New entry in Developers Journal

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Moderators: Joel Billings, JanSorensen

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color
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Joined: Tue Jul 24, 2001 8:00 am
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New entry in Developers Journal

Post by color »

We hope you will be pleased to know that a new entry has been added to the Developers Journal on the 2by3Games' website.
Joel Billings has a request for all want to be scenario designers for War In the Pacific, so we would especially recommend you guys to read this item.

Click here to go to the Developers Journal and read the latest inside information about Gary Grigsby's World At War and Gary Grigsby's War in the Pacific!!


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MrSloth
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RE: New entry in Developers Journal

Post by MrSloth »

First, we found that it was too easy for fleets to sail by enemy land regions. We felt that we needed a rule to cut down on these long-range excursions, especially in the Pacific. Although air units can Op fire at units moving past them, there aren't always enough air units on the board to account for the effect of land based airpower on fleets.

The answer was adding a rule that tracks how many hostile enemy land regions a unit has moved past. For each region, the unit suffers a penalty in combat. In effect, we assume that there are small amounts of land based airpower in all of the regions owned by players, even if there are not enough aircraft to warrant the display of a unit on the map. This rule should have the effect of forcing players to slow down and capture enemy islands and land regions that would, in real life, be a deterrent against fleets sailing past to fight in waters behind enemy lines.

That actually sounds like a pretty good way of doing things in my head at least. It leaves you the ability to at least do some limited island hopping but punishes you if you just go straight thru all the islands to get to the soft spots in the rear. Should make things in the Pacific much more interesting now. [:D]

My one question would be how long would the penalty last and if it is not permanent how is it reset back to zero?
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EdwinP
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RE: New entry in Developers Journal

Post by EdwinP »

In my mind this change also reflects the facts that reinforcements are automatically sent to Islands in the parth of the advance.

A most welcome and innovative feature.
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Joel Billings
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RE: New entry in Developers Journal

Post by Joel Billings »

Penalty lasts until the unit is in combat or the end of the player's turn. If you don't fight, you're ok, but then you're hanging around in enemy territory which is not a safe thing to do. It prevents the dash in dash out tactic.
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