Timing for hull variants improvements?

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Cubano
Posts: 408
Joined: Wed Jul 07, 2004 8:25 pm
Location: United States

Timing for hull variants improvements?

Post by Cubano »

The recent research fixes are really welcomed. Thx.

Is there a timing on improvements for hull variants? Currently, keeping multiple active hull variants is a pain because auto-upgrade and fleet management can't handle them. Specifically:
  • Auto-upgrade retaining the ship's current variant
  • Being able to assign multiple hull variants in fleet management
Thanks
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Erik Rutins
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Re: Timing for hull variants improvements?

Post by Erik Rutins »

We will add more support for this in the future, but this is currently working as designed and we're still working our way through some gameplay fixes and issues that are not working as intended first. I don't have an exact timeline yet, but we hope to have a partial new roadmap done next week.
Erik Rutins
CEO, Matrix Games LLC


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Cubano
Posts: 408
Joined: Wed Jul 07, 2004 8:25 pm
Location: United States

Re: Timing for hull variants improvements?

Post by Cubano »

Erik Rutins wrote: Thu Sep 08, 2022 8:49 pm We will add more support for this in the future, but this is currently working as designed and we're still working our way through some gameplay fixes and issues that are not working as intended first. I don't have an exact timeline yet, but we hope to have a partial new roadmap done next week.
Thanks for the reply. Looking forward to the roadmap
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