First campaign replacement of Soviet Commanders

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Drakken20
Posts: 14
Joined: Fri Oct 04, 2019 1:34 pm

First campaign replacement of Soviet Commanders

Post by Drakken20 »

Hi, I am starting my first campaign
Is it better to replace the first rounds of the Soviet side which Commanders and Generals? And from where?
Thanks so much
eskuche
Posts: 1152
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: First campaign replacement of Soviet Commanders

Post by eskuche »

Best to replace army leaders because the corps disappear anyway. You may also want to use some AP to disband fortified zones to save armaments and remove AA support units from cities about to be overrun (1 AP each if enemies are within 5 hexes). You get 175 AP turn 4 so you can wait till then to really replace your leaders.
Chris21wen
Posts: 7453
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: First campaign replacement of Soviet Commanders

Post by Chris21wen »

ORIGINAL: Drakken20

Hi, I am starting my first campaign
Is it better to replace the first rounds of the Soviet side which Commanders and Generals? And from where?
Thanks so much

In my opinion one or two a turn.

I'd start with the fronts, good morale and high political. High political reduces the cost of replacing leaders in lower units. Next armies starting with the worst but then selective so as not to replace someone whose going get trapped. The corps disband, so no.

Remember if you chose a leader that is already assigned the AI will choose his replacement and it's usually a good one. So changing the leader of an army for a corps leader will result in a free ungrade of the corps leader, but 99% of corps disband. I'd only chose free leaders until after the corps disband.
eskuche
Posts: 1152
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: First campaign replacement of Soviet Commanders

Post by eskuche »

Corps are generally a trap. The cav and airborne corps HQs remain but in general your army commanders are going to be so much better than corps commanders that units will do better most of the time without the entire chain of command.
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