Factory rail movement: a bug and a question

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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juntoalmar
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Factory rail movement: a bug and a question

Post by juntoalmar »

Hi,
In a current game, I noticed that if the USSR doesn't have any land unit capable of moving by rail, the game skips this phase completely (preventing the player from moving factories, for example). I guess this is a bug as the game should check if there are units & factories to be moved.

This being said, this has prevented me from moving a factory that is now isolated and I can't move in future impulses. Is it possible to fix this by editing the game files? I don't know how the factories are encoded and if it's possible to move it "by hand".

Thanks in advance!
(my humble blog about wargames, in spanish) http://cabezadepuente.blogspot.com.es/
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paulderynck
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Re: Factory rail movement: a bug and a question

Post by paulderynck »

Were axis units in Russia when this happened, (FREX Barbarossa had just begun)? You cannot rail a factory until an enemy unit controls a hex in your home country.
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Centuur
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Re: Factory rail movement: a bug and a question

Post by Centuur »

juntoalmar wrote: Fri Jan 03, 2025 10:20 am Hi,
In a current game, I noticed that if the USSR doesn't have any land unit capable of moving by rail, the game skips this phase completely (preventing the player from moving factories, for example). I guess this is a bug as the game should check if there are units & factories to be moved.

This being said, this has prevented me from moving a factory that is now isolated and I can't move in future impulses. Is it possible to fix this by editing the game files? I don't know how the factories are encoded and if it's possible to move it "by hand".

Thanks in advance!
Any chance of uploading a gamesave here? Use windows to get to the saved games file and zip it, before uploading.
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juntoalmar
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Re: Factory rail movement: a bug and a question

Post by juntoalmar »

paulderynck wrote: Fri Jan 03, 2025 4:54 pm Were axis units in Russia when this happened, (FREX Barbarossa had just begun)? You cannot rail a factory until an enemy unit controls a hex in your home country.
Not Russia.

Well, not trying to raise any polemics here, but Germans are in Ukraine which I guess is part of the home country (Soviet Union).
(my humble blog about wargames, in spanish) http://cabezadepuente.blogspot.com.es/
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juntoalmar
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Re: Factory rail movement: a bug and a question

Post by juntoalmar »

Centuur wrote: Fri Jan 03, 2025 10:14 pm
juntoalmar wrote: Fri Jan 03, 2025 10:20 am Hi,
In a current game, I noticed that if the USSR doesn't have any land unit capable of moving by rail, the game skips this phase completely (preventing the player from moving factories, for example). I guess this is a bug as the game should check if there are units & factories to be moved.

This being said, this has prevented me from moving a factory that is now isolated and I can't move in future impulses. Is it possible to fix this by editing the game files? I don't know how the factories are encoded and if it's possible to move it "by hand".

Thanks in advance!
Any chance of uploading a gamesave here? Use windows to get to the saved games file and zip it, before uploading.
Here it goes
01.zip
Factory rail
(1.53 MiB) Downloaded 7 times
(my humble blog about wargames, in spanish) http://cabezadepuente.blogspot.com.es/
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paulderynck
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Re: Factory rail movement: a bug and a question

Post by paulderynck »

Odd that this bug has not been reported before. I opened your game, confirmed the problem, and then set the Moscow Militia to organized instead of disorganized. Then, after advancing the game past ground strikes, I was able to get the rail move phase and rail a factory. (Not the one in Odessa though, as the rail line is cut by the 7-5 Mech's ZoC.)

So here is a fixed game and you can continue it, just remembering not to move or rail the Moscow Militia this turn.
01 fix.zip
(1.57 MiB) Downloaded 3 times
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juntoalmar
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Re: Factory rail movement: a bug and a question

Post by juntoalmar »

Thanks for your help. Unfortunately this is a couple of impulses old gamesave, that's why I asked if I could move the factories editing the gamefile.

It's a pity I didn't think of reorganizing a unit for moving the factory. It's an smart workaround.
(my humble blog about wargames, in spanish) http://cabezadepuente.blogspot.com.es/
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