unlimited turn calculation

Moderator: Vic

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Che12
Posts: 23
Joined: Wed Nov 04, 2015 4:35 pm

unlimited turn calculation

Post by Che12 »

On "next turn" my game did not finish the turn calculation. I let it calculate about 20 minutes then i closed the game with ALT-F4. The game closed but the music did not stop. So it seems it does not close correctly. It tried the turn calculation a second time with the autosave that was created before the calculation but it got stuck again. I was about at turn 50 on a small map with just some units testing the game.

The normal turn-time is about 1 min at a small map and about 2 min right from the first turn on a big map. I dont know why. The game only uses 30% CPU and about 1 GB RAM. It could use much more. Please fix this and make the turn-performance better! It's so a small map if you compare it to Hearts of Iron or other games. It cannot take so much time to calculate the turns, so i think there is a technical issue.

Processor: Intel Xeon CPU E3-1230 v3 ~ 3.30 GHz (8 Cores)
RAM: 16 GB
GPU: Geforce 760 GTX
OS: Windows 10

edit: i did send you the autosave via email.
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Vic
Posts: 9737
Joined: Mon May 17, 2004 2:17 pm
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RE: unlimited turn calculation

Post by Vic »

Hi Che,

Thanks for your savefile. The real bug here is your long turn processing. I found the cause with an abnormal Minor Regime.

Will be fixed in the "open beta" patch later today.

The music will stop as well with ALT-F4 in the next patch.

Apologies. But thanks for taking the time to report and help make SE a better game.

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Che12
Posts: 23
Joined: Wed Nov 04, 2015 4:35 pm

RE: unlimited turn calculation

Post by Che12 »

Thank you for the fast fixing and the good game overall :-)
tesoul
Posts: 3
Joined: Mon Jun 08, 2020 6:00 am

RE: unlimited turn calculation

Post by tesoul »

I had the same issue and the patch fixed it.
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