Political Points System

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

Political Points System

Post by Pascal_slith »

Another one for the developers.

The unofficial description says each player receives political points every day. Does the amount vary according to the military successes or failures of each side? Does it vary according to other factors?
So much WitP and so little time to play.... :-(

Image
User avatar
mogami
Posts: 11053
Joined: Wed Aug 23, 2000 8:00 am
Location: You can't get here from there

RE: Political Points System

Post by mogami »

Hi, No 100 per day
Image




I'm not retreating, I'm attacking in a different direction!
User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

RE: Political Points System

Post by Pascal_slith »

ORIGINAL: Mogami

Hi, No 100 per day

Doesn't make sense that it would not vary....
So much WitP and so little time to play.... :-(

Image
User avatar
rogueusmc
Posts: 4583
Joined: Sun Feb 08, 2004 6:21 pm
Location: Texas...what country are YOU from?
Contact:

RE: Political Points System

Post by rogueusmc »

What will 100 points buy though?
There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army

Image
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Political Points System

Post by Nikademus »

2/3 to 3/4 of a Fighter Group
User avatar
ADavidB
Posts: 2464
Joined: Mon Sep 17, 2001 8:00 am
Location: Toronto, Canada

RE: Political Points System

Post by ADavidB »

ORIGINAL: Mogami

Hi, No 100 per day

Is that per headquater, as in Pacwar, or per side?

Thanks -

Dave Baranyi
User avatar
Mike Solli
Posts: 15903
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Political Points System

Post by Mike Solli »

ORIGINAL: Nikademus

2/3 to 3/4 of a Fighter Group

Does this mean that the Japanese player gets to build air units? They're not just reinforcements?
Image
Created by the amazing Dixie
User avatar
DoomedMantis
Posts: 1357
Joined: Sat Aug 24, 2002 4:00 pm
Location: Sydney, Australia

RE: Political Points System

Post by DoomedMantis »

no thats just the political point cost of moving a unit from one HQ to another
I shall make it a felony to drink small beer.

- Shakespeare
Drongo
Posts: 1391
Joined: Fri Jul 12, 2002 1:03 pm
Location: Melb. Oztralia

RE: Political Points System

Post by Drongo »

ORIGINAL: ADavidB
Is that per headquater, as in Pacwar, or per side?

Thanks -

Dave Baranyi

Per side, per day. Actually, I think it's only 50 per day per side + any starting amount for a scenario.
Have no fear,
drink more beer.
User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

RE: Political Points System

Post by Pascal_slith »

My question to the developers again: why don't the PP's received vary according to successful or unsuccessful operations?
So much WitP and so little time to play.... :-(

Image
User avatar
j campbell
Posts: 148
Joined: Sat Jan 20, 2001 10:00 am
Location: Grosse Pointe, MI

RE: Political Points System

Post by j campbell »

probably because as the war goes on the likelihood of successful allied operations vs. japanese operations increases-therefore they would have a larger supply of PP's.
"the willow branch but bends beneath the snow"
User avatar
pry
Posts: 938
Joined: Fri Dec 06, 2002 7:19 am
Location: Overlooking Galveston Bay, Texas

RE: Political Points System

Post by pry »

ORIGINAL: Pascal

My question to the developers again: why don't the PP's received vary according to successful or unsuccessful operations?

Pascal

I think you are taking the term "Political Points" too literally; they have absolutely nothing to do with the political will or moral type effects of failed or successful operations or campaigns.

They are more akin to Operations Points in that they allow the player to make changes to a units HQ status and change leaders, think of it as your operational currency.
User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

RE: Political Points System

Post by Pascal_slith »

ORIGINAL: pry
ORIGINAL: Pascal

My question to the developers again: why don't the PP's received vary according to successful or unsuccessful operations?

Pascal

I think you are taking the term "Political Points" too literally; they have absolutely nothing to do with the political will or moral type effects of failed or successful operations or campaigns.

They are more akin to Operations Points in that they allow the player to make changes to a units HQ status and change leaders, think of it as your operational currency.

OK. Then why not call them 'operational points'?
So much WitP and so little time to play.... :-(

Image
Damien Thorn
Posts: 1107
Joined: Thu Jul 24, 2003 3:20 am

RE: Political Points System

Post by Damien Thorn »

ORIGINAL: Pascal

OK. Then why not call them 'operational points'?

That term is already used for task force operations.
User avatar
Mr.Frag
Posts: 11195
Joined: Wed Dec 18, 2002 5:00 pm
Location: Purgatory

RE: Political Points System

Post by Mr.Frag »

ORIGINAL: Damien Thorn
ORIGINAL: Pascal

OK. Then why not call them 'operational points'?

That term is already used for task force operations.

Good one Damien [;)]

One of the toughest things a developer faces is coming up with names for stuff.

As they allow you to change leaders and base ownership, the term political points stuck and here we are. Think of it from the standpoint that politics *slow down* choices that can be made. Then you will see how well the name fits.
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Political Points System

Post by Nikademus »

ORIGINAL: Pascal


OK. Then why not call them 'operational points'?

because the actions they "curb" are in effect, "political" in nature, but the politics are not a simple matter of the ebb and flow of the war. They also have to encompass and represent the framework that was present during the beginning of the war.

For the Allies....examples would be the SRA....the Dutch would never have simply abandoned their posessions.

For the Japanese...there is the politics of removing units from Manchuria or China, beyond the military questions.

The PP's as has been mentioned, are a simple but effective system to prevent players from conducting unrestricted ahistorical deployments, mostly based on "hindsight" (i.e. I know i cant win in the SRA so i do a M*A*S*H style bugout on turn 2)

they were never meant to try to simulate advanced geo-political tides during wartime
User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

RE: Political Points System

Post by Pascal_slith »

ORIGINAL: Nikademus

The PP's as has been mentioned, are a simple but effective system to prevent players from conducting unrestricted ahistorical deployments, mostly based on "hindsight" (i.e. I know i cant win in the SRA so i do a M*A*S*H style bugout on turn 2)

they were never meant to try to simulate advanced geo-political tides during wartime

You mean none of us are playing this game with "hindsight"? [:D]
So much WitP and so little time to play.... :-(

Image
User avatar
Mr.Frag
Posts: 11195
Joined: Wed Dec 18, 2002 5:00 pm
Location: Purgatory

RE: Political Points System

Post by Mr.Frag »

You mean none of us are playing this game with "hindsight"?

I can honestly tell you that Hindsight goes out the window as soon as you click end turn the first time. All the hindsight in the world does not help you outguess what the other guy is going to do.

Hindsight works on BOTH sides of the game and pretty effectively negates it. [X(]
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Political Points System

Post by Nikademus »

ORIGINAL: Pascal


You mean none of us are playing this game with "hindsight"? [:D]

not if your playing Mogami [:'(]
User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

RE: Political Points System

Post by Pascal_slith »

ORIGINAL: Nikademus


The PP's as has been mentioned, are a simple but effective system to prevent players from conducting unrestricted ahistorical deployments, mostly based on "hindsight" (i.e. I know i cant win in the SRA so i do a M*A*S*H style bugout on turn 2)

they were never meant to try to simulate advanced geo-political tides during wartime

In any case this begs the question. Why can't I try ahistorical moves? About the only real chance the Japanese player has in lengthening the war is to try ahistorical moves. This goes back also to my earlier suggestion of either more ON/OFF switches for these kinds of ahistorical moves or varying the daily receipt of PP's.
So much WitP and so little time to play.... :-(

Image
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”