Realism of mud, blizzard, and supply features in WitE2

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Dunkelheit87
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Joined: Sat Dec 03, 2016 2:29 pm

Realism of mud, blizzard, and supply features in WitE2

Post by Dunkelheit87 »

Hi. 4.5 years ago, I started the following thread in the WitE forum:

https://www.matrixgames.com/forums/tm.asp?m=4199044&mpage=1&key=�

My question is simple. Were the issues raised 4.5 years ago in that thread somehow addressed and improved in the newly released WitE2?
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malyhin1517
Posts: 2021
Joined: Sun Sep 20, 2015 7:52 am
Location: Ukraine Dnepropetrovsk

RE: Realism of mud, blizzard, and supply features in WitE2

Post by malyhin1517 »

ORIGINAL: Dunkelheit87

Hi. 4.5 years ago, I started the following thread in the WitE forum:

https://www.matrixgames.com/forums/tm.asp?m=4199044&mpage=1&key=�

My question is simple. Were the issues raised 4.5 years ago in that thread somehow addressed and improved in the newly released WitE2?
All this is not in WITE2! You can just as well continue the offensive during the rains until the ground becomes impassable. The game separates the weather on the ground and the weather in the air.
Sorry, i use an online translator :(
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loki100
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Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Realism of mud, blizzard, and supply features in WitE2

Post by loki100 »

ORIGINAL: Dunkelheit87

Hi. 4.5 years ago, I started the following thread in the WitE forum:

https://www.matrixgames.com/forums/tm.asp?m=4199044&mpage=1&key=�

My question is simple. Were the issues raised 4.5 years ago in that thread somehow addressed and improved in the newly released WitE2?

its completely different, suggest read some of these threads - https://www.matrixgames.com/forums/tm.asp?m=4992061

the beta AARs, which includes one that runs 1941-45 so you can see the weather system across an entire game.

the manual is pretty useful too
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