Supply system broken?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

User avatar
Bozo_the_Clown
Posts: 890
Joined: Tue Jun 25, 2013 1:51 pm
Location: Bozotown

Supply system broken?

Post by Bozo_the_Clown »

In my opinion the supply system is broken. I am on turn 62 and all my units have between 30 and 50% supplies no matter if they are on rail or near a city. Most units, however, are swimming in fuel.

I have reduced reserved rail to 5% quite a while ago. It makes no difference.

The units in the screenshot are doing better than most other units. Most units are below 50% supplies and above 90% fuel. I have 208k trucks and need 119k.




Image
Attachments
Supplies.jpg
Supplies.jpg (30.76 KiB) Viewed 456 times
User avatar
Bozo_the_Clown
Posts: 890
Joined: Tue Jun 25, 2013 1:51 pm
Location: Bozotown

RE: Supply system broken?

Post by Bozo_the_Clown »

And here is the bigger supply picture



Image
Attachments
Supplies2.jpg
Supplies2.jpg (31.87 KiB) Viewed 456 times
Bitburger
Posts: 79
Joined: Sat Feb 21, 2015 7:14 pm

RE: Supply system broken?

Post by Bitburger »

Me too, turn 60 against model, i got 30% supply. put the entire airforce into reserve and only got 45% this turn. I think it's my armament production, but it cost 50 ap to lower armament production to 75% this turn to find out.
Have a game with Tyronnec too, it's Jan 42 and similiar army size but supply is fine at 100% in that game.
Things go sideways in summer of 42...








Image
Attachments
Screenshot3.jpg
Screenshot3.jpg (301.56 KiB) Viewed 456 times
Bitburger
Posts: 79
Joined: Sat Feb 21, 2015 7:14 pm

RE: Supply system broken?

Post by Bitburger »

Seems saving too many armaments factories is bad now.. Will take another two turns and 100 ap to reduce production down to minimum 25% to find out. Can't just rail the factories west anymore, and reserve rail is at 0% too. No need to save vehicle factories anymore too, that's next for production reduction, as soon as there is ap to do so. Not sure if anything else can be done after that

Image
Attachments
Screenshot (5).jpg
Screenshot (5).jpg (309.42 KiB) Viewed 456 times
eskuche
Posts: 1152
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: Supply system broken?

Post by eskuche »

Do units use substantially more supplies than before? Like how fuel doubled in v1.12.x?
User avatar
Bozo_the_Clown
Posts: 890
Joined: Tue Jun 25, 2013 1:51 pm
Location: Bozotown

RE: Supply system broken?

Post by Bozo_the_Clown »

It's supply shortage for sure. I forgot to account for fort building.

However, this is poor game design in my opinion. Nobody in his clear mind would spend 100 AP to prevent cities from building pointless city fortifications. And then another 100 AP to prevent units from building forts. 200 AP to free up 13500 supplies. [:D]



These need to be free.

Image

Edited to update wrong calculations
Attachments
Supply3.jpg
Supply3.jpg (13.96 KiB) Viewed 456 times
eskuche
Posts: 1152
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: Supply system broken?

Post by eskuche »

Yes there is a supply shortage. I don't think that 15,000 more fort building should be the cause of a 70,000 per turn supply production shortage. That's why I'm asking (based on everyone's experiences with previous versions, or perhaps someone can check) if units are consuming substantially more while the production is the same. Also it's weird that 300,000 is locked up in cities but not free for use? Is this supply that was dragged to cities by train but is inaccessible?

Edit: bad english at night
redrum68
Posts: 1698
Joined: Sun Nov 26, 2017 1:53 am

RE: Supply system broken?

Post by redrum68 »

Yeah, I don't think armament production or fort building is the main issue. I think ground and air units are just consuming more supplies with the new system as your supply NEED shows 149k which is way more than the 13k used for armaments or the ~15k for fort building.
BrianG
Posts: 4674
Joined: Mon Mar 05, 2012 11:52 pm

RE: Supply system broken?

Post by BrianG »

and the hq do have that toe increase july 42 , which for me took the Army hq's down to 80% TOE.

Also units which move are just having issues refueling even if they get back onto a rr supply line. Some tank corp mp just are soo low, and in spots which make no game sense.

I still think you need all the production and armaments one can get, its a long war.

Maybe Russian AP should be increased to 100 per turn for 1942

User avatar
Bozo_the_Clown
Posts: 890
Joined: Tue Jun 25, 2013 1:51 pm
Location: Bozotown

RE: Supply system broken?

Post by Bozo_the_Clown »

I genuinely dislike that I have to spend AP to change settings that don't make sense in the first place. Lock the system down for the first two turns so that the Russians can't move entire armies north and then let the player freely decide what the percentages should be. At this point in my game I don't want any city fortifications because the German player has long ago seized all offensive operations. Why should I pay 100 AP to accomplish that? It's just too restrictive.
redrum68
Posts: 1698
Joined: Sun Nov 26, 2017 1:53 am

RE: Supply system broken?

Post by redrum68 »

@Bitburger - I think you are mixing up games. Do you have a screenshot of the production for the turn 60 game? The second screenshot you posted is from turn 21.
User avatar
56ajax
Posts: 2234
Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

RE: Supply system broken?

Post by 56ajax »

@redrum68 - well spotted sir!
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
Bitburger
Posts: 79
Joined: Sat Feb 21, 2015 7:14 pm

RE: Supply system broken?

Post by Bitburger »

your right, swapped in the correct screen. have to agree with bozo, the situation can probably be mitigated by harsh production and fort building changes, but the russians can't afford to spend such high amounts of ap to do so.
eskuche
Posts: 1152
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: Supply system broken?

Post by eskuche »

You should be able to prioritize saving all 232 HI, which is 127,900 including lend lease in 1942 and 151,300 supply in 1943. After tossing most of vehicles and some arms, you should be able to be just about even after taking down fort production.
Bitburger
Posts: 79
Joined: Sat Feb 21, 2015 7:14 pm

RE: Supply system broken?

Post by Bitburger »

Good german players aren't going to allow the Russians to save all 232 Hi, surely that wasn't the intention of the patch to make it a need to do so.
[:D]
User avatar
Telemecus
Posts: 4689
Joined: Sun Mar 20, 2016 8:32 pm
Contact:

RE: Supply system broken?

Post by Telemecus »

You are certainly going to lose the industry in Minsk. Especially if it cannot be evacuated until turn 3.

If you are tossing arms that means longer for the red army 2.0 to be built - probably too late for blizzard or summer 42. And although the early indication is the Soviet side will not need as many vehicles this has not been pay tested in the late game. In v1.11.03 you certainly needed every vehicle you could get and if this is still true in v1.12 late game that is a real problem.

So even if you did throw out other factory evacaution to get enough heavy industry, the medicine could be worse than the supply problem to begin with.

Wargamers Discord https://discord.gg/U6DcDxT
eskuche
Posts: 1152
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: Supply system broken?

Post by eskuche »

I accounted for the 4 HI in Minsk being lost for 232! Otherwise, the other potentially vulnerable ones are Kiev and in Ukraine, so definitely player-dependent. Arms need to be kept to some degree that is for sure. Perhaps it can be useful to cycle large arms factories occasionally. For example, Rostov arms can be moved north vertically early then transferred back down to be taken in 1942?
redrum68
Posts: 1698
Joined: Sun Nov 26, 2017 1:53 am

RE: Supply system broken?

Post by redrum68 »

Actually in v1.12 with the amount of rail cap for factory evac, it probably is possible to save 232 HI even against a good Axis player with losing fairly low amounts of ARM factories (which given the current supply NEED, you probably can't afford to evac too many ARM factories anyways).

Though even then in 1942 with ideally saving 232 HI, which is 127,900 supplies per turn, that's gonna be tough to then supply a 6M men army and air force. I mean looking at Bitburger's game, he has 198 HI producing 103k supplies and 41k of those are used for ARMs/planes/ground production leaving only around 60k for supplying forces and building forts. Even adding in 25k more for the HI that wasn't evacuated that still only 85k which still seems low given his NEED is showing 149k.
Bitburger
Posts: 79
Joined: Sat Feb 21, 2015 7:14 pm

RE: Supply system broken?

Post by Bitburger »

That will work yes. But should it? did the russians put factories on rails just to prevent production? Not saving vehicles, not saving armaments, just to make the game work again?
Make production adjustments free of ap cost.
Bitburger
Posts: 79
Joined: Sat Feb 21, 2015 7:14 pm

RE: Supply system broken?

Post by Bitburger »

This is turn 30 jan '42, against tyronec, my army is only a little smaller than the screens i posted earlier of a game at turn 60. My supply need is nearly a third in this game and supply is at 100% with the airforce on the field, not in reserve. Can someone explain why? This game seems normal to me, the other has gone wrong somehow. or am i just missing something obvious.

Image
Attachments
Screenshot6.jpg
Screenshot6.jpg (323.79 KiB) Viewed 463 times
Post Reply

Return to “Gary Grigsby's War in the East Series”