Long campaign

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).
McGib
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Long campaign

Post by McGib »

I've been playing SP ever since SP1 came out and have loved just about everything about the game but especially the long campaign feature. Something about taking your boys through the war and seeing your units upgrade etc etc was thrilling. I could hardly wait for the next battle when the next tank would become available. And with SPWAW, the things the Matrix guys have done with the game has made a great game even better. With one exception, the long campaign. For me this has been the biggest let down. I dont know exactly whats wrong, wether its unit prices or coding in the game, but the long campaigns are basicly unplayable.
I have a German long campaign going now that I have tried to keep small. I have a FJ company (upgraded from a rifle co.), 2 sections of PZ IVd's, 1 section of Pz 35t's, 3 150mm howitzers, 2 37mm AA guns and two medium trucks.
Against this in a delay mission in June 1940 the AI was going to send 45 S-35's!!!!!!! Plus at least a company of infantry, and some light arty.
I'm sorry but 45 medium tanks that have over twice the armour of my tanks, I wont be able to scratch them unless I'm close enough to hand them my AP shells. Sure my infantry will get some, but each squad will probably only get one assault before its pounded by 12 - 15 47mm guns.
I dont mean to sound down on the game, I enjoy playing WB's campaigns and the scenarios but unless something at sometime can be done about the long campaign to make it more historical not to mention playable a large part of the fun in this game is just not there for me.

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McGib
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orc4hire
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Post by orc4hire »

I think the AI point totals for campaign scenarios has gotten a bit wonky with 4.x... in 2.x I ran a German long campaign and ran into a force like what you're facing... but I had a full company of panzergrenadiers, a company of Pz IIIEs, and odds and ends like a platoon of Pz IVCs.

I just recently tried playing a 5 battle campaign starting in 1939, starting with a small force... a platoon of infantry, a platoon of Pz Ibs, a section of armored cars, a motorcycle squad, machine gun section, a couple of 37mm AT guns, and a couple of mortars. I drew a Defend mission, but with only a couple hundred points for support... I took a platoon of 75mms for ofboard, a couple more 37mms, and 3 more rifle squads. And I was swamped by about a company of tanks and a battalion of infantry, with massive air and artillery support. It wasn't even a challenge, just tedious being buried under an unending tide of hostiles.
Drake
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Post by Drake »

Will you guys should feal lucky, I normally set up the AI to get twice that and I still get all BVs, Its just a matter of useing the right tactics. I had real fun in france when I got 100 tank kills useing just 8 tanks. The only problem I had was that I was running out of ammo most of the time.

What I would seggest is you chick a number of setting before you start the compaign that will cut down on the AIs numbers.

The first is true troop cost, If your playing the Germans turn this off becouse the AI with its low experince Polish and Frinch units can buy more becouse of it. If your the alllies live it on if its in the early war.

Make sure AI advantage is of or the AI will get extra units.

You could also go into the editor and take away some of the AIs units, Tank has info on his site on how to do this.
AmmoSgt
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Post by AmmoSgt »

"Boys, it is called a Target Rich Enviroment..Every Troopers Dream.."
Gen. Geo. A Custer
"For Americans war is almost all of the time a nuisance, and military skill is a luxury like Mah-jongg. But when the issue is brought home to them, war becomes as important, for the necessary periods, as business or sport. And it is hard to decide which
McGib
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Post by McGib »

Well Drake your idea of turning off the true troop cost worked to some extent ... I faced half as many S-35's as before. 23 S-35's is still quite a force but its better than facing 45 of them. I think what I might try is figuring out what point total my core force adds up to and then give the AI a point total similar to that.

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McGib
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McGib
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Post by McGib »

Your right Sarge ..... but look what happend to him eh?

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McGib
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t-rex
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Post by t-rex »

Hey you guys!

Is it really realistic to meet over 100 french tanks in a single battle, come on!!
These guys weren´t bathing in them historically!

No, there must be some proportions!!



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Sgt. A.Lassi 6th Company, 2nd Arctic Mortar Platoon I19/P5 Reg. Sweden
Sgt. A.Lassi 6th Company, 2nd Arctic Mortar Platoon I19/P5 Reg. Sweden
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Warhorse
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Post by Warhorse »

Said it before, but here it goes, hack it!! Buy the AI's units,(more historical), redo map, add huge ones, change opponents, whatever. If you know a friend that has a half hour or less, send the edited scenario to him, let him deploy the forces you bought, maybe have them add a surprise or two, then name back to a save and let 'er rip!!

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Mike Amos
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Charles22
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Post by Charles22 »

Everyone seems to have a problem with the S-35s, and though they are the toughest opponent early on for the Gerrys, I will give you some ideas how I do it, and decisively, every time.

The MOST important thing to realise about the French is that the gunners are quite inaccurate in S-35s, and also that they give up as a total froce, quite easily.

The matter of inaccuracy in the S-35s, can be quite important, because the German armor is quite a bit more accurate. In other words, until they're within range of penetrating their hulls, concentrate on just a few of them, so that you start winning the suppression war, since at this point you cannot win the penetration war, thereby reducing their numerical advantage (should you not be able to follow the advice on the next paragraph in certain situations).

In a meeting engagement, the best thing I figure, is to get some recon unit on a hill that has objectives on it and place the tank holding force behind the slope (of course getting any infantry to the hill and beyond it is a good help). When the recon unit sees the a great many S-35s have closed within 10-15 hexes of the hill, unleash the holding force tanks onto the hill, and start opening up on those hulls below. Part of the key here, is to get tanks that will open those hulls (PZIIIEs need not apply) purchased. I do advise to get maybe a section or two of PZIIIEs for the overall battle, not because they can penetrate anything, but because they come with so many shots that they are your main power of suppression, and also they can work well as the only units you might want to use so as to upset accuracy of enemy units during opfire.

I don't believe there are any regular guns that (meaning non-88mm) can open the S-35 tops, as I don't know if I've ever seen them go down by this method, as in most battles against superior armor I can expect to see a few losses from that, but I may be imagining things. In any event you can't expect to destroy S-35s via top hits due to their not only being perhaps invulnerable there, but more importantly that they come in such hordes.

One key element of being able to survive very well against the S-35s in a meeting engagement, is to take those objectives as quickly as possible, with something, anything, that can sneak back there and get the French held ones. This is important, because the French will fight as doggedly as anyone, since they can't surrender if they have any objecitves. Knock out half their tanks, while having all the objectives and they'll surrender. They may even surrender in those conditions, even if you've just destroyed 1/3 of their tanks.

I don't think I need get into how helpful mines can be when the French are on the offensive, either. To me, the toughest the French are, is in a meeting engagement (mines are useless for one thing), because I do not have all the objectives to get a quick surrender, while if I'm on an attack mission, myself, puts me at superior amounts of armor, to nullify the problem of the hordes.
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Post by Larry Holt »

The overwhelming number of enemy tanks in the first few long campaign battles, against poland and France has been noted before. This does not happen once you advance to fighing the Soviets. There the AIP buys a lot of weak T-60s, etc. even when T-34s and KV-1s are available. As the British, the AIP also does not load up on an overwhelming number of the best tanks either, although I've not played against the British AIP much so there could be glitches there also.

I condsider it kind of like Arras. In any case, I've never lost in this situation. While the AIP has a lot of tanks, they just drive straight ahead. You don't have to kill them all at once so don't. Use terrain or smoke to mask some of them then eat the elephant bite by bite. Attack a few tanks with lots of yours, kill them, then move on to kill some more, a few at a time.

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OK, maybe just a bit faded.
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orc4hire
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Post by orc4hire »

Larry,

Unfortunately the time I got swamped by the entire Polish tank corp, I didn't have any gun armed tanks... I was trying an experiment to see how I could do with just AT guns.... and it might have actually worked out if one of them hadn't broken down on turn 2....
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RockinHarry
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Post by RockinHarry »

Hi there

Unfortunately the only tactic of the AI opponent in SPWAW and others is "russian".
( = overwhelming numbers )
I guess it´s a serious problem to program a really tough AI opponent, but I think the "artificial incompetence" should be heavily worked over in future releases of SPWAW.

It´s hard at times for me to get a human opponent for SPWAW here in my area and I even don´t have private internet access ( only via friend ), so I do more depend on a good computer opponent for lot of fun in SPWAW.

So a better AI for SPWAW is on top of my wishlist for future releases. This would improve all types of games, not just the long campaigns.

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ruxius
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Post by ruxius »

Hi boys ..just to share my experience :
I started the long campaign with the Germans..at the beginning I was assaulted by millions of Polish troops...after the first moments of panic I tried to survive...it had been hard and I lost a lot of units..but I kept that hopeless situation in my mind for a long time...I had bought poor units in order to upgrade them later and that was an error ! at the end I managed for a draw retreating and firing retreating trying to keep the distance again and using all ammo I had...
I understand that was not an hystorical h a battle...everyone expects Poland on a defensive pattern..but I liked it so much that experienced that now that I am in 1943 and I am facing the soviets I play with GE 800 against SO 8400 battle points..and 23 air sections for the soviets !!
AI is not very clever and this will be a non sense against a human opponent...
In the last battle I stayed at about 10 minutes watching Sturmoviks bombing my units
and then after that I saw hundreds of Js-II Kv-1 T-34 coming in front of me..WOW !
I discovered this possibility in long campaign by going in the preferences menu and changing the soviet battle points..if you keep the slot on xxx
you will see only few soviet troops...(default is setted) but if you modify it during a battle you'll see consequences on the next battle..
I repeat that this is not hystorical but I don't want to point anything to anyone I enjoyed it and here I am just sharing my experience..
Bye !
Italian Soldier,German Discipline!
ruxius
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Post by ruxius »

Hi boys ..just to share my experience :
I started the long campaign with the Germans..at the beginning I was assaulted by millions of Polish troops...after the first moments of panic I tried to survive...it had been hard and I lost a lot of units..but I kept that hopeless situation in my mind for a long time...I had bought poor units in order to upgrade them later and that was an error ! at the end I managed for a draw retreating and firing retreating trying to keep the distance again and using all ammo I had...
I understand that was not an hystorical h a battle...everyone expects Poland on a defensive pattern..but I liked it so much that experienced that now that I am in 1943 and I am facing the soviets I play with GE 800 against SO 8400 battle points..and 23 air sections for the soviets !!
AI is not very clever and this will be a non sense against a human opponent...
In the last battle I stayed at about 10 minutes watching Sturmoviks bombing my units
and then after that I saw hundreds of Js-II Kv-1 T-34 coming in front of me..WOW !
I discovered this possibility in long campaign by going in the preferences menu and changing the soviet battle points..if you keep the slot on xxx
you will see only few soviet troops...(default is setted) but if you modify it during a battle you'll see consequences on the next battle..
I repeat that this is not hystorical but I don't want to point anything to anyone I enjoyed it and here I am just sharing my experience..
Bye !
Italian Soldier,German Discipline!
ruxius
Posts: 714
Joined: Fri May 05, 2000 8:00 am
Location: ITALY

Post by ruxius »

ops..I am sorry for 'sharing twicly' this experience...(too many opened windows on my PC..)
Italian Soldier,German Discipline!
crazyivan
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Post by crazyivan »

the best work around for the excesive AI units in a long camp is to adjust the core units it is alowed to a historical and realisitc leaveal also the purchase pionts

the manual says that if you choses say 30 core units the ai is free to have the rest untill the game core cap is reached thats a lot of units man.

for my self i find setting a core cap limit that allows for still genrouse ai purchase makes for a good camp you can adjust it according to your taste through out the camp.
"The best form of defence,is attack"
Larry Wagner
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Post by Larry Wagner »

Guys,
After trying my hand at the Long Campaign I have found this. The default points are far to few for my taste. The Game maxes out at 200 core units.
I changed the points to 6800 for both German and AI and have give the AI an advantage. The force I bought was as follows:

The 13th PzG Battalion, The Black Cats

A). Three Motorized PzG companies with 37mm ATG and 75mm IG and Opel trucks. I plan on ugrading the companies to H/T's, ATG to 88mm ATG, the 75mm IG to mobile SiG 150 in 1940, one truck section to TD's and one truck sec to mobile 37mm AA.

B). one med. PZ Co. with PzIIIE's and PZII's

C). three plts of PZIVc's to support PzG.

D). three FO,three snipers, two sections of H/Ts. Each assigned to a company comander. Extra H/T for the AO unit. Later to be converted to track FO.

E). three PLTs of 81mm mortors as Battalion artillery tobe upgraged to H/T 81mm motor H/T.

F).three PZI sections to be upgrade to StuG's and assign one section per company

G).three ATR sections and asigned one per PzG Platoon. Later to be upgraded to Engineer Squads

H). two infantry 4 man scout sections, later converted to 50mm mortor sections and assigned two each to each company.

As to this force make up of my re-inforced PzG Battalion, I like to operate on a battalion scale. This I feel is the best combined arms force to handle any situation. It allows for a fair strike element of one re-inforced PzG Company for each objective on a broad front. The med PZ Company to exploit the sistuation as the fighting developes.

My first action against the Poland was a Crushing Victory in three turns using Air support in a delay senario. I found this tobe a telling asset. The Stukas and 110's seem tobe the most effective against armour and infantry.

As for recon units, in the future I well purchase as nessary a recon company. The same with off board artillery, paratroops and special units as the senario map and mission dictates.

I plan on using the CC option with the next mission and see if I can master that portion of the game for the rest of the campaign.

Larry

PS anyone know the German equivalent for Larry or Lawrence? Ludwig?
Larry Wagner
USMC, SGT.
1972-1985
Charles22
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Post by Charles22 »

Larry Wagner: Are you playing with a larger map somehow? I can't possibly see playing with the size of a force with the tiny map width the campaigns allow. In core, I generally carry the equivalent of 5 or 6 platoons of armor, about the same amount of infantry types, a platoon of ATGs, 3 sections of AA (SP and not SP both) and a small hodge-podge other than that (like a platoon of infantry recon, section of MMGs, etc.).
Larry Wagner
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Post by Larry Wagner »

Larry Wagner: Are you playing with a larger map somehow?

Charles22,
Yes I am or just what the game offers per senario. I believe I have Battle Frontage on in preferences. I see I am not the only one who likes a full battalion.

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Larry Wagner
USMC, SGT.
1972-1985
Larry Wagner
USMC, SGT.
1972-1985
crazyivan
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Post by crazyivan »

i play alot of long camp my force started out in 1940 late.

2-plts=pzlll
1-plt=stugs
1-plt=spflak
1-plt=sig33s
1-plt=jpz1s

1-coy=ssmech
4-plts=spec forces
4-snipers
4-88s with transport
2-ammo trucks
most of my support points are spent on h-arty
"The best form of defence,is attack"
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