Unofficial Editor Manual

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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Chris21wen
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Unofficial Editor Manual

Post by Chris21wen »

Been working on this for a few weeks. It's more comprehensive than the other, laid out better with images you can see. It includes all the stuff missing from the original and some that's no longer apply.

Bearing in mind this is not the game's manual, (if you use this you really need to know how the game works before editing), let me know of any corrections etc, how ever small and I'll make the changes if the consenus agree.

One small caveat, I know virtually nothing about scripts, or didn't until I started this. This is one area were it is likely to need correction. Input form those that so write scripts appreciated.
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Chris21wen
Posts: 7406
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: Unofficial Editor Manual

Post by Chris21wen »

Small update about Torpedo Ordnance. See first post.
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RangerJoe
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Re: Unofficial Editor Manual

Post by RangerJoe »

You could ask Andy Mac about writing scripts. He hasn't been on for awhile so you might want to ask the Beta team for assistance contacting him.

But searching for "scripts" with Andy Mac as the author, I found this:

AI Mini Spoiler - dont look if you really don't want to know

https://www.matrixgames.com/forums/view ... s#p1865945
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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seanmac456
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Re: Unofficial Editor Manual

Post by seanmac456 »

I was just going through this and I found an error in section 2.2. In regards to leaders there is no limit on their rank as you can see with the Admiral that was generated in my game.
opAdmiral.png
opAdmiral.png (110.39 KiB) Viewed 633 times
I have no idea what causes it but yes they can generate up to Flag rank. Also probably worth putting in 3.9.1 in regards to names the Convention with names is that all historical people have a comma separating their first initial or name from their last name where as the fictitious people generated during play do not have a comma so you can tell them apart if you are curious.
Either I will be Decorated or Court Martialed. Fire!
Chris21wen
Posts: 7406
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: Unofficial Editor Manual

Post by Chris21wen »

In bold a small addition I've just found out.

On Scenario tab

Score dam ships indicates whether or not victory points should be scored by a side that inflicts damage to another’s ships (as opposed to just for sinking ships). See the rules on Victory Conditions for details on what points are scored for damage versus sinking of ships. This rule is generally only applied to full scenarios.

If this is set to Yes in small scenarios (i.e. not full map) then it will also prevent ships from returning to their National Base for repair. Normally off map but it doesn't have to be. E.g. Osaka, Pearl, Sydney, etc. (page 115 main manual).

Note: Currently the rule is wrong as there's no reference to repair of standard flooding, you have to repair it first. Ships with only major flooding can be sent back.
Chris21wen
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Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: Unofficial Editor Manual

Post by Chris21wen »

Small change see first post.

Clarification of what Delay means for units and TOEs.
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