Decisive Campaigns: Ardennes Offensive - Update 1.07.01

Decisive Campaigns: Ardennes Offensive is the fourth wargame in the Decisive Campaign series. Covering the battles in the Ardennes between December 1944 and January 1945, it brings to life Operational wargaming by lowering the scale to just above tactical level.

Moderators: Vic, Decisive Campaigns Ardennes Offensive Mods

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NotTooBad
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Joined: Fri Dec 03, 2021 6:05 pm

Decisive Campaigns: Ardennes Offensive - Update 1.07.01

Post by NotTooBad »

We're excited to announce the release of a new update. This update brings you a new scenario, along with improvements to the AI. We've also made updates to various maps and scenarios.

You can download the update here.

Image
"Patton's Drive to Prum" scenario

DC:AO 1.07.01 Official Changelog:

- New February '45 Scenario added “Patton’s Drive To Prum”
- Fix png BIG icons for 13th and 19th US Corps
- Map update for Wacht, Plan, Werbomont, St.Vith: added locations: Amel, Mirfeld, Medell, Hunningen, Emmels, Breitfeld, Petit-Thier, fix position Ville.duBois
- Fix 277.VG Division 989.VG Regiment (wrong 289.)
- Updated American Officers library (added Gen. Blakeley and Rooks)
- Updated German Officers Library (added Gen. Kühn and Botsch)
- AI attacks a bit more prudently
- AI sees more interest on picking on (really) low morale enemy units
- AI better sees the value of its really strong equipment as for example Tiger Tanks
- AI made quite some reduction in its tendency to do excessive shuffling (but still some work remaining)
- AI tries to not overdoing the number of units joining in an attack and just freeing other units up for other tasks
- AI is more aware of the possibility to get cut-off and we should see less AI units putting their head to far down a noose
- Started work on a very big AI improvement (very promising results), but this is really complicated stuff and will take (at least) the remainder of the year 2024 to finish and roll out.
- Scenarios VP count in Victory Message upon actual Victory are fixed (but does require new scenario start with v1.07)
- Improved the VP bar mouse-over for Draw games
- Fixed a glitch where during the AI turn several human-controlled Units were put to March Mode
- Added some fallback code for a graphics rendering bug with the Prefs Tab in very low resolutions
- Fixed Combat Setup Window to include ranged units up to 32 hexes away (instead of 16)
- Added extra safety code around the Combat Setup Window to avoid crashes with the combat odds calculations in clicking to fast. I think this should do the trick, it was hard to replicate.
- Fixed bad combat odds preview for werfer
- Some smaller scenario fixes

Image
"St Vith Map Update"
eddieballgame
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Re: Decisive Campaigns: Ardennes Offensive - Update 1.07.01

Post by eddieballgame »

Thank you :)
tombo
Posts: 362
Joined: Fri Aug 03, 2007 10:34 pm

Re: Decisive Campaigns: Ardennes Offensive - Update 1.07.01

Post by tombo »

Nice surprise for today...thanks for continuing with this great game.
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OldSarge
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Re: Decisive Campaigns: Ardennes Offensive - Update 1.07.01

Post by OldSarge »

Thank you for the updates! I was just about to start a new game, so perfect timing! 8-)
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5
JohnO36
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Joined: Sun Dec 10, 2023 11:16 pm

Re: Decisive Campaigns: Ardennes Offensive - Update 1.07.01

Post by JohnO36 »

Missing in the update list, but present as promised by Davide (a correction to Version 1.06):

FBB Panzer Bataillon, as a key unit within the Führer Begleit Brigade. The FBB becomes available as a Reinforcement card on the 1800 17 December turn. Thank you!

Cheers!

John O.
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Khanti
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Re: Decisive Campaigns: Ardennes Offensive - Update 1.07.01

Post by Khanti »

Found bug now in 1.07.01 but it could be earlier.
Arracourt scenario. Germans.
XLVII Korps, emergency unit card (12 pts).
It brings German unit as American under command of American HQ.
Sometimes it makes CTD.
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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nikdav
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Location: Italy

Re: Decisive Campaigns: Ardennes Offensive - Update 1.07.01

Post by nikdav »

Thanks for reporting !
A known bug, the fix is ready for the next patch.

This is the fixed Arracourt scenario ver.1.49
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Khanti
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Location: Poland

Re: Decisive Campaigns: Ardennes Offensive - Update 1.07.01

Post by Khanti »

Cool.

If there will be next patch please update it so artillery fire from afar will gets info "no return fire expected".
Picture shows artillery unit (range 4) shooting to tank battalion (max range 2).
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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