- 11.zip
- Wide range
- (387.42 KiB) Downloaded 37 times
Thank you.
- 22.zip
- Different texture details
- (347.12 KiB) Downloaded 33 times
- 11.zip
- Wide range
- (387.42 KiB) Downloaded 37 times
Moderator: MOD_Command
We are sorry it's not perfect everywhere, but by and large it's a better-looking and more functional tileset than before.* ADDED: The Sentinel-2 map layer now uses an improved custom-tuned tileset. This has several improvements:
- It is hill-shaded, and thus relief (terrain elevations) stand out much more prominently: https://imgur.com/a/urc9XXL
- Because of the shading, desert regions are less eyeball-melting: https://imgur.com/a/TTPUZOW
- It is water-masked, so coastal outlines are a lot crisper: https://imgur.com/a/RzDE4yZ
- Also because of the water-masking, water regions are transparent, so now you can combine it with bathymetry: https://imgur.com/a/PXOYLiY
- The tiles themselves are compressed to higher quality, so you should see less compression-artifacts on high zoom.
Please don't take this personally Dimitris, but yes. There are more complaint threads here:
That's clever, but unnecessary in my opinion. They don't need to be on at the same time- the player uses them at different times for different reasons. Bathymetry layer great for submarining (or anti-submarining) or mines. Sentinal-2 is great for placing facilities during scenario building, air ops, ground ops, etc. But mostly just to be beautiful.
Please examine your argument. First you say the purpose of the change is so the player can use the Bathymetry layer at the same time. Then you turn around and say the purpose of the change is so you don't need that same layer. That does not make sense, in my opinion.
Good idea.artao5 wrote: ↑Thu Sep 07, 2023 3:36 am I would echo the sentiment. The photographic accuracy and detail of the Sentinel 2 layer is its biggest advantage.
While the added relief shading certainly makes it easier to see terrain, it may be a bit TOO much. It interferes with detail on the Sentinel 2 map; and that relief shading is available in other layers, where it doesn't interfere.
Any chance of a "layers stack" where the user can choose layer order (i.e. what's on top/bottom), and each layer can have a transparency slider? That'd be sweet eh. Very versatile.![]()
I really like the transparency/order idea for certain layers.artao5 wrote: ↑Thu Sep 07, 2023 3:36 am I would echo the sentiment. The photographic accuracy and detail of the Sentinel 2 layer is its biggest advantage.
While the added relief shading certainly makes it easier to see terrain, it may be a bit TOO much. It interferes with detail on the Sentinel 2 map; and that relief shading is available in other layers, where it doesn't interfere.
Any chance of a "layers stack" where the user can choose layer order (i.e. what's on top/bottom), and each layer can have a transparency slider? That'd be sweet eh. Very versatile.![]()
Can i ask Dimitris, will the Open Topo and Stamen Terrain map get there original detail level back too with this change.
I don't understand the question. If there is an issue with these layers please posit it on a separate thread.FifthDomain wrote: ↑Wed Sep 13, 2023 12:05 pmCan i ask Dimitris, will the Open Topo and Stamen Terrain map get there original detail level back too with this change.
Thanks for your time
Can you post a screenshot? because what I was complaining about it's been fixed a long time ago.fulcrum28 wrote: ↑Wed Mar 27, 2024 10:55 am my latest attempt to play this game (I had to reinstall it) has led to identical observations than those done by the user "Kobu" at the beginning of the post. The version i use is 1328.14, the latest "official" patch. So this issue with layers is far to be resolved.