New units for AWD

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Wargamer74
Posts: 87
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New units for AWD

Post by Wargamer74 »

After seeing the new patch come out for AWD I thought I would finally upload this mod I started years ago. It converts all the land and air units using sprites from the game Panzercorp and other mods. I think it looks pretty cool and you get more variants with research upgrades but you might need to tweak the code for when the units change. (instructions are in the manual)

This is the code for Germany and what the requirements are for upgrading the artwork on the map, there's separate code for the popups.

UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_EVADE,10,0,0,$VARIENT_A4)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,10,$TD_EVADE,9,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,9,0,0,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,8,$TD_EVADE,7,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,10,0,0,$VARIENT_A4)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,9,$TD_EVADE,9,$VARIENT_A4)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,9,0,0,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,8,$TD_EVADE,8,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,8,0,0,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,7,$TD_EVADE,7,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,7,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_SPEED,2,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,7,0,0,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,6,$TD_EVADE,8,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,6,0,0,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,5,$TD_EVADE,7,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,5,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,9,0,0,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,8,$TD_EVADE,8,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_EVADE,8,0,0,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,7,$TD_EVADE,7,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_EVADE,7,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,6,$TD_EVADE,6,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$CARRIER AIR,$TD_LA,4,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$CARRIER AIR,$TD_AA,4,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$ARTILLERY,$TD_LA,9,0,0,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$ARTILLERY,$TD_LA,8,0,0,$VARIENT_A1)

and the popups

UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_EVADE,10,0,0,$VARIENT_P4)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,10,$TD_EVADE,9,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,9,0,0,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,8,$TD_EVADE,7,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,10,0,0,$VARIENT_P4)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,9,$TD_EVADE,9,$VARIENT_P4)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,9,0,0,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,8,$TD_EVADE,8,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,8,0,0,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,7,$TD_EVADE,7,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,7,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_SPEED,2,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,7,0,0,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,6,$TD_EVADE,8,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,6,0,0,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,5,$TD_EVADE,7,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,5,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,9,0,0,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,8,$TD_EVADE,8,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_EVADE,8,0,0,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,7,$TD_EVADE,7,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_EVADE,7,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,6,$TD_EVADE,6,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$CARRIER AIR,$TD_LA,4,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$CARRIER AIR,$TD_AA,4,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$ARTILLERY,$TD_LA,9,0,0,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$ARTILLERY,$TD_LA,8,0,0,$VARIENT_P1)


Germany starts with a Panzer II and once you upgrade to 7 evasion and 8 attack it changes to a Panzer III. Most of it is finished and I might come back and add more sprites if I feel like it. The game code can support up to 7 icons per unit except for naval. All the navy is original, they fit in between the regions better and the ones from panzercorp didn't look as good. It's fully compatible with the 1.59 patch and GG and as far as I know everything works but let me know if there's any bugs.

The only issue is some people might have a hard time telling the difference between infantry and militia, they do look different but If it bothers you just delete the militia units before installing the mod.

it also includes my previous map, german flag mod and some minor improvements to the interface.
https://www.mediafire.com/file/uqzm78uj ... 9.zip/file
Attachments
Russia
Russia
Russia.png (107.95 KiB) Viewed 2595 times
china
china
china.png (55.62 KiB) Viewed 2595 times
UK
UK
UK.png (125.22 KiB) Viewed 2595 times
allies
allies
allies.png (147.81 KiB) Viewed 2595 times
Last edited by Wargamer74 on Fri Oct 21, 2022 8:40 pm, edited 15 times in total.
"Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety."- Ben Franklin
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Wargamer74
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Re: New units for AWD

Post by Wargamer74 »

2
Attachments
Germany.png
Germany.png (131.88 KiB) Viewed 2594 times
Japan.png
Japan.png (94.86 KiB) Viewed 2594 times
Neutral.png
Neutral.png (55.04 KiB) Viewed 2594 times
"Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety."- Ben Franklin
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Wargamer74
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Re: New units for AWD

Post by Wargamer74 »

Some more screenshots
Attachments
4.png
4.png (1.04 MiB) Viewed 2559 times
3.png
3.png (1.16 MiB) Viewed 2592 times
2.png
2.png (1.94 MiB) Viewed 2592 times
1.png
1.png (1.36 MiB) Viewed 2592 times
"Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety."- Ben Franklin
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Wargamer74
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Re: New units for AWD

Post by Wargamer74 »

and the german flag
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Platoonist
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Re: New units for AWD

Post by Platoonist »

Superb work! Thanks. Nice to see this often overlooked gem of a Gary Grigsby game get some graphic glory. 8-)
Image
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Wargamer74
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Re: New units for AWD

Post by Wargamer74 »

Thanks :) let me know if you have any problems. I still plan on adding more units to the mod and the code probably needs to be adjusted for when they change, for example Japan's fighter probably upgrades too soon.
"Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety."- Ben Franklin
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Wargamer74
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Re: New units for AWD

Post by Wargamer74 »

Wargamer74 wrote: Thu Oct 20, 2022 2:32 am After seeing the new patch come out for AWD I thought I would finally upload this mod I started years ago. It converts all the land and air units using sprites from the game Panzercorp and other mods. I think it looks pretty cool and you get more variants with research upgrades but you might need to tweak the code for when the units change. (instructions are in the manual)

This is the code for Germany and what the requirements are for upgrading the artwork on the map, there's separate code for the popups:
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_EVADE,10,0,0,$VARIENT_A4)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,10,$TD_EVADE,9,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,9,0,0,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,8,$TD_EVADE,7,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,10,0,0,$VARIENT_A4)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,9,$TD_EVADE,9,$VARIENT_A4)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,9,0,0,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,8,$TD_EVADE,8,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,8,0,0,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,7,$TD_EVADE,7,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,7,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_SPEED,2,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,7,0,0,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,6,$TD_EVADE,8,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,6,0,0,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,5,$TD_EVADE,7,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,5,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,9,0,0,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,8,$TD_EVADE,8,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_EVADE,8,0,0,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,7,$TD_EVADE,7,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_EVADE,7,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,6,$TD_EVADE,6,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$CARRIER AIR,$TD_LA,4,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$CARRIER AIR,$TD_AA,4,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$ARTILLERY,$TD_LA,9,0,0,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$ARTILLERY,$TD_LA,8,0,0,$VARIENT_A1)

and the popups

UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_EVADE,10,0,0,$VARIENT_P4)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,10,$TD_EVADE,9,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,9,0,0,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,8,$TD_EVADE,7,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,10,0,0,$VARIENT_P4)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,9,$TD_EVADE,9,$VARIENT_P4)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,9,0,0,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,8,$TD_EVADE,8,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,8,0,0,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,7,$TD_EVADE,7,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,7,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_SPEED,2,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,7,0,0,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,6,$TD_EVADE,8,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,6,0,0,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,5,$TD_EVADE,7,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,5,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,9,0,0,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,8,$TD_EVADE,8,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_EVADE,8,0,0,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,7,$TD_EVADE,7,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_EVADE,7,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,6,$TD_EVADE,6,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$CARRIER AIR,$TD_LA,4,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$CARRIER AIR,$TD_AA,4,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$ARTILLERY,$TD_LA,9,0,0,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$ARTILLERY,$TD_LA,8,0,0,$VARIENT_P1)


Germany starts with a Panzer II and once you upgrade to 7 evasion and 8 attack it changes to a Panzer III. Most of it is finished and I might come back and add more sprites if I feel like it. The game code can support up to 7 icons per unit except for naval. All the navy is original, they fit in between the regions better and the ones from panzercorp didn't look as good. It's fully compatible with the 1.59 patch and GG and as far as I know everything works but let me know if there's any bugs.

The only issue is some people might have a hard time telling the difference between infantry and militia, they do look different but If it bothers you just delete the militia units before installing the mod.

it also includes my previous map, german flag mod and some minor improvements to the interface.
https://www.mediafire.com/file/uqzm78uj ... 9.zip/file
"Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety."- Ben Franklin
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Platoonist
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Re: New units for AWD

Post by Platoonist »

If you ever have the inclination I'd love to see what you could do with the transport fleet graphic. The current one never seemed authentic to the period, what with the three straight masts and the two smokestacks. Okay...looks more like an armored cruiser.

Original Transport.jpg
Original Transport.jpg (58.1 KiB) Viewed 2408 times

Years ago I tried modding one, but it didn't really match the other graphics in the game. Too big.

Cargo.jpg
Cargo.jpg (105.1 KiB) Viewed 2408 times
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Re: New units for AWD

Post by ncc1701e »

Awesome. Agree that naval units should have better graphics.
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Re: New units for AWD

Post by Lebatron »

Nice dude! My Deluxe mod does add in many new unit graphics. Perhaps I'll incorporate these new additions once I take a closer look at them. If this happens, with your permission, you will be given credit for this great work in the PDF instructions for Deluxe. Which will be out soon. I know I've been saying it for a while. It's been more or less done for many months now. I should just stop tweaking and just save any changes for a small update.
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Development team- GG's WAW A World Divided
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Re: New units for AWD

Post by ncc1701e »

Wargamer74 wrote: Thu Oct 20, 2022 2:32 am
This is the code for Germany and what the requirements are for upgrading the artwork on the map, there's separate code for the popups.

UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_EVADE,10,0,0,$VARIENT_A4)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,10,$TD_EVADE,9,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,9,0,0,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,8,$TD_EVADE,7,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,10,0,0,$VARIENT_A4)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,9,$TD_EVADE,9,$VARIENT_A4)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,9,0,0,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,8,$TD_EVADE,8,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,8,0,0,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,7,$TD_EVADE,7,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,7,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_SPEED,2,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,7,0,0,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,6,$TD_EVADE,8,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,6,0,0,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,5,$TD_EVADE,7,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,5,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,9,0,0,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,8,$TD_EVADE,8,$VARIENT_A3)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_EVADE,8,0,0,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,7,$TD_EVADE,7,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_EVADE,7,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,6,$TD_EVADE,6,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$CARRIER AIR,$TD_LA,4,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$CARRIER AIR,$TD_AA,4,0,0,$VARIENT_A1)
UnitImageVarient($PLAYER_GER,$ARTILLERY,$TD_LA,9,0,0,$VARIENT_A2)
UnitImageVarient($PLAYER_GER,$ARTILLERY,$TD_LA,8,0,0,$VARIENT_A1)

and the popups

UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_EVADE,10,0,0,$VARIENT_P4)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,10,$TD_EVADE,9,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,9,0,0,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$MECHANIZED,$TD_LA,8,$TD_EVADE,7,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,10,0,0,$VARIENT_P4)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,9,$TD_EVADE,9,$VARIENT_P4)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,9,0,0,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,8,$TD_EVADE,8,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_EVADE,8,0,0,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,7,$TD_EVADE,7,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_AA,7,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$FIGHTER AIR,$TD_SPEED,2,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,7,0,0,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,6,$TD_EVADE,8,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,6,0,0,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,5,$TD_EVADE,7,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$HEAVY AIR,$TD_LA,5,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,9,0,0,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,8,$TD_EVADE,8,$VARIENT_P3)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_EVADE,8,0,0,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,7,$TD_EVADE,7,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_EVADE,7,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$TAC AIR,$TD_LA,6,$TD_EVADE,6,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$CARRIER AIR,$TD_LA,4,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$CARRIER AIR,$TD_AA,4,0,0,$VARIENT_P1)
UnitImageVarient($PLAYER_GER,$ARTILLERY,$TD_LA,9,0,0,$VARIENT_P2)
UnitImageVarient($PLAYER_GER,$ARTILLERY,$TD_LA,8,0,0,$VARIENT_P1)
I like all the models of tanks and planes but not really the carrier based planes. So I would like to integrate them in the Deluxe AWD but where I am supposed to put the above code?

Thanks
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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Lebatron
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Re: New units for AWD

Post by Lebatron »

Ah I forgot about this thread and these nice new additions. I'm not interested in the whole lot, but some could work perfectly in Deluxe.
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Development team- GG's WAW A World Divided
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Re: New units for AWD

Post by ncc1701e »

Lebatron wrote: Mon Sep 09, 2024 6:29 pm Ah I forgot about this thread and these nice new additions. I'm not interested in the whole lot, but some could work perfectly in Deluxe.
Thanks for resurrecting this thread. I had forgotten about this. Yes, it would be great if you can add some in Deluxe. I was thinking of including tanks, planes, artillery and trucks based on technology levels. And leave the standard ships.

I have no idea which file to touch. But I am sure you know where this is. ;)
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Re: New units for AWD

Post by Wargamer74 »

Lebatron wrote: Mon Sep 09, 2024 6:29 pm Ah I forgot about this thread and these nice new additions. I'm not interested in the whole lot, but some could work perfectly in Deluxe.
You can use any of the icons you want. I don't know when but eventually I plan on adding a few more units and improving on the militia and paratrooper units.

Also just my opinion but my German flag would look much better in deluxe.
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Re: New units for AWD

Post by Lebatron »

Ok. Lets keep in touch. When I push out the next update I can work some of these in. If you look at my PDF of Deluxe you can already see the new alternatives Deluxe has had for a long time now. Perhaps some of yours will be a superior add in. We'll have to discuss this.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
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Re: New units for AWD

Post by Wargamer74 »

That sounds good. I don't play this game us much anymore but it's still one of my favorites and It might be awhile before I get back to modding in more units. Most of it looks to good to me but if you have any suggestions let me know.
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