New Maps?

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dide
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Location: Italy

New Maps?

Post by Dide »

Hello, is there any news about implementing more maps in the game?
A model like this would be awesome https://livingatlas.arcgis.com/sentinel ... nding%7CVV.
Thanks.
thewood1
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Re: New Maps?

Post by thewood1 »

Dide wrote: Sat Mar 29, 2025 9:59 am Hello, is there any news about implementing more maps in the game?
A model like this would be awesome https://livingatlas.arcgis.com/sentinel ... nding%7CVV.
Thanks.
I do a lot of work with ESRI and ArcGIS. It would be extraordinarily expensive to use it commercially in a $60 game. And take a look at the lag in filling in the squares. ArcGIS isn't really built for realtime execution as an overlay in a very CPU-intensive app like CMO. There are some very cool and unique features in using it from a standpoint of the thousands of databases out there in governments and NGOs. But the cost.
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MausMan2
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Re: New Maps?

Post by MausMan2 »

I use my free ArcGIS Online account to share one of their vector tile layers, something that would include some shaded relief. I'll edit the style to customize my version by adjusting colors of content in those tiles, use -"Edit in Vector Tile Style Editor". Then I go into the open source QGIS and bring in my shared layer from Arcgis online using my account password to pull that into QGIS project. Then I may add some other layer that may be of interest. then Use the QGIS tools to generate my own vector tiles in QGIS of the current map extent for the region I'll be playing a scenario in. once the tiles are generated you can drop them in the map cache in the game that holds the OpenTopoMap overwriting anything in there.
thewood1
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Re: New Maps?

Post by thewood1 »

I'd be interested in see that. We have a large ArcGIS budget and am wondering how much we really need.
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MausMan2
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Re: New Maps?

Post by MausMan2 »

no doubt a common question many customers have when signing-up for the esri cool-aid. and really for our purposes, all of it can be done just on QGIS. you could even publish your tiles with a service and perhaps tweak a config files in the game and have it point to that instead of the OpenTopoMaps. I find it easy enough to just manage select regions of the world locally on separate drives. for example eastern med is like close to 8 gigs. that depends on the scale range you picked to generate your local tiles (google tilling scheme, png images). like how large of map scale you want to zoom into and still see the image content. once your png tiles are in the cache they will not get overwritten by OpenTopoMaps if you remain online.

I think I posted more detail on this a year or two-three ago along with a screen shot.
thewood1
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Re: New Maps?

Post by thewood1 »

OK. Now I remember the problem we had. The world was getting into 100s of Tbs to store at scale.
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BradOrbital
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Re: New Maps?

Post by BradOrbital »

thewood1 wrote: Sun Mar 30, 2025 5:47 pm OK. Now I remember the problem we had. The world was getting into 100s of Tbs to store at scale.
hahaha yup
thewood1
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Re: New Maps?

Post by thewood1 »

There was another thread a year or so ago with someone complaining about maps and we did a quick calc on what it would take to store good zoomable maps. It was petabytes.
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