WEGO World War 2

Brian Kellys Desert War: 1940-42 captures the drama of the campaign for North Africa during World War II.
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bcgames
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WEGO World War 2

Post by bcgames »

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WEGO World War 2 is the new-branding of our game system. Desert War 1940-42 was our entry into this game space but it was a hobby start that found its future vision through the lens of Matrix Games. The game system--and our thoughts about it--have since matured. This standardized WEGO game system focuses exclusively on operational combat as experienced during the Second World War. Stalingrad 1942 is the first game in the WEGOWW2 game series. As such, it sets the standard for future games in the series. From the deserts of North Africa, across the steppes of Russia and the bocage of Normandy to the North German Plain--WEGOWW2 will take you there. WEGOWW2 is the only multi-game operational WEGO game system on the market. We hope you will join us on this game journey.

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WEGOWW2

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RE: WEGO World War 2

Post by Deathtreader »




So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
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RE: WEGO World War 2

Post by Zovs »

So does this make Desert War obsolete?
Will a new WEGO WW2 replace it?
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RE: WEGO World War 2

Post by bcgames »

Desert War will be obsolete when it is replaced sometime after the next decade has passed. The next three games after Stalingrad all take place in Northern Europe...then back to Russia. Desert War II will only happen if we have a solid implementation of the Pasta Rule.
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RE: WEGO World War 2

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+1
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RE: WEGO World War 2

Post by Talon_XBMCX »

Really enjoying Deseret War - looking forward to additional WEGO titles!
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RE: WEGO World War 2

Post by bcgames »

Glad to hear it. It'll be a cold day in Hell when we stop supporting Desert War. But we have new paths forward...a step at a time.
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RE: WEGO World War 2

Post by bcgames »

WEGO "Living Rules".

Boardgamers who frequent the internet are probably long aware of the idea of "living rules". In my view, computer wargames need an equivalent capability. However, the overhead/time required to go from a text-based set of living rules to a "audio/visual-based" set of living rules is daunting--updating video and audio is time intensive. It's time I don't have; I'd rather be building scenarios.

So--I am experimenting with text-to-speech software to move in the direction of "living rules" for computer wargames. It sounds like this:

https://youtu.be/KI_5bzPiNe4

On the bright side, it is easy for me. The software is a "fast talker" and there are zero "...Uh...Ums". I can quickly update the content when things change and I can also translate the content to multiple languages. On the downside? It's a computer-generated voice. Wife sez it is boring (did the big "ho-hum" to bury the dagger deep). I can't argue with that. Should I pursue this avenue or ditch it? What say you?

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RE: WEGO World War 2

Post by bcgames »

If I can use text-to-speech, I have more time for information that I think the player can use. But...maybe blabber-jabber in real voice is more important. What do your eyes and ears need to understand the intended message? What sub-standards of presentation will your brain accept if there is a small chance of gaining new knowledge about Desert War game play?

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RE: WEGO World War 2

Post by Zovs »

I only listen to the first few seconds but overall it’s really good, the computer voice was much better than I anticipated. So I say go forward. As long as the voice sounds like that I can deal with it.
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RE: WEGO World War 2

Post by bcgames »

OK. Thanks. On with the show...
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RE: WEGO World War 2

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+1
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RE: WEGO World War 2

Post by JWW »

This is very interesting.
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RE: WEGO World War 2

Post by JWW »

This is very interesting.
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RE: WEGO World War 2

Post by Talon_XBMCX »

Saw the Coming Soon announcement .... really looking forward to this. I won't be waiting to purchase like I did with Desert War!
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RE: WEGO World War 2

Post by EwaldvonKleist »

Good to see developement of WEGO systems, I wish you good fortune with this project and including this aspect in the brand name seems a good idea!

Are there any plans for division-level spin-offs covering entire fronts? WEGO Operation Barbarossa on division scale would be an instant buy for me.
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RE: WEGO World War 2

Post by sol_invictus »

ORIGINAL: EwaldvonKleist

Good to see developement of WEGO systems, I wish you good fortune with this project and including this aspect in the brand name seems a good idea!

Are there any plans for division-level spin-offs covering entire fronts? WEGO Operation Barbarossa on division scale would be an instant buy for me.

Same here!
"The fruit of too much liberty is slavery", Cicero
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RE: WEGO World War 2

Post by bcgames »

ORIGINAL: EwaldvonKleist
Are there any plans for division-level spin-offs covering entire fronts? WEGO Operation Barbarossa on division scale would be an instant buy for me.
At this point in time--no. However, given the multiple-scale approach we took in developing Stalingrad, I think there is a strong affinity between this game engine and a division-level approach to the war between Germany and the Soviet Union. I might try something small--like Army Group North--to assess the potential of a division-level game using our game engine. Off the top of my head, we would need to add rail movement...maybe naval port activities...not sure that much more is needed for a division-level game.
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RE: WEGO World War 2

Post by EwaldvonKleist »

Thanks for your replies. I think your user feedback collection and incorporation is well dome.

For division-level games of the Eastern Front, it is in particular important to have a good and somewhat detailed logistics system (rail conversion, truck/horse/train capacity) etc. I am not familiar with the logistic rules of this game.
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RE: WEGO World War 2

Post by bcgames »

Logistics are central to a division level game.
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