Crossing blown bridges over super rivers

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Cpl GAC
Posts: 340
Joined: Fri Jul 16, 2021 6:38 pm

Crossing blown bridges over super rivers

Post by Cpl GAC »

I've noticed in this scenario pieces can cross super rivers after I have blown the bridge. In this example, the unit has no Ferry ability and a 1% Engineereing ability. He should be stuck, yet crosses with 4mps.

The passing the cursor over the hex reads "movement cost 7, super river, road, bridge destroyed, (observed)". I have new bridge rules set to ON.

Is this a scenario design thing or a problem?
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User avatar
Cpl GAC
Posts: 340
Joined: Fri Jul 16, 2021 6:38 pm

Re: Crossing blown bridges over super rivers

Post by Cpl GAC »

I think I found my answer - it's the 1% Engineering ability;

12.3. major ferry support
Land units cannot usually enter Super River or
Suez Canal locations. Units that have a Major
Ferry Capacity of greater than 10% have the ability
to enter these locations and create temporary
crossing points for other units. If the hex contains
a blown bridge, a unit with engineering equipment
can move into, or through, the hex
and even
attempt to make repairs.
If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
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