- Is the CU even eligible/able to be comitted at all (MP needed)?
-> attempt solving it in this Thread - What's it's chance to be comitted if 1. is "yes"?
-> attempt started by spreadsheeting but far from being finished due to many involved factors
To tackle the first question attached some results. If you find errors, let me know and if someone could come up with a "smarter" formula I am eager to see other thoughts (it's just a made up formula to reproduce the observed behaviour), maybe there are some hints in the Manual towards MPs needed which improve the Forumla/make it more clear/understandable which I missed.
Forumlas:
- NON-MOT (assumtion is that this includes Cavalry [not tested]):
(Sum MP)*2+2=MPreserve - MOTORIZED:
((Sum MP)+1)*2+4=MPreserve
- Sum MP ... is the number of MP you would spend when entering the Hex of your attacking Unit (not the MP you would need to enter enemy Hex/attack the enemy unit!)
- *2 ... is a modifier I generally used caused by the assumtion that you'd make it a "2-way" thing, going there and back to start.
- (+1)*2 (MOT); +4 (MOT), +2 (NON-MOT) ... are random modifiers I used to make things add up, as stated.
Further Notes:
- As stated it may be flawed, not 100% sure but the pattern proved correct in many tests. Only tested Live games Attack activation for the Screens.
- Testing in defense scenarios (Editor based) showed the same numbers.
- FortTell had some example of a Unit taking a weird way going a path which paid one more MP [due to enemy ZOC] through a clear Hex instead of going trhough a Light Forest Hex which would only have paid 2MP due to him making a "multi Hex attack". We couldn't figure out whether the relation between the CUs in the Multi-Hex-Attacks Hexes and the RESERVE unit caused the pathing or whether it was full RNG or some terrain type priority. So there's more to be found out.