enemy casualty in campaign

Armored Brigade II revolutionizes real-time tactical warfare in 3D, focusing on the intense combined arms combat of the Cold War era, from 1965 to 1991. Boasting a meticulously researched database and huge real-world terrain maps, this game offers an unparalleled combat simulation experience.
Post Reply
zezey
Posts: 2
Joined: Fri Oct 04, 2024 8:39 pm

enemy casualty in campaign

Post by zezey »

First as a new player in AB franchise i really like the game, very happy.
Question : In a Campaign do the enemy resuply casualty between the battle? how it work ? Does many loss to them during a battle influence the pool of unit in the next battle?
next question : i don't find a way to move an atgm unit once it is place can i unload disembark and move the unit?
User avatar
Veitikka
Posts: 1503
Joined: Sun Jun 24, 2007 10:11 pm
Location: Finland
Contact:

Re: enemy casualty in campaign

Post by Veitikka »

Currently the enemy force is new in each dynamic campaign battle. There's a campaign generator guide: https://www.matrixgames.com/amazon/PDF/ ... -Guide.pdf

Some ATGM units are immobile because they're heavy.
Know thyself!
Tom_
Posts: 128
Joined: Sat Jun 27, 2020 8:29 am

Re: enemy casualty in campaign

Post by Tom_ »

Is the 'infinite enemy' for a campaign likely to change?

One thing I like to do when playing campaigns, such as Red Storm Rising, is to focus on the enemies key kit and equipment.

For example if I can degrade his AA units I can bring in more air support, or if I degrade his infantry, woodblocks become less of a concern.. This type of operational nuance is really rewarding.
User avatar
CapnDarwin
Posts: 9528
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

Re: enemy casualty in campaign

Post by CapnDarwin »

Technically, the forces can be nearly infinite. You degrade those capabilities in the local force during the battle. If the next fight is a day or so later, you may be fighting a new brigade with all its toys while the shattered one is out and refitting. The game's scope is small enough that you can't alter the strategic level of force types, as your force is a small cog in the big machine.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Tom_
Posts: 128
Joined: Sat Jun 27, 2020 8:29 am

Re: enemy casualty in campaign

Post by Tom_ »

Hi, thanks for taking the time to respond.
Nihilistkitten
Posts: 21
Joined: Tue Oct 25, 2016 4:28 am

Re: enemy casualty in campaign

Post by Nihilistkitten »

CapnDarwin wrote: Wed Dec 18, 2024 2:18 pm Technically, the forces can be nearly infinite. You degrade those capabilities in the local force during the battle. If the next fight is a day or so later, you may be fighting a new brigade with all its toys while the shattered one is out and refitting. The game's scope is small enough that you can't alter the strategic level of force types, as your force is a small cog in the big machine.
The same should apply to your side though. I think it's a pretty lazy justification, there would be some depth to forces/capabilities but they wouldn't be infinite. If you've dismantled a brigade, it would require a new one from the division to take its place or the committal of local reserves which would weaken the front elsewhere. This would absolutely have an effect on the big picture and it takes time to redeploy units or rehabilitate them.

Similarly, your own side would not expect a brigade to destroy a division (+) without rest and refit, or for Pact, second echelon forces moving up. If you got mauled in the last engagement (but won the scenario) and don't have enough points to refit your forces (let alone buy support), why exactly do you take the offensive?

IMO some tracking of the generated OPFOR's losses/gains is critical to a good campaign experience, even if it's fudged to some degree to provide the player with a challenge.
User avatar
Veitikka
Posts: 1503
Joined: Sun Jun 24, 2007 10:11 pm
Location: Finland
Contact:

Re: enemy casualty in campaign

Post by Veitikka »

We do have plans for dynamic campaign improvements.
Know thyself!
flyinj
Posts: 12
Joined: Tue Jun 29, 2004 5:53 pm

Re: enemy casualty in campaign

Post by flyinj »

So just to be clear-

When playing a multiple battle generated dynamic campaign- how much you destroy of the enemy in a battle has has zero effect on the force you will encounter in the next battle?
User avatar
Veitikka
Posts: 1503
Joined: Sun Jun 24, 2007 10:11 pm
Location: Finland
Contact:

Re: enemy casualty in campaign

Post by Veitikka »

flyinj wrote: Thu Dec 26, 2024 7:27 pm So just to be clear-

When playing a multiple battle generated dynamic campaign- how much you destroy of the enemy in a battle has has zero effect on the force you will encounter in the next battle?
It does affect the victory points and thus the mission type and the enemy force in the next battle.
Know thyself!
flyinj
Posts: 12
Joined: Tue Jun 29, 2004 5:53 pm

Re: enemy casualty in campaign

Post by flyinj »

Veitikka wrote: Thu Dec 26, 2024 8:21 pm
flyinj wrote: Thu Dec 26, 2024 7:27 pm So just to be clear-

When playing a multiple battle generated dynamic campaign- how much you destroy of the enemy in a battle has has zero effect on the force you will encounter in the next battle?
It does affect the victory points and thus the mission type and the enemy force in the next battle.
How are victory points for a mission calculated, and how does that affect the next mission being played? I don't see any explanation of that in the campaign PDF.
User avatar
Veitikka
Posts: 1503
Joined: Sun Jun 24, 2007 10:11 pm
Location: Finland
Contact:

Re: enemy casualty in campaign

Post by Veitikka »

flyinj wrote: Thu Dec 26, 2024 9:03 pm How are victory points for a mission calculated
In the battle generator Objectives screen there's a tooltip explaining it.
and how does that affect the next mission being played?
The victory levels in the end of a battle determine the outcome (victory, defeat etc.) and the next dynamic campaign mission and the enemy force are based on that.
Know thyself!
Post Reply

Return to “Armored Brigade II”