Here is the save game file of the scenario that is shown in the image below.
Save Game 1

Moderator: MOD_Command
Post by michaelm75au »
ORIGINAL: michaelm75au
Observation:
I played forward on the save, and I noticed that the flight path of one of the groups attacking with the bombs changed suddenly; the weapon launch point was near the targets, but after a couple of change of course due to SAM attacks, the flight path weapon launch point was near where is was evading the SAMs (a long way from the original point).
The WRA is used to set these way-points initially for the mission.
Example
BTW, the above flight actually did manage to survive and fire its Spice at the weapon point (5nm from target).
Post by michaelm75au »
Post by michaelm75au »
ORIGINAL: michaelm75au
I tried this on my build which is a DEV one. I thought I was using the current release version.
It does need investigation as my build seemed to keep the launch parameter. This may have something to do with investigation in a different strike mission issue.
Post by michaelm75au »
ORIGINAL: michaelm75au
Delving some more into the save.
So you have manually allocated the weapons to the targets rather than let the AI do the attack normally?
The Weapon Allocation screen shows that the WRA is limiting the automatic weapon fire, but you have overridden that to fire the weapon when in normal range.
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Post by michaelm75au »
ORIGINAL: michaelm75au
They are marked as manually allocated which means that they were created either 'manually' or when the WRA was satisfied.
I took the save and de-allocated the weapons on Dragon flight and the flight closed in on target to fire the Spice like the Farmer flight (which didn't have any allocations).
I think it is working properly.