Did they ever patch all the weapon inaccuracies?

Developed from the United States Marine Corps training simulation, Close Combat: Marines, you take command of modern US forces or various opposition forces in one of 25 scenarios included with the release.
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aguy101
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Joined: Fri Mar 18, 2022 11:01 pm

Did they ever patch all the weapon inaccuracies?

Post by aguy101 »

As pointed out in this thread?. I would really like to know thanks.

http://www.closecombatseries.net/CCS/mo ... sc&start=0
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SteveMcClaire
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Joined: Mon Nov 19, 2007 9:31 pm

Re: Did they ever patch all the weapon inaccuracies?

Post by SteveMcClaire »

Future updates to Modern Tactics are possible but would most likely be limited to critical bugs. The most recent version of Modern Tactics contains all the fixes to date. Some tweaks have been made to game data but to be realistic I doubt they cover every item on that individual player's wish list, posted fourteen years ago on an external fan-webiste forum.
welk
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Location: France

Re: Did they ever patch all the weapon inaccuracies?

Post by welk »

My opinion in the "inaccuracies debate" for CCMT is that critics are rights, but I think that the pb does not come from errors in data weapons.

It comes from a simple origine : there are too many different weapons in oobs to be able to reproduce some realistic things in modern warfame.
Better would have been to create a sort of "generic oob" with généric weapons : AT, medium range AT, long range AT / MG, MMG, HMG / Assault Rifle, Assault rifle ++, Assault rifle +++, etc

For each type of weapons, 3 levels ot range, quality, etc.

It would have been more simply and easy to modify datas.

That what I am trying to do with my mods in work : to create generic oob and generic weapons. With less of weapons types, it's more easy to do a better system game with CCMT.

The more there are weapons, the more it is difficult to calibrate all things.

If you have only 3 levers for each weapon or parameter, it's more esay to try to do things more realistic. And after having calibrated 3 levels 1,2 and 3, you may add the level 0 and the level 4, and after that the -1 level and the 5 level, and then the -2 level and the 6 level : at final point, you have 9 levels of weapons/parameters, and it's ok to play = you are free to give each weapon generic level

To have lot of precision may kill a game : a game is for simulation, ok. But for tactical game pleasure also. It's the deal to search : betweem pleasure of game and precision of the simulation.

After that, each player is free to say : I choice that M16 is globaly at level 3 and that M4 is globally at level 4, etc. Synthese and generic approach are better in wargames than a excessive precision : because a weapon may be good in some points and bad in others = the quality of a weapon is always appreciated for "global result" of this weapon in combat (précision, range, fire speed, speed reload, weight, etc).

Global and generic levels are in my opinion the key to have good wargames, it does not need to have 12.345 weapons, 32.784 guns, 23.456 mortars types, etc
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