Suggestion wish list
Moderators: Vic, Decisive Campaigns Ardennes Offensive Mods
Suggestion wish list
Never hurts to have one of these threads.
Here's a few requests after playing 2 small scenarios.
Hotkey for LOS
Hotkey for HQ power[working?]
Map overlay showing hex elevations
Being able to use the stack independent of the mini map
Here's a few requests after playing 2 small scenarios.
Hotkey for LOS
Hotkey for HQ power[working?]
Map overlay showing hex elevations
Being able to use the stack independent of the mini map
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
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- Posts: 735
- Joined: Sun May 19, 2002 9:05 pm
RE: Suggestion wish list
hotkey for artillery range display.
RE: Suggestion wish list
Hot key to put HQs on top of stacks
Hot key to cycle thru artillery units
Hot key to cycle thru artillery units
RE: Suggestion wish list
I would like the regimental artillery to be marked as artillery on the nato counters. I've lost count of the times I've accidentally moved these units to their doom in previous titles in this series.
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RE: Suggestion wish list
UI + unit scaling without blur
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RE: Suggestion wish list
the 13.Kp (heavy weapons) got a small A on the counter. However, you can look through the available smallgfx counters and change it to your liking. That's one of the features I love abut Vic's games - modding friendly.ORIGINAL: timmyab
I would like the regimental artillery to be marked as artillery on the nato counters. I've lost count of the times I've accidentally moved these units to their doom in previous titles in this series.
Klink, Oberst
RE: Suggestion wish list
Highlight key for units with 50 or over remaining APs. Each turn I spent half my time checking for units that can still move or attack. AP circle in stacks hidden and can miss in stack window.
- Nico165b165
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RE: Suggestion wish list
A toggle "artillery units only" for range attack.
Most units have range attack capable squads. Often I just want to see who can bombard somewhere while not using AP from nearby ground units. Being able to select only longer range arty units would be easier in the selection box.
Most units have range attack capable squads. Often I just want to see who can bombard somewhere while not using AP from nearby ground units. Being able to select only longer range arty units would be easier in the selection box.
RE: Suggestion wish list
Yes I notice the little A, but alas too late sometimesORIGINAL: Oberst_Klink
the 13.Kp (heavy weapons) got a small A on the counter. However, you can look through the available smallgfx counters and change it to your liking. That's one of the features I love abut Vic's games - modding friendly.
Klink, Oberst

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- Joined: Thu Nov 18, 2021 5:02 pm
RE: Suggestion wish list
+1 for unit cycling above 50AP
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- Posts: 735
- Joined: Sun May 19, 2002 9:05 pm
RE: Suggestion wish list
A toggle "artillery units only" for range attack.
Organizing artillery attacks seems to be the area in which I have the most difficulties with the interface. I do switch to map mode on the ranged attack screen which helps but the units are often so small on my screen that it is difficult to use easily. If only ranged artillery appeared on the map view, that would certainly help. Then back to all units to choose any additional supplemental artillery.
RE: Suggestion wish list
Seems like a hex coordinates map overlay would be good when searching for the hex your taking artillery fire from.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
RE: Suggestion wish list
I'd like to see the round/turn number displayed on the top-level GUI, maybe next to the victory points slider at the top.
Emergent Mage
RE: Suggestion wish list
ORIGINAL: comsolut
Highlight key for units with 50 or over remaining APs. Each turn I spent half my time checking for units that can still move or attack. AP circle in stacks hidden and can miss in stack window.
+1. Also a way to mark a unit as "rest" (or a rest order" if i decided not to move it.
I often forget if a unit still have full AP because i decided to rest it or because i forgot to move it.
Brakes are for cowards !!
RE: Suggestion wish list
1. An easier level than Normal. Preferably 2 or 3 easier levels.
2. A map view that I can actually read. It's like I'm wearing sunglasses all the time.
3. Ability to play on scenarios after the "official end" - It's a game - I'm not trying to pass an exam. EDIT - you can play on so my error - thank you Davide
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Anyway, I did better than Das Tactic on his video. (Just)
2. A map view that I can actually read. It's like I'm wearing sunglasses all the time.
3. Ability to play on scenarios after the "official end" - It's a game - I'm not trying to pass an exam. EDIT - you can play on so my error - thank you Davide
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Anyway, I did better than Das Tactic on his video. (Just)

RE: Suggestion wish list
All scenarios can be played after the official end !
With version 1.0 i added support for more turns, 33 for minor scenarios and 90 for the campaigns !
Davide
With version 1.0 i added support for more turns, 33 for minor scenarios and 90 for the campaigns !
Davide
RE: Suggestion wish list
Thanks Davide I missed that in the gloom of defeat.
I've edited my bleat for more time !
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Great scenarios by the way - thank you.
I've edited my bleat for more time !
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Great scenarios by the way - thank you.
RE: Suggestion wish list
ORIGINAL: budd
Being able to use the stack independent of the mini map
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+1
RE: Suggestion wish list
Another thing : I have difficulty to evaluate and display the entire situation of a grand campaign (with the big map).
If you zoom out at maximum, it is difficult to see which part are your and which parts are ennemies (of course, assume control).
If you display the global mini map, it is really ugly, there is no unit displayed, only HQ and it is really, really ugly.
I would really like to see your terrain and the ennemy terrain displayed with a more meaningfull color, especially at max zoom out.
The best layer i found is the supply one, because Green bright supply is definitely your side of map, but you can miss some parts of your troops.
I'am frustrated by the lack of ability of the high level maps to help me plan the movement of my divisions.
Last, i would really like to be able to search for a "town" or "village" by name, because i try to compare my movements to the historical offensive, and it is difficult to find in the map the many strange names in the area.
Bullange was captured with a full depot the 17 december, where is bullange ????? Etc...
I find the map beautifull at low level, but difficult to read and confusing at high level (max zoom out). Maybe a different type of map would have been needed at high level.
If you zoom out at maximum, it is difficult to see which part are your and which parts are ennemies (of course, assume control).
If you display the global mini map, it is really ugly, there is no unit displayed, only HQ and it is really, really ugly.
I would really like to see your terrain and the ennemy terrain displayed with a more meaningfull color, especially at max zoom out.
The best layer i found is the supply one, because Green bright supply is definitely your side of map, but you can miss some parts of your troops.
I'am frustrated by the lack of ability of the high level maps to help me plan the movement of my divisions.
Last, i would really like to be able to search for a "town" or "village" by name, because i try to compare my movements to the historical offensive, and it is difficult to find in the map the many strange names in the area.
Bullange was captured with a full depot the 17 december, where is bullange ????? Etc...
I find the map beautifull at low level, but difficult to read and confusing at high level (max zoom out). Maybe a different type of map would have been needed at high level.
Brakes are for cowards !!