Fullervc wrote: Mon May 01, 2023 11:53 pm
Would like to see the supply rules looked at. AS both the USA and CSA as AI, the AI sends runners to the rear, and sit on a town. Unless attached they seem to use no supplies when isolated. Really frustrating and somewhat unrealistic.
Also, USA naval units as AI seem to be overly powerful. That really skews balance in the campaign games.
Otherwise, this is a really fun game to play!
They will have supply if they are in a town and not dealt with. Also ranger units do not run of supply like the regular Cav do. Confederate raiders is pretty historic if the Union does not protect his rear and overextended supply lines as well as Union raiders in the unprotected South...my own hometown was a victim of such a group of Union raiders that Sherman detached:
https://encyclopediaofalabama.org/artic ... eaus-raid/
8.1.8. Rangers
Rangers were small semi-regular cavalry formations often used as scouts
and to attack enemy targets behind the front lines, such as supply trains. The
most famous example of these is Mosby’s Rangers, a Confederate unit active in
northern Virginia, although similar units were also seen on the Union side as well.
Rangers, like Partisans, have a minimum supply value of 3, and have a 25%
chance to evade damage from combat, making them ideal for raiding behind
enemy lines. Unlike other infantry units, Rangers also can spot land units two
hexes away.