As a general info.WitW Editor Manual wrote: Speed: Input the speed of the device in miles per hour (mph).
Size: Input the size of the device:
1=Infantry, MGs, mortars, light & medium artillery,
antitank & antiaircraft guns, etc.
2=heavy artillery, antitank & antiaircraft guns, etc.
3=light tanks, armoured cars, assault guns, heavy
artillery, etc.
4=Medium tanks, heavy artillery, etc.
5-10=heavy & super heavy tanks, heavy artillery,
siege guns & mortars, etc.
WitE1 Manual wrote:Speed: Relative ability of the ground element to manoeuvre. Used in combat computations.
Size: Relative size of the ground element. Used in combat computations.
[...]
Each ground element has attributes of speed, size and armour, which is zero for all ground elements except for AFV and other combat vehicles.
[...]
Ground elements that have successfully passed their checks will then fire their equipped
devices that are within range at an opposing ground element. The number of shots taken, the
ability to hit the target, and for AFV and combat vehicles where the target is hit, are dependent
on the same factors listed above as well as ground element speed, size, and the firing devices
accuracy, rate of fire, and blast radius against soft targets.
In the first Test attached (big ppicture) I only changed the Ground Element size of the "51mm Pak", besides this both Pak are the same. What I would have expected is more "bigger" Pak being lost (since easier to be hit(?)). I've tested with size 3, 6, 10 and 50 and saw no difference. The same results I've seen with Tanks with changed sizes.WitE2 Manual wrote:Ground elements that have successfully passed their
checks will then fire their equipped devices once they
are within range of an opposing ground element. The
chance to hit, and inflict damage and the number of shots
taken, is dependent on the factors listed above and issues
such as ground element speed, size, and the firing devices’
accuracy, rate of fire, and blast radius against soft targets.
For AFV and combat vehicles, additional factors apply such
as where they are hit.
The other second test (small picture) I only give two battles (this time offensive performance), since those two reports encompass the results pretty well. The lost tanks (depending on size? speed?) did not change, as said before. What I'd have expected is the "fast" tank to do more shots/hits regularly, but it doesn't and over many battles it's still a back and forth (as in the larger test).
What works is changing the speed of the Pak, this makes the Pak with 25speed outperform the Pak with the usual 0 speed and this by quite some amount - regularly without exemptions (0→25speed increases hits/shots by ~x2-3). But when changing the Tanks from 25 to 55 doesn't seem to have an observable effect?!
As said, it would be nice to get some clarification which Ground Elements are affected by which of the two Ground Element Details (size & speed). Since at least for me it is not 100% clear to understand what has been written in the WITE2 Manual, since I don't see how your own "size" would impact the chance for you to hit the enemy would make any sense.