Model Formats?

This is the place for all questions related to modding Starshatter.
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Avitor
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Joined: Thu May 13, 2004 2:05 pm

Model Formats?

Post by Avitor »

I just found out about this game and I must say that I'm psyched. I use Alias Maya 5 for 3D modelling, as that is what my school teaches. How difficult/easy will it be to import my models into Starshatter? What formats -3ds, dxf, etc.- work best?
John DiCamillo
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RE: Model Formats?

Post by John DiCamillo »

The Starshatter Mod SDK includes a free modeling tool called Magic that supports the game's proprietary model format (.mag). Magic can import files in Wavefront/OBJ format and 3DS format. Between the two, the support for OBJ is much more robust. The final version of Magic included with the retail release can also export .mag files into OBJ format or as Virtual Light scenes for high quality rendering.
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Avitor
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RE: Model Formats?

Post by Avitor »

I guess that works as well as anything, Maya can import from and export to OBJ quite well. Say, any idea on the release date?
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TheDeadlyShoe
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RE: Model Formats?

Post by TheDeadlyShoe »

Soon™
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
John DiCamillo
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RE: Model Formats?

Post by John DiCamillo »

Well, I did just happen to stop by FedEx this morning... [8D]
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Avitor
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RE: Model Formats?

Post by Avitor »

Must go, must buy, must have![X(]
Kuokkanen
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RE: Model Formats?

Post by Kuokkanen »

Official announcement for Starshatter release is summer 2004. No exact date or even month is known. Or if someone knows, he don't tell.
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
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