[FIXED] Northern Inferno - Opening move ASW behavior ?

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ElGlobo
Posts: 27
Joined: Mon Nov 21, 2022 9:21 am

[FIXED] Northern Inferno - Opening move ASW behavior ?

Post by ElGlobo »

Hi,

It seems that someting changed in the behavior of the air asw weapon launch, at least in this scenario...

Some URSS subs are clearly identified, standing close to sosus at 5 knots and 98 feet and each torpedoe launched by plane circle indefinitely around the sub while going deeper.... Seems like they activate UNDER the actual depth of the subs, so they are safe each time ! Didn't tried yet a nuke charge or depth charge since my planes were with torpedoes.

I took a look on a old youtube video about this scenario, where another 2 years old comment said the same thing as me.
Northern Inferno.jpg
Northern Inferno.jpg (31.58 KiB) Viewed 160 times
I played an asw tuto in the actual game and it worked perfectly as intended....

I don't think I have to attach a saved file, just launch any new game with the actual version and you will have at on time or another the same problem....
Dimitris
Posts: 15209
Joined: Sun Jul 31, 2005 10:29 am
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Re: Northern Inferno - Opening move ASW behavior ?

Post by Dimitris »

There is a known issue with SOSUS detections at high latitudes at the moment:
https://www.matrixgames.com/forums/view ... 0&t=399761
https://www.matrixgames.com/forums/view ... 0&t=406707
https://www.matrixgames.com/forums/view ... 9#p5199799

The next update will have a partial fix for this, but it is still being investigated as it involves a VERY difficult math/geometry problem.

So for now: Don't trust SOSUS at high latitude. Its bearings are correct but the ranges are off. Localize with other short-range sensors prior to engaging.
Dimitris
Posts: 15209
Joined: Sun Jul 31, 2005 10:29 am
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Re: Northern Inferno - Opening move ASW behavior ?

Post by Dimitris »

This should not behave better in Build 1544, please confirm.
Quark73
Posts: 371
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: Northern Inferno - Opening move ASW behavior ?

Post by Quark73 »

I'm half in re-testing the scenario. IMHO it's playable again.
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