


Moderator: Vic
ORIGINAL: jpwrunyan
I understand your question. Each redesign should have an improved base design (due to field testing) which should generate better rolls for your weapon and armor stats, right? I agree. But I think your weapon and armor score on a given unit *improves with* the field testing as well. So if you had a high base design and field tested it to end up with a modified high value on weapon and armor then subsequent rolls might not manage to exceed that high bar you've already set. I hope someone can correct me if I'm wrong.
Now you've got me wondering what the hell structural design does...
By the way, I'm reviewing Das' video on stats at the 8:39 mark:
https://youtu.be/Ke3Cm8mlxos?t=519
You rolled a 117 and 114 on a 70-130 roll. 100 is average and the difference is only 3.ORIGINAL: jpwrunyan
here's another post for reference:
I had bad stats on my original infantry and so I designed a new infantry from the ground up which had way better stats. However the Str.Design on the original was slightly higher so I'm not sure anymore whether I shouldn't have just redesigned based on my original infantry. I'm starting to think the only reason to redesign from scratch is if you get a bad Str.Design score *or* you gotta get better stats now and don't have time for field testing a unit.
Anyway, as you can see, I had such high rolls on my Line Troops that my next version didn't roll any higher and the previous values were used. Had I kept my Riflemen, I imagine they would have seen better rolls the next time I did a redesign.
ORIGINAL: Geezerone
Forget about line 2, that is just the Base Design of your Trooper I model. Instead look at line 26 of Trooper V; that is now your Base Design value for this model. As you improve your models over time these variables get updated later and later (row # wise), so just look at the last Base Design variable in your list and that is the one one being used (same goes for every other variable). Line 2 Base Design is there for some unknown to us reason. I'm guessing that this table that's shown to us is the print out of the actual data structure used in the coding of the game.
Yeah, I noticed this, too.ORIGINAL: Bookworm83
The thing is looking at the design log the armor, weapon, engine design values are rolled with the random base design the design starts with. The base design isn't replaced with the previous model plus field testing until after that happens. So I don't see how you would ever get anything more than random improvement in those fields from a lucky roll.