
Tooltips for every tech tree entry-
- What is this/ what does it do?
- Compared to similar items, what are the pros/ cons?
- In-Universe commentary.
When this project is complete I will update Customizable Mod Pack to new modding system.
I welcome any ideas, suggestions or In-Universe commentary you would like to provide to be put into the mod for a particular tech tree entry.
Will likely have to make submods for different vertical resolutions, let me know if this is the case, I'm too lazy to test

How gamey should the tooltips be? I have spreadsheets breaking down component stats, so... I can go there.
Releases-
0.3--- May 26 2023 for Hyperspeed update 1.1.4.4-
Maintenance-
moved mod to use new ResearchProjectDefinitions.xml, in case there were any changes in Vanilla (I totally forgot to just check the modified Date, but too late now lol)
added-
two tooltips by Nightskies
0.2--- March 19 2023 for Main 1.1.2.4
added-
--tooltips for weapons that are non-specialist weapons (ion/Area/grav/tractor/pd).
--tooltips only for first and last entry in tree, and non-upgrade techs. some upgrade techs did get tooltips if there was something useful to say
--some tooltips are lore tidbits. all of these tidbits aside from Bulwark Missiles and Dealbreaker Beams are written by Nightskies
0.1--- March 12 2023 for Beta 1.1.2.2 (should be compatible with main branch- untested)
added-
--tooltips for all Tier 0 weapon techs