You can download the new update here.
Changes in 1.1.6.7 (August 29th, 2023):
PERFORMANCE
- Important fix for a major memory usage and stability issue; this fix should reduce memory usage significantly as well as increasing stability
- Fixed military ships sometimes still attempting to refuel at dangerous locations
- Fighters are now more active in attacking target of parent carrier, even when not at war with target empire
- Point defense weapons now more responsive to intercept incoming weapons fire
- Automated exploration ships will now explore/survey asteroids with hidden resources when there are no other missions to perform (more thorough exploration of entire system without getting waylaid by often inconsequential asteroid resources)
- Individual ships in a fleet with Prepare and Attack missions will now auto-commence attack against targets at waypoint even when the rest of the fleet have not yet arrived. This covers an edge-case where the target ends up being at the waypoint (which is usually a different location). In those cases the ships that had already arrived sometimes did not engage the target, because they were waiting for the rest of the fleet.
FUEL TANKERS
- Ensure fuel tankers always completely deplete fuel cargo when refueling nearby fleet before obtaining more fuel
- Ensure Construction Yards list properly updates ships incoming for repair or retrofit
- When cannot afford to build new base, can no longer right-click on locations to assign build missions to construction ships
- Now allow retrofitting bases when at colonies of other factions (e.g. independent colonies)
- Ensure spaceport construction always follows colony population limit set in empire policy (do not build before reach required population level)
- Ensured Ion Bomb (Teekan) and Ion Pulse weapons have component families assigned for preferred weapon policy purposes
- Fixed colony ships sometimes loading wrong population when some colony population policies are using Resettle policy
- Fixed bug where colonies that somehow got zero-population could break various things (e.g. Kasim)
- Pirates now unlikely to cancel a protection agreement when relation trend is positive, thus less likely to get protection canceled soon after being accepted
- Improved AI research prioritization in various areas (weapons, planetary defense facilities, colonization, ship hulls, etc) to avoid queueing excessively long research projects
- Fixed excessively high priority for Administrative Facility research projects
- No longer build Terraforming Facilities at colonies that are already at 100% quality
- Minor updates to various data file values for artifacts, game events, planetary facilities and troops to fix a variety of reported issues
- Ensure Mortakosh battleship stays at starting location instead of roaming the galaxy