Traffic sign acting strangely(with pictures). Help?

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Rednettle
Posts: 41
Joined: Wed Jun 18, 2014 12:37 am

Traffic sign acting strangely(with pictures). Help?

Post by Rednettle »

I want to stop all truck points along a road. So I put up a traffic stop sign for truck/rail/pull points. However all the points continue on through the road. I move the stop sign over two hexes and it works. What am I missing here? Why does it work in one hex, but not the one I want? First picture is the traffic stop sign I'd like to have working. The second picture is the one that works, albeit in the wrong hex.

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mattpilot
Posts: 103
Joined: Thu Mar 08, 2018 1:17 pm

RE: Traffic sign acting strangely(with pictures). Help?

Post by mattpilot »

Not sure, but noticed it too, and just assumed that why should the trucks stop? there is nothing lost for letting the points on that route continue to go down that route. It "works" in the second example, because there is another path for the points to take.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

RE: Traffic sign acting strangely(with pictures). Help?

Post by zgrssd »

Stop only maters if there is a alternative direction to go.
It would have only downsides to stop it now and no upsides.

If you want it to take effect, put it on the crossroads where they actually have someplace else to go.

Note that you should generally disable pull-point coverage. That way the assets would still get teh token 100 they need (assets do nto consume logistics - they only need them passing through).
Rednettle
Posts: 41
Joined: Wed Jun 18, 2014 12:37 am

RE: Traffic sign acting strangely(with pictures). Help?

Post by Rednettle »

ORIGINAL: zgrssd

Stop only maters if there is a alternative direction to go.
It would have only downsides to stop it now and no upsides.

If you want it to take effect, put it on the crossroads where they actually have someplace else to go.

Note that you should generally disable pull-point coverage. That way the assets would still get teh token 100 they need (assets do nto consume logistics - they only need them passing through).

Thank you. Disable pull-point coverage? Do you mean there's a setting to remove that or are you referring to something else?
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

RE: Traffic sign acting strangely(with pictures). Help?

Post by zgrssd »

ORIGINAL: Rednettle

ORIGINAL: zgrssd

Stop only maters if there is a alternative direction to go.
It would have only downsides to stop it now and no upsides.

If you want it to take effect, put it on the crossroads where they actually have someplace else to go.

Note that you should generally disable pull-point coverage. That way the assets would still get teh token 100 they need (assets do nto consume logistics - they only need them passing through).

Thank you. Disable pull-point coverage? Do you mean there's a setting to remove that or are you referring to something else?
When setting Traffic signs you got 3 toggles:
- truck points
- rail points
- pull points

personally I like to block off secondary roads leading to assets, except for pull points. That way the minimum nessesary is spend on those directions, but the bulk is focussed on the relevant ones.
Note that I also avoid braching outside the city-hex.
Rednettle
Posts: 41
Joined: Wed Jun 18, 2014 12:37 am

RE: Traffic sign acting strangely(with pictures). Help?

Post by Rednettle »

When setting Traffic signs you got 3 toggles:
- truck points
- rail points
- pull points

personally I like to block off secondary roads leading to assets, except for pull points. That way the minimum nessesary is spend on those directions, but the bulk is focussed on the relevant ones.
Note that I also avoid braching outside the city-hex.

Thank you. Does allowing only pull points out of SHQ stop units from receiving supplies? If not then why would you allow anything out except pull points? Like ever?
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