I dont think this is a particulary good decision because firing from NEZ is a massive overkill as one can achieve good results from firing WRA 25%-35% distances (or even more in case of certain weapon systems).
(see Tcao's excellent chart here: https://www.matrixgames.com/forums/down ... id=1167840)
This means that the AI is practically gimped by forcing it to shoot from point blank, while the player can experiment with firing from much longer ranges.
Take the Pl-12, the workhorse of the Chinese air force for example. This missile used to be semi competitive with its pre-patch 50 nm range. Now it has a NEZ range of about 3.4 nms, resulting in the AI losing each and every fight if the player is willing to engage further than their own missiles' NEZ range, regardless of the weapon used.
Really takes away from the enjoyment.
