Trying understand combat graphics better

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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MarkShot
Posts: 7446
Joined: Sat Mar 29, 2003 6:04 am

Trying understand combat graphics better

Post by MarkShot »

Okay, I know:

For an air fight:

Red = Attackers entering
Green = Defenders entering

For ground fight ... this is only conjecture, since I can cannot find a manual entry.

Red = Attacking CU or SU
Green = Defending CU or SU
Black = Attacking dice rolls being escalated up the chain of command

I reached these deductions comparing the post combat reports. The black lines stretch huge distances to far to lend units to combat; thus I assume they are escalated rolls. Also, red lines appeared to fade with subsequent attacks which would be consistent with units in reserve getting spent.

Any tips? Thanks.

Some sample screens I took where the Germans were the attackers:
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20220821 212651.jpg (2.24 MiB) Viewed 424 times
20220821 212731.jpg
20220821 212731.jpg (2.16 MiB) Viewed 424 times
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
MarkShot
Posts: 7446
Joined: Sat Mar 29, 2003 6:04 am

Re: Trying understand combat graphics better

Post by MarkShot »

Also, green lines converge on the action, and red enclosed unit is the one which got displaced.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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