One of the interesting features of "Stalingrad" is having scenarios at two scales..1.5m/hex for the campaign in the Don area and then 0.3m/hex (500m) for the fight in the city itself. It really gives perspective on how claustrophobic the battle became in its later stages.
Here is a sneak peak from my Beta testing. The Germans doing a bit better than historical in late Fall. The city scenarios really highlight air/arty cooperation with infantry. There are a lot of troops but infantry is mostly at rgt/division scale for the Soviets so the game remains manageable. These scenarios are also fast to play.
In the game you mentioned you're playing, is it against another human or the AI??
Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
I was playing vs the AI! It's pretty 'smart' and gives a good challenge. But human vs human games through the Matrix system work well and are super fun too.