Tried just using the pdf guide for modding events, helpful.
Tried for several hours, all sorts of minor variations and different axioms to approach the syntax, but I just couldn't crack it. I can just keep running in circles forever so I'm just going to ask for assistance.
Code: Select all
<GameEvent>
<Name>teste</Name>
<GroupName />
<Title>hi</Title>
<Description>bye</Description>
<ImageFilepath />
<MusicFilepath />
<TriggerType>ResearchBreakthrough</TriggerType>
<TriggerResearchProjectId>0</TriggerResearchProjectId>
<TriggerPriority>0</TriggerPriority>
<TriggerRaceId>-1</TriggerRaceId>
<AllConditionsMustBeMet>true</AllConditionsMustBeMet>
<PlacementAtGameStart>false</PlacementAtGameStart>
<PlacementRaceId>-1</PlacementRaceId>
<PlacementActions />
<TriggerActionsAreChoices>true</TriggerActionsAreChoices>
<SuppressTriggerDescriptions>true</SuppressTriggerDescriptions>
<TriggerActions>
<GameEventAction>
<Type>ResearchBreakthrough</Type>
<Id1>2</Id1>
<MessageTitle />
<Description />
<ImageFilepath />
<MusicFilepath />
<ActionLocationHint>SameLocationAsEvent</ActionLocationHint>
<ActionLocationShouldBeFuelSource>false</ActionLocationShouldBeFuelSource>
<ActionLocationItemName />
<Value1>-1</Value1>
<Value2>-1</Value2>
<ChoiceButtonText>Obtain Tech Breakthrough</ChoiceButtonText>
<GeneratedItemName />
<AllConditionsMustBeMet>true</AllConditionsMustBeMet>
<DelaySecondsMinimum>0</DelaySecondsMinimum>
<DelaySecondsMaximum>0</DelaySecondsMaximum>
<ActionObjectId>0</ActionObjectId>
</GameEventAction>
<GameEventAction>
<Type>ResearchBreakthrough</Type>
<Id1>3</Id1>
<MessageTitle />
<Description />
<ImageFilepath />
<MusicFilepath />
<ActionLocationHint>SameLocationAsEvent</ActionLocationHint>
<ActionLocationShouldBeFuelSource>false</ActionLocationShouldBeFuelSource>
<ActionLocationItemName />
<Value1>-1</Value1>
<Value2>-1</Value2>
<ChoiceButtonText>Obtain Tech Breakthrough</ChoiceButtonText>
<GeneratedItemName />
<AllConditionsMustBeMet>true</AllConditionsMustBeMet>
<DelaySecondsMinimum>0</DelaySecondsMinimum>
<DelaySecondsMaximum>0</DelaySecondsMaximum>
<ActionObjectId>0</ActionObjectId>
</GameEventAction>
</TriggerActions>
</GameEvent>