe a mobile "death star" small planet or moon. You'd need to gather quite a fleet of capable ships to penetrate a defensive shield that tapped the energy of the system's sun. Again, it's resistance to attack would depend on the size of the star and the amount of defenses developed ringing the star and it's planets/moons/asteroids. I'd envision the normal Generators on each planet/etc contributing to powering the shields/weapons, but the star tap would be the primary source. The only downside would be if you tap out the star, the whole system dies, maybe with the chance of a supernova, even destroying the invaders, so as an attacker, you would have to pursue a clever conquering strategy to not supernova the star.

You could have improved weapons, such as a "cluster standoff" weapon that is fired from a large ship, warps cloaked through a shield system, then scatters a dozen or so standoffs to wreak havoc inside the system defenses. Of course there's the "planet killer" and "invincible shield" artifacts, which would become available through research and production. There could be an aircraft carrier-like ship that carries many fighter squadrons, and fighters are improved, with more shots before returning to reload, or different kinds of interchangeable weapons ("fighters" vs "bombers" more or less).

I dunno - maybe I have too much time on my hands . . .
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Post by Andrew Ewanchyna »

The cluster standoffs sounds cool. As for tapping a star, technically speaking, I don't think there's as much power there as you might think. You really need more exotic power sources like Anti-matter. I did have a "Star Tap Generator" in the 1st draft of the game, though.

A friend was telling me about an article he read in Scientific American that talks about the possibilities of interstellar travel. It mentioned something to the effect that it would take the mass of the *sun* to move a spaceship to the closest star. And this is with a rocket engine 100 times the efficiency of todays and we wanted to get there in 50 years.

Here's an interesting audio link on space travel:
link
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EricLarsen
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Destiantion Space

Post by EricLarsen »

Originally posted by Andrew Ewanchyna
It mentioned something to the effect that it would take the mass of the *sun* to move a spaceship to the closest star. And this is with a rocket engine 100 times the efficiency of todays and we wanted to get there in 50 years.

Andrew,
There are some really good space shows on the Science channel and Discovery Wings. I like the Destination Space shows. One actually mentions that "gravity" drive that would require the mass of the sun to work. There are some really ingenious propulsion techniques being studied now and I wish I could be alive to see the first interstellar space flight. There are also a lot of good astronomy shows on that detail the creation of the universe, and solar systems and planets. I saw one where one of the moons of Jupiter has liquid natural gas and where it rains the same. It said there's a 50 million year supply there. It would be interesting to see how they'd tap that resource without frying the moon to a cinder.

Could you please ask the folks at Matrix to post your 2.1 SUDG patch? It's been a month since you told us you sent them the files and we're still waiting for someone there to wake up and post it for us. They are not doing you or us any favors sitting on it. Patches are not like fine wine and do not get better with age. But customers may well get fed up with being ignored after paying their money and not getting their fair share of service.
Thanks,

Eric Larsen
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David Heath
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Post by David Heath »

We are testing Andrew update to the patch. Once we are done it will be posted.

David
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Marc von Martial
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Post by Marc von Martial »

They are not doing you or us any favors sitting on it. Patches are not like fine wine and do not get better with age. But customers may well get fed up with being ignored after paying their money and not getting their fair share of service.


Nobodies sitting on it, there has been a hold up and we posted that here in a reply.
EricLarsen
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Post it and we'll test it

Post by EricLarsen »

Marc,
Post the patch and I'll bet you find lots of eager testers.
Eric Larsen
madjoseph
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Post by madjoseph »

Well personally,

I'm just happy there will be a patch, because patches (almost always) are happy things. :)

Perhaps that's because I'm just such a klutz with the game. Yet I spent a very ejoyable afternoon playing (and I'm still at it) even though I can't seem to find the right artifacts to update to the next level, or get a planet killer...sigh. Still, I'm having a lot of fun. The game is still impressively deep, and wonderfully replayable. I'm havin' fun!

mad;) joseph

better a good patch, then something that will make problems.
SideshowBob
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Post by SideshowBob »

Hey Mad J - sorry to hear you are struggling with the game - check out some posts here about a month ago - scroll down the subject headings - there are a bunch of lengthy posts containing a wealth of strategies employed by myself and a bunch of others, including Eric - that may help you a lot.

Now if only I could play Empire Earth this well . . .
Voidhawk
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Post by Voidhawk »

I take it you (Eric) don't own MOO3.

Now THAT'S what I call a neverending wait. At least SUDG is fun. And it actually works properly in it's current state (oops, is that a can of worms I heard opening in the background?). Hehe.

Actually, I was surprised to hear about a 2.1 patch for SUDG. Is there a list of changes/bug fixes that are being addressed somewhere I can look at? Or is it a surprise? I hate surprises. :D
madjoseph
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having fun

Post by madjoseph »

Thanks SSBOB,

I'll check out the posts as time permits. But right now, I'm having fun learning the game simply by playing it. I'm in a fifty system game and I'm more than holding my own. Bottom line, I'm having fun. That's what the game is for, anyway. :) Know what you mean about Empire Earth. I'll get back to that one eventually, after I finish the Blitzgrieg demo, and after a few more games of Galactic Civilizations.

Void, Have you tried GalCiv? I skipped Moo3 because of the comments on their forums. But GalCiv rocks, and it's substantially different from SUDG. Less strategy with the fighting, but excellent diplomacy and some really cool random events.

Still, certainly I hope as you do that Matrix continues to develop and move forward with SUDG. I'll be playing it for a good while even so.

:D madjoseph
Voidhawk
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Post by Voidhawk »

I don't have GalCiv yet, madjoseph, but it's definitely on my "to get" list. I'm pretty much dividing my gaming time up between SUDG and SEIV at the moment, so I'll probably get GalCiv in a few more weeks when I get tired of those again. I'm also wrapped up in a couple of AoW2 PBEM games, so I've got plenty to keep me busy for the moment. :)

And then there's always the MOO3 patch to think about. I'll probably try playing it again when it comes out, but I don't really have high hopes.

That's funny about the MOO3 forums, all the bad karma flying around in there had the exact opposite effect on me as it had on you. I was thinking to myself "man, there's no way it can possibly be THAT bad..."

So I just had to run out and buy it to see for myself. No such thing as "bad" publicity, I guess. :D
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Post by Phreddo »

I've been eyeing this game up for a long time. William Trotter had many good things to say, but I couldn't bring myself to drop $40 on it. I saw it in GameStop for $20, and I jumped. The graphics are near shareware, but the parallax scrolling effect is pretty cool and dizzying. However, I rarely get out of the galaxy view. so much for my ti4400.
The game is very addictive. I usually hate RTS and strategy games because I get my *** handed to me and I never know why. In this game I feel like I have a chance. I have many options to deal with my enemies, but it is odd the way everyone goes to war at the same time, like dominos.
I do like the fact that this game is quick and short, like a board game. However, as much as I loathe multi-player, i would LOVE to see this in MP.
My major nitpicks are the occasional

Runtime Error!

Program: ...trix Games\Starships Unlimited Divided Galaxies\SUDG.exe

R6025
-pure virtual function call

crashes and the little thing where one ship just seems to get stuck on a planet or something.

Otherwise, this is a brilliant little title, and if there are to be fixes and improvements, I wouldn't have known to ask, but I would be glad to see them happen.

I think one improvement would be with the menus. they tend to cover half the screen, like if i want to raid a system or something, i have to close the menu, select the system, then open the menu. can't they be dragged or something? I would also like to see more logical grouping of ships or what have you, perhaps by dragging a square or something, or hotkeys. otherwise I just use one big fleet. Not that I ever have that many ships.

Hope to see more from you and yours!
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