Raw Material (RM) variety and industrial products (and buildings) that go with it.
Here is my suggestion which wouldn't bring much complexity but would add more strategy, even more depth and increased decision making.
Metals (or mines if you will) to be divided : Iron Ore, Coal, Aluminium (for aluminium, new research : Aluminium processing)
Rare Metals to be divided : Gold & Silver (or even diamond per planet type)
New RM : cement
NOTES :
- Cement to be plentiful in the nature. Thus concrete to be an early product - or already existing in easy games - which almost every building would need.
- Smelters to be clicked on to choose what to smelt. (i.e. switching from iron ore to aluminium or gold to silver possible)
- All industrial buildings to consume energy. I have only written down which ones would need more.
- Industrial buildings to decrease Health at some point.
- Uranium could also be included. (for power generation or to bolster units. And for Nuclear Plants. Leak or meltdown could bring additional flavor to the game)
- Machine Parts factory could use comparatively high amount of manpower to operate. (current workshop producing MP to be obsolete)
- Hard attack units may need even limited manpower but MP to build.
- Units or buildings would still need manpower or IP etc to be built. I didn't go into that here.
I believe this could be a base and developers can bring excellent additional ideas to improve it for sure.
But to repeat myself again : I certainly believe that a game like this which requires deep strategic mind needs to be improved for this side. (RM variety & extended industrial setup) [/font]
