Don't understand logistics preview

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Solaristics
Posts: 221
Joined: Wed Feb 20, 2002 10:00 am
Location: UK

Don't understand logistics preview

Post by Solaristics »

Hi, I'm trying to work out how this logistics preview adds up:

The city in the bottom right has the following logistics buildings:
- Rail station generating 10560 points
- Transport hub generating 1600 points

The city in the top left has:
- Transport hub generating 800 points
- Rail head: 10
Screenshot 2025-04-05 131131.png
Screenshot 2025-04-05 131131.png (1.24 MiB) Viewed 383 times
I'm using the basic logistics setting. I'd appreciate any help explaining how all these preview numbers are generated. The manual didn't help.

The only one that makes sense to me is the 12960 in the bottom right city as that's the total of all the logistics points (excluding the railhead in the other city since that doesn't have any action points).
Thrake
Posts: 300
Joined: Sat Jun 07, 2014 7:15 am

Re: Don't understand logistics preview

Post by Thrake »

Hi.

The rail points can only move between the station and the real head, or rather, only a small fraction, 10% IIRC, that's why there's few points going to the ruins.

To calculate the amount of truck points it needs to take into account the refocusing penalty, which is 25% base plus some more depending on spent AP. The points split depends on auto pull points that you can see, 235 for the farm, that's why it's getting more points than the mine.

You can check the detail of points with the traffic sign view, there's a tab for detailing the preview logistics log.
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Solaristics
Posts: 221
Joined: Wed Feb 20, 2002 10:00 am
Location: UK

Re: Don't understand logistics preview

Post by Solaristics »

Thrake wrote: Sun Apr 06, 2025 7:49 am Hi.

The rail points can only move between the station and the real head, or rather, only a small fraction, 10% IIRC, that's why there's few points going to the ruins.

To calculate the amount of truck points it needs to take into account the refocusing penalty, which is 25% base plus some more depending on spent AP. The points split depends on auto pull points that you can see, 235 for the farm, that's why it's getting more points than the mine.

You can check the detail of points with the traffic sign view, there's a tab for detailing the preview logistics log.
Thanks very much. The biggest issue was that I didn't think traffic sign view worked when using basic logistics. After reading your post I fiddled around and realized I had to double click on the hex to activate it. All is clear now - I mean, clear that I now see that there are quite a few calculations going on and things don't just simply add together.
rig99
Posts: 13
Joined: Sun Feb 09, 2025 5:40 pm

Re: Don't understand logistics preview

Post by rig99 »

What determines each asset's pull points? I can only wrap my head around how unit pull points are determined. Pull points on assets seem to come from nowhere.
JeanleChauve
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Re: Don't understand logistics preview

Post by JeanleChauve »

private assets: 50 per level at 100% production ;
public: 100 per level at 100% production.
Uemon
Posts: 169
Joined: Thu Dec 10, 2020 10:18 pm

Re: Don't understand logistics preview

Post by Uemon »

The way i understand it, basically, you want railroads between cities. And roads leading away from cities (such as going to private assets). Railroads work only with rail stations between them (hence the cities) and they free up most of logistics for units. Which then use trucks from roads leading away from cities.

If you have a city A directly connected with a city B, via a single road, and then city B connected with multiple other cities and/or frontlines, whats going to happen is, the connection between A and B will get conjested and entire logistics down the road fails. Rails basically remove this problem.
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