Yes sorry forgot to mention I did also create a Mobilization 3 script. Will give it a go again with a Major country.
You may be able to get around this by either having the new country form first of all occupying just its capital hex, and then increasing in size in a subsequent turn.
Or using a LOOP script to remove Soviet units from the territory before it is formed. This might be better.
Since it is a decision event based on when a unit occupies a hex I'm not entirely sure how i would do this since I can't set a date for the event.
So I don't know at what date to give them the rest of the territory and i don't know when to temporarily remove soviet units with LOOP script.
Or is there a way to make an event happen X turns after another event without using dates ?
Maybe I'm just trying to do something that isn't really possible :p
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I also have another question if you don't mind.
Since we now can set up to 10 Major powers (correct me if i'm wrong), I'm wondering in the bitmap/interface files for the flags how do i know where to place the flags for the new majors ?
Until now it was simple, I simply replaced the existing flags with new ones, but since the last few majors don't have any flags how can i find out where to place them ?
Is there some template file that shows each country id on each position of the files ?
Something like this: