A quick list of pro-USN bias.
Moderators: Joel Billings, Tankerace, siRkid
A quick list of pro-USN bias.
Invulnerable B-17 hitting ships(not restricted to ships in port)
Ahistorical use of weapons platform for the M-10
Ahistorical use of Sub reprovisioning and maint.
Lack of Jap mini-subs (they did exist, regardless of failures)
Lack of ability to use IJN subs as flying boat tenders(yes they did that)
Lack of 'torpedoe only' surface combat option for IJN ships
(night or day doesnt matter)
Total immpossibility of replicating actual battles like Tassafaronga
(it cant happen)
Exaggerated Supply loss from minor hits(dispersal anyone?)
Ahistorical use of PBY for troop transport(favors the USN because they can replace the losses. The IJN cant)
Unrealistic port anchorage(in reality there is a limit on how many ships can use a port)this favors the USN because they have
alot of big ships.
This is just a brief list before bed. I may add more when I am not so tired.
Ahistorical use of weapons platform for the M-10
Ahistorical use of Sub reprovisioning and maint.
Lack of Jap mini-subs (they did exist, regardless of failures)
Lack of ability to use IJN subs as flying boat tenders(yes they did that)
Lack of 'torpedoe only' surface combat option for IJN ships
(night or day doesnt matter)
Total immpossibility of replicating actual battles like Tassafaronga
(it cant happen)
Exaggerated Supply loss from minor hits(dispersal anyone?)
Ahistorical use of PBY for troop transport(favors the USN because they can replace the losses. The IJN cant)
Unrealistic port anchorage(in reality there is a limit on how many ships can use a port)this favors the USN because they have
alot of big ships.
This is just a brief list before bed. I may add more when I am not so tired.
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
Re: A quick list of pro-USN bias.
Originally posted by Chiteng
Invulnerable B-17 hitting ships(not restricted to ships in port)
Are you STILL flogging this dead horse?
Ahistorical use of weapons platform for the M-10
In what way is the use ahistorical?
Ahistorical use of Sub reprovisioning and maint.
Could you expand on this one?
Lack of Jap mini-subs (they did exist, regardless of failures)
Lack of ability to use IJN subs as flying boat tenders(yes they did that)
I agree to both of the above....but I wonder how the float plane tenders could be modelled. I wish that there were mini subs!
Lack of 'torpedoe only' surface combat option for IJN ships
(night or day doesnt matter)
Total immpossibility of replicating actual battles like Tassafaronga
(it cant happen)
Exaggerated Supply loss from minor hits(dispersal anyone?)
Have you got any figures on this one?
Ahistorical use of PBY for troop transport(favors the USN because they can replace the losses. The IJN cant)
This is the old argument "just because they didn't do it then". If a system be it ship or aircraft is able to do it, then why not???????????????? The USN didnot run fast TFs using surface combat units...but why should that not allow you to do it in the game? The ships have the ability to do it...so why not?
Unrealistic port anchorage(in reality there is a limit on how many ships can use a port)this favors the USN because they have
alot of big ships.
Hmmm....don't forget that the hex that they are in is 30 miles....you can fit A LOT in 30 miles

Never argue with an idiot, he will only drag you down to his level and beat you with experience.
quote:
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Originally posted by Chiteng
Invulnerable B-17 hitting ships(not restricted to ships in port)
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Are you STILL flogging this dead horse?
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Get used to it. If Mdeihl cant get his way by complaining, then get ready to hear complaints.
****************************************************
quote:
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Ahistorical use of weapons platform for the M-10
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In what way is the use ahistorical?
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In reality the boats were withdrawn. Players keep them around because they know the torpedoes on them work. In reality they would NOT know that.
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quote:
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Ahistorical use of Sub reprovisioning and maint.
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Could you expand on this one?
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Subs need specialized facilities or tenders. It isnt enough to just
show up at any old port.
***************************************************
quote:
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Lack of Jap mini-subs (they did exist, regardless of failures)
Lack of ability to use IJN subs as flying boat tenders(yes they did that)
--------------------------------------------------------------------------------
I agree to both of the above....but I wonder how the float plane tenders could be modelled. I wish that there were mini subs!
quote:
--------------------------------------------------------------------------------
Lack of 'torpedoe only' surface combat option for IJN ships
(night or day doesnt matter)
Total immpossibility of replicating actual battles like Tassafaronga
(it cant happen)
Exaggerated Supply loss from minor hits(dispersal anyone?)
--------------------------------------------------------------------------------
Have you got any figures on this one?
*************************************************
What kind of figures? Matrix has addmitted that UNLESS the IJN
surprises the USN TF, there is NO CHANCE of an all torp launch.
NONE.
As far as dispersal, that should be self evident. Read some accounts of Guadalcanal
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quote:
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Ahistorical use of PBY for troop transport(favors the USN because they can replace the losses. The IJN cant)
--------------------------------------------------------------------------------
This is the old argument "just because they didn't do it then". If a system be it ship or aircraft is able to do it, then why not???????????????? The USN didnot run fast TFs using surface combat units...but why should that not allow you to do it in the game? The ships have the ability to do it...so why not?
***************************************************
None the less, it favors the USN because the USN can replace its losses.
****************************************************
quote:
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Unrealistic port anchorage(in reality there is a limit on how many ships can use a port)this favors the USN because they have
alot of big ships.
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Hmmm....don't forget that the hex that they are in is 30 miles....you can fit A LOT in 30 miles
***************************************************
Sure, but they wont be at the ancorage. That is what matters.
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Originally posted by Chiteng
Invulnerable B-17 hitting ships(not restricted to ships in port)
--------------------------------------------------------------------------------
Are you STILL flogging this dead horse?
**************************************************
Get used to it. If Mdeihl cant get his way by complaining, then get ready to hear complaints.
****************************************************
quote:
--------------------------------------------------------------------------------
Ahistorical use of weapons platform for the M-10
--------------------------------------------------------------------------------
In what way is the use ahistorical?
****************************************************
In reality the boats were withdrawn. Players keep them around because they know the torpedoes on them work. In reality they would NOT know that.
***************************************************
quote:
--------------------------------------------------------------------------------
Ahistorical use of Sub reprovisioning and maint.
--------------------------------------------------------------------------------
Could you expand on this one?
***************************************************
Subs need specialized facilities or tenders. It isnt enough to just
show up at any old port.
***************************************************
quote:
--------------------------------------------------------------------------------
Lack of Jap mini-subs (they did exist, regardless of failures)
Lack of ability to use IJN subs as flying boat tenders(yes they did that)
--------------------------------------------------------------------------------
I agree to both of the above....but I wonder how the float plane tenders could be modelled. I wish that there were mini subs!
quote:
--------------------------------------------------------------------------------
Lack of 'torpedoe only' surface combat option for IJN ships
(night or day doesnt matter)
Total immpossibility of replicating actual battles like Tassafaronga
(it cant happen)
Exaggerated Supply loss from minor hits(dispersal anyone?)
--------------------------------------------------------------------------------
Have you got any figures on this one?
*************************************************
What kind of figures? Matrix has addmitted that UNLESS the IJN
surprises the USN TF, there is NO CHANCE of an all torp launch.
NONE.
As far as dispersal, that should be self evident. Read some accounts of Guadalcanal
***************************************************
quote:
--------------------------------------------------------------------------------
Ahistorical use of PBY for troop transport(favors the USN because they can replace the losses. The IJN cant)
--------------------------------------------------------------------------------
This is the old argument "just because they didn't do it then". If a system be it ship or aircraft is able to do it, then why not???????????????? The USN didnot run fast TFs using surface combat units...but why should that not allow you to do it in the game? The ships have the ability to do it...so why not?
***************************************************
None the less, it favors the USN because the USN can replace its losses.
****************************************************
quote:
--------------------------------------------------------------------------------
Unrealistic port anchorage(in reality there is a limit on how many ships can use a port)this favors the USN because they have
alot of big ships.
--------------------------------------------------------------------------------
Hmmm....don't forget that the hex that they are in is 30 miles....you can fit A LOT in 30 miles
***************************************************
Sure, but they wont be at the ancorage. That is what matters.
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
I have seen at the port of Newcastle (in NSW Australia) 24 bulk carriers swinging at anchor waiting to get in to the dock....but they are still in anchorage ...I have also seen what seems to be over one hundered ships waiting to dock at Singapore but they are still in anchorage. Do you count a ship not being "docked" as not being in port? Ships can and were serviced eventhough thew were not docked.
The Sub issue is interesting, and the argument could also lead into things such as in port repairs on damaged ships etc. But seeing as mines are now limited to only being loaded in two ports (Brisbane should be inclued if you really want to be 100% historical), I don't see why this cannot also be done for subs...or have a special "port unit" for subs.....much like the Aviation units for planes....that way a player can "move" the home port for subs.
.....you are yet to put forward a supported argument as to why the LRB should be changed.
The Sub issue is interesting, and the argument could also lead into things such as in port repairs on damaged ships etc. But seeing as mines are now limited to only being loaded in two ports (Brisbane should be inclued if you really want to be 100% historical), I don't see why this cannot also be done for subs...or have a special "port unit" for subs.....much like the Aviation units for planes....that way a player can "move" the home port for subs.
Fat chanceGet used to it. If Mdeihl cant get his way by complaining, then get ready to hear complaints.

Never argue with an idiot, he will only drag you down to his level and beat you with experience.
Maybe you should be getting more sleep
Posted by Chiteng
Can't or can?
If you're saying he can, what exactly was it that he got his way on?
If you're saying he can't, why would you then think it is an incentive to make complaints?
Was there a seperate complaint for both the M-10 tank destroyer and the S class submarine or was this a reference to the Mk 10 torpedo?
Get used to it. If Mdeihl cant get his way by complaining, then get ready to hear complaints.
Can't or can?
If you're saying he can, what exactly was it that he got his way on?
If you're saying he can't, why would you then think it is an incentive to make complaints?
Ahistorical use of weapons platform for the M-10
In what way is the use ahistorical?
In reality the boats were withdrawn. Players keep them around because they know the torpedoes on them work. In reality they would NOT know that.
Was there a seperate complaint for both the M-10 tank destroyer and the S class submarine or was this a reference to the Mk 10 torpedo?
Have no fear,
drink more beer.
drink more beer.
-
AmiralLaurent
- Posts: 3351
- Joined: Tue Mar 11, 2003 8:53 pm
- Location: Near Paris, France
Outside ports, the hit rate is bad enough to be historical. And B-17 sank historically a lot of ships in Rabaul, while having far less targets than in most UV games.Invulnerable B-17 hitting ships(not restricted to ships in port)
If you seek compensation, Nell and Betty torpeding ships off Cairns is a pro-IJN bias.
First US sub skipper know that the M-14 was not working well, they just underestimated the problem.Ahistorical use of weapons platform for the M-10
S-boats should take SYS damage far more than they do in UV because they were old.
Also there should be no S-boat available for reinforcements in PH. I don't think any S-boat was sent to the aera after May 1942.
Ahistorical use of Sub reprovisioning and maint
Agree with this one, as mines can be found only in some ports, subs will need specific facilities for torpedoes. Maybe only size 5 ports can resplenish them.
But that is not a pro-US bia, as Allied would have more bases able to deal with submarines, and more ENG to expand others.
Why not ? May be funny.Lack of Jap mini-subs (they did exist, regardless of failures)
In fact, some of the I-boats had one plane aboard, as CL do, and use it for recon missions off Australia and Noumea.Lack of ability to use IJN subs as flying boat tenders(yes they did that)
That will make a great difference in strategy in Japanese favor.
Lack of 'torpedoe only' surface combat option for IJN ships
(night or day doesnt matter)
Total immpossibility of replicating actual battles like Tassafaronga
(it cant happen)
No comment. Should be open to both sides, even if IJN will be highly favored in torpedoes battles, as it was in WWII.
Exaggerated Supply loss from minor hits(dispersal anyone?)
I guess you are talking of base bombings here. Agree with you, bombings are far too powerful on ground targets (port, airfield and supplies). And that is a huge pro-US bia.
In 1943, Japan should be unable to supply well its forward base but these should not be crushed by bombings only.
This use of PBY is useful to the Allied player mainly in the first months of the game. At the same time, IJN can use DD for FT TF. If they lose some, they are others waiting in Japan to come in a few days.Ahistorical use of PBY for troop transport(favors the USN because they can replace the losses. The IJN cant)
On the contrary USN has no DD to spare in 1942. I even sent some undamaged back to have my first BB sooner ! So risking DD on FT TF is not a bad idea.
Unrealistic port anchorage(in reality there is a limit on how many ships can use a port)this favors the USN because they have
I agree, a port should be able to dock... don't know, maybe 5 ships per port point or something like that. Others should remain in rade. You can't build a rade, so if your port has not a buildable size of 3 or more (without the 3 points allowed up the limite) at the start, your ships not docked will never be protected of subs.
I think such a change will be in Allied favor. They have less logistics problems, having for example C-47 to bring supplies. And they have better ASW, while the only good protection of IJN AP and AO against subs is a size 3 port.
............
Japan is favored in 1942 in most games (Midway didn't happen, deployment over 100%) to have an equilibrate game. In 1943 it is losing and should be.
The Allied bombers ability to destroy any base with the troops based here, and the facts that ships gain tremendous night combat exp with only one fight (one of my DD meet at night a damaged MSW and sank it almost without return fire, night exp rises from 40 to 75 !!!) are clearly far too much in Allied favor.
The other part of the games are equilibrated enough for me to enjoy it.
Originally posted by AmiralLaurent
I agree, a port should be able to dock... don't know, maybe 5 ships per port point or something like that. Others should remain in rade. You can't build a rade, so if your port has not a buildable size of 3 or more (without the 3 points allowed up the limite) at the start, your ships not docked will never be protected of subs.
Why is it important to have a ship DOCKED? Ships were and still are bunkered without being docked as well as replenished. Why the need to dock them?

Never argue with an idiot, he will only drag you down to his level and beat you with experience.
-
AmiralLaurent
- Posts: 3351
- Joined: Tue Mar 11, 2003 8:53 pm
- Location: Near Paris, France
Originally posted by Raverdave
Why is it important to have a ship DOCKED? Ships were and still are bunkered without being docked as well as replenished. Why the need to dock them?
Have you ever read an account of Jutland?
The only reason Sheer had even a small chance of success
is because the Brits had LIMITED ANCORAGE.
They were forced to split their fleet into three parts because
they simply did NOT have enough room in the ports.
Those big ships need ALOT of room to dock.
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
Re: Maybe you should be getting more sleep
Originally posted by Drongo
Posted by Chiteng
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Can't or can?
If you're saying he can, what exactly was it that he got his way on?
If you're saying he can't, why would you then think it is an incentive to make complaints?
Was there a seperate complaint for both the M-10 tank destroyer and the S class submarine or was this a reference to the Mk 10 torpedo?
Yes it was a complaint about S boats and the Mk-10
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
Originally posted by Raverdave
I have seen at the port of Newcastle (in NSW Australia) 24 bulk carriers swinging at anchor waiting to get in to the dock....but they are still in anchorage ...I have also seen what seems to be over one hundered ships waiting to dock at Singapore but they are still in anchorage. Do you count a ship not being "docked" as not being in port? Ships can and were serviced eventhough thew were not docked.
The Sub issue is interesting, and the argument could also lead into things such as in port repairs on damaged ships etc. But seeing as mines are now limited to only being loaded in two ports (Brisbane should be inclued if you really want to be 100% historical), I don't see why this cannot also be done for subs...or have a special "port unit" for subs.....much like the Aviation units for planes....that way a player can "move" the home port for subs.
Fat chance.....you are yet to put forward a supported argument as to why the LRB should be changed.
Since you are choosing what you feel a 'supported' argument is,
then for me to produce one is immpossible. Because no matter what I have to say, you choose to say it isnt enough =)
The fact that they didnt us B-17 as primary anti-shipping weapons
should speak for itself. The fact that B-17's DID get shot down
should ALSO speak for itself.
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
Originally posted by Chiteng
Have you ever read an account of Jutland?
The only reason Sheer had even a small chance of success
is because the Brits had LIMITED ANCORAGE.
They were forced to split their fleet into three parts because
they simply did NOT have enough room in the ports.
Those big ships need ALOT of room to dock.
Lack of dock space has little inpact on being able to resupply a ship! if anything it would slow the process down....but not prevent it! Infact the USN had a huge fleet of small support vessels that were and did service ships riding at anchor. The time of Jutland ships still used coal.
I agree that being at anchor should have an effect on the speed of repairs.

Never argue with an idiot, he will only drag you down to his level and beat you with experience.
The time of Jutland ships still used coal.
The time of WW II, they still used boilers, coal was simply replaced with fuel oil as the substance burned to boil the water
As far as dropping ones anchor somewhere, there were plenty of places one could do so. There is an issue with how many ships can be serviced at once, but I believe they are handling that in WitP and will hopefully retro fit the system back into UV. One does not have to be in port to drop anchor.
This again falls into the scale issues with UV, system is great in the early phases of the game when each side only has a handful of ships and units to move around the board. Once there are a few hundred, things tend to go too far into the extremes.
Originally posted by Chiteng
Since you are choosing what you feel a 'supported' argument is,
then for me to produce one is immpossible. Because no matter what I have to say, you choose to say it isnt enough =)
The fact that they didnt us B-17 as primary anti-shipping weapons
should speak for itself. The fact that B-17's DID get shot down
should ALSO speak for itself.
If you are asking the designers of the game to change *only* the B-17 and how it is modelled in the game, then simply using "one B-17 bomber hit a ship in a game that I was playing" is not going to cut it.
You really need to support it with testing and a lot of it and then post the results.

Never argue with an idiot, he will only drag you down to his level and beat you with experience.
If you are asking the designers of the game to change *only* the B-17 and how it is modelled in the game, then simply using "one B-17 bomber hit a ship in a game that I was playing" is not going to cut it.
I'm not asking them to change ONLY the B-17, I am asking them to change all land based bombers to be more realistic. If you want test results to prove they are rediculous, I'm more then happy to mock up games in the editor to prove that point many times over.
I think we are looking at five separate problems here that represent themselves as the one.
(a) AA defenses are poorly modelled in relation to larger aircraft.
(b) Effectiveness of larger aircraft is far too high.
(c) Larger bombers do not divert when encountering heavy resistance (ie: save the plane and aircrew, you can always hit the target later)
(d) ground troops do not have adequate defensive bonus against air attacks. (air alone can eliminate a base)
(e) mass raids of aircraft including extremely high numbers of aircraft, beyond the command and control that existed in 1942/43.
These all merge together into one Overpowered LBA statement yet are actually 5 separate issues.
While attempting to make the game historical, UV includes every air grup there was, but this causes a problem because realistically they rotated in and out of the theater. Players are not subject to this reality which produces the scaling problem. We routinely fly Ploesti level raids on a daily basis yet the losses are not there producing the ability to repeat this pattern of abuse. If the AA was tuned up and the effects lessened and the ability to stage beyond 5 squadrons per base put in, the end result would be the players would have to rotate their forces around to be able to conduct Linebacker level plans which we take for granted now. The rate AA guns are disabled in the game means that after 3+ days, there are no more AA guns. Funny how even after YEARS of Iraq getting pounded by the USA with 1990+ technologies they STILL had stuff left to lob shots at planes in the no fly zone. Ground targets are just not that easy to kill.
I really want this fixed as it leads down the path of the game requiring no skill, no planning, not much of anything...
I have offered up a few ideas:
SPS of base governs aircraft size (overbuilding does not help LBA)
Altitude penalties at a severe level (Ploesti like results)
Upgrading of Flak damage to realistic levels against slow flying low flying aircraft
Double interceptions against large raids (bonus due to amount of radio chatter required)
Maximum # of squadrons at a base
All of these or variations of these would shift UV back in the hands of the Navy, which is where it should be. This is the pacific theater. It was the USN that won, not the USAF. The surrender was signed on a warship, not a warplane!
Originally posted by Chiteng
Have you ever read an account of Jutland?
The only reason Sheer had even a small chance of success
is because the Brits had LIMITED ANCORAGE.
They were forced to split their fleet into three parts because
they simply did NOT have enough room in the ports.
Those big ships need ALOT of room to dock.
huh?
The Brits primary base at Scapa had no dockyards facilities but plenty of space to anchor. The reason for the split was to cover possible incursions by the German fleet. The Dreadnoughts were concentrated at Scapa in distant blockade, the Battlecruisers at Rosyth to counter German bombardment raids, and the most modern Pre-Dreads deployed in the Channel fleet to cover their supply links to the continent and suplement the minefields.
Not sure what the issue here is regarding docking as the game's repair system is abstracted. The only real benefit of "Docking" is that in a size 3+ port, they cannot be attacked by sub and that the TF can sortie faster than disbanded TF's "at anchor"
I dont consider this a USN bias.....but a problem of mathematics, exploitable by both sides....it only favors the US more because of the later war proliferation of bomber groups coupled with the loadout capacity of the heavy bombers (adding more problems to the mathamatics)I guess you are talking of base bombings here. Agree with you, bombings are far too powerful on ground targets (port, airfield and supplies). And that is a huge pro-US bia.
In 1943, Japan should be unable to supply well its forward base but these should not be crushed by bombings only.
In English,
Back to 'hits', Its as if all these listed assets are focused in a small area that is saturated from one end to the other in GP bombs. B-17's and 24's are the worst because of their loadouts.....the math does the rest. They cant miss. Too many "bombs" falling in too small a virtual area defined by the game engine. ...same issue exists with shore bombardment too.
Supply hits are a bit of a quandry as well.....again because of mathamatics....the bigger the supply dump, the bigger the fixed % hit takes away supply. I'd like to see that replaced with a variable % to muddle things up a bit more.
Ground casualties are too excessive and dont seem to take terrain and fort levels into account.
Re: A quick list of pro-USN bias.
Originally posted by Chiteng
Invulnerable B-17 hitting ships(not restricted to ships in port)
B-17s do seem too tough, however in my games they aren’t hitting ships anywhere near like they used to pre-2.30
Ahistorical use of weapons platform for the M-10
I have no problem with doing something ahistorical. It’s not the S boats that are too good. It’s the –50% that got applied to Japanese ASW a couple of patches ago. They should remove that penalty. Any deficiency in Japanese ASW should be based on weapon effectiveness and not on doctrine. Nowhere else in the game is one side penalized for bad doctrine. American pilots don’t suffer a penalty for bad air doctrine before learning maneuvers like the Thatch weave so the Japanese ASW shouldn’t suffer either.
Ahistorical use of Sub reprovisioning and maint.
Subs only get three shots because they have to fire an entire salvo at each target so I am glad they can refuel/rearm at any base. If they had to drive all the way back to Truk they would be useless.
Lack of Jap mini-subs (they did exist, regardless of failures)
They would be nice but I don’t miss them. Maybe they could work like PT boats; just spawn them from supply when you need them.
Lack of ability to use IJN subs as flying boat tenders(yes they did that)
I’d rather the subs had their own planes like they did in real life.
Lack of 'torpedoe only' surface combat option for IJN ships
(night or day doesnt matter)
Other than a surprise first round, I don’t want an all torpedo option. Maybe I’m missing something but I’d rather fire all the weapons I have and not only a couple of them. What are you saving those guns for anyway?
Total immpossibility of replicating actual battles like Tassafaronga
(it cant happen)
I’ve seen completely one-sided surface battles between equal forces so I think anything is possible.
Exaggerated Supply loss from minor hits(dispersal anyone?)
Since each hit takes off 10% you lose less supply when you have less. I think that adequately represents dispersal.
Ahistorical use of PBY for troop transport(favors the USN because they can replace the losses. The IJN cant)
Other than making my third turn capture of Gili Gili harder, I haven’t notice much benefit from this tactic.
I don’t want stacking limits in this game. I left that behind with cardboard counters.
Unrealistic port anchorage(in reality there is a limit on how many ships can use a port)this favors the USN because they have
alot of big ships.
Yamamoto
Re: Re: A quick list of pro-USN bias.
Originally posted by Yamamoto
B-17s do seem too tough, however in my games they aren’t hitting ships anywhere near like they used to pre-2.30
I have no problem with doing something ahistorical. It’s not the S boats that are too good. It’s the –50% that got applied to Japanese ASW a couple of patches ago. They should remove that penalty. Any deficiency in Japanese ASW should be based on weapon effectiveness and not on doctrine. Nowhere else in the game is one side penalized for bad doctrine. American pilots don’t suffer a penalty for bad air doctrine before learning maneuvers like the Thatch weave so the Japanese ASW shouldn’t suffer either.
Subs only get three shots because they have to fire an entire salvo at each target so I am glad they can refuel/rearm at any base. If they had to drive all the way back to Truk they would be useless.
They would be nice but I don’t miss them. Maybe they could work like PT boats; just spawn them from supply when you need them.
I’d rather the subs had their own planes like they did in real life.
Other than a surprise first round, I don’t want an all torpedo option. Maybe I’m missing something but I’d rather fire all the weapons I have and not only a couple of them. What are you saving those guns for anyway?
I’ve seen completely one-sided surface battles between equal forces so I think anything is possible.
Since each hit takes off 10% you lose less supply when you have less. I think that adequately represents dispersal.
Other than making my third turn capture of Gili Gili harder, I haven’t notice much benefit from this tactic.
I don’t want stacking limits in this game. I left that behind with cardboard counters.
Yamamoto
So you exclude Tassafaronga.
In game terms
USN under Wright w 5 CA totally surprises IJN under Tanaka on a Fast Transport run.
ONE IJN destroyer (the closest one) was taken under fire by all the USN ships. Because the other Jap ships DIDNT fire their guns
the USN didnt see them. Radar did pick them up, but if no one is listening, it doesnt matter.
Tanaka recovered and had his entire force launch two spreads
of Torpedoes and LEAVE.
The burning Jap destroyer sank. His other ships escaped w/o damage.
Two USN CA sank and one got its bow blown off.
That scenario is IMMPOSSIBLE with the currect game engine.
IT CANT HAPPEN.
But it did.
Dont I wish that my outnumbered Jap destroyers
would simply leave upon contact.
After hosing the enemy of course.
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
Voltaire
'For those with faith, no proof is needed. For those without faith, no proof is enough'
French Priest
"Statistic
I have seen IJN TF's conduct suprise torps only/first attacks in the game....though oddly, they almost never score, at least in my games, perhaps i was just born under an unlucky star 
What i find increasingly disturbing though.....is the IJN inability to outshoot USN warships irregardless of the EXP level gap. IJN night training wasn't all about firing torpedoes.
What i find increasingly disturbing though.....is the IJN inability to outshoot USN warships irregardless of the EXP level gap. IJN night training wasn't all about firing torpedoes.
Your arguments about US bias are valid to some extent. Some more than other.There are many things that can be changed in the game.
However, the main US advantage in the South Pacific is not modeled in the game. That is the superior intellegence that the US was getting via Ultra and excellent radio intercept and interpretation. Except for a few holes, they Allies pretty much had a good picture of what the Japanese were up to and where their ships and airplanes were headed. (No really, the poor bastards just did not have a chance.) As it is, the Japanese have a better picture of Allied intentions due to the longer range of the Japanese recon assets. Totally out of whack with reality and an obvious Japanese bias. Perhaps the designers left this out to make a better game of it. Who knows. For every American bias, I think I can point out a Japanese bias as well.
My point is, the games plays pretty well. There are some tweaks I would like to see but I would rather Matrix put the time and improvements the next game and make it the polished product we all would like to see. I know they are reading these posts, and I know that only so much time can be giving to retrofitting this fine game. I think I will just give them the benefit of the doubt here.
However, the main US advantage in the South Pacific is not modeled in the game. That is the superior intellegence that the US was getting via Ultra and excellent radio intercept and interpretation. Except for a few holes, they Allies pretty much had a good picture of what the Japanese were up to and where their ships and airplanes were headed. (No really, the poor bastards just did not have a chance.) As it is, the Japanese have a better picture of Allied intentions due to the longer range of the Japanese recon assets. Totally out of whack with reality and an obvious Japanese bias. Perhaps the designers left this out to make a better game of it. Who knows. For every American bias, I think I can point out a Japanese bias as well.
My point is, the games plays pretty well. There are some tweaks I would like to see but I would rather Matrix put the time and improvements the next game and make it the polished product we all would like to see. I know they are reading these posts, and I know that only so much time can be giving to retrofitting this fine game. I think I will just give them the benefit of the doubt here.
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg



